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Gold Cards

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Name Effect of Card Kind Rarity Rating Casting Cost Expantions
Acidic Sliver Each Sliver gains "2,Sacrifice: this creature deals 2 damage to target creature or player. 2/2. SC U *** Bk,R SH
Adun Oakenshield Bk,G,R,T: Return a creature from your graveyard to your hand. 1/2. SL R *** Bk,R,G LG
Altar of Bone Sacrifice a creature: Search your library for a creature card and put it in your hand. SOR R * G,W IA
Angus Mackenzie B,G,W,T: Creatures deal no damage during combat. 2/2. SL R ** B,G,W LG
Arcades Sabboth Flying. All creatures you control gain +0/+2 when untapped. W: +0/+1. Pay B,G,W during upkeep or bury Arcades. 7/7. SL R *** 2,B,B,G,G,W,W LG,CH
Army Ants T,Sacrifice a land: Destroy target land. 1/1. SC U *** 1,Bk,R VS
Asmira, Holy Avenger Flying. At the end of each turn, put a +1/+1 counter on Asmira for each creature put into your graveyard from play that turn. 2/3. SL R *** 2,G,W MG
Axelrod Gunnarson Trample. When a creature is put into a graveyard during a turn in which Axelrod damaged it, gain 1 life and deal 1 damage to target player. 5/5. SL R ** 4,Bk,Bk,R,R LG,CH
Ayesha Tanaka Banding. T: Counter target artifact unless its controler spends W. 2/2. SL R *** B,B,W,W LG,CH
Barktooth Warbeard 6/5. SL U ** 4,Bk,R,R LG
Bartel Runeaxe Cannot be the target of enchantments. Does not tap to attack. 6/5. SL R *** 3,Bk,G,R LG
Benthic Djinn Islandwalk. During your upkeep, lose 2 life. 5/3. SC R *** 2,Bk,B MG
Boris Devilboon 2,Bk,R,T: Put a 1/1 red and black Demon token into play. 2/2. SC R ** 3,Bk,R LG
Breathstealer's Crypt Whenever any player draws a card, he reveals the card. If it is a creature card, that player must pay 3 life or discards that card. EN R ** 2,Bk,B VS
Cadaverous Bloom Choose a card in your hand and remove it form the game: Add Bk,Bk or G,G to your mana pool. EN R **** 3,Bk,G MG
Centaur Archer T: Deal 1 damage to target flying creature. 3/2. SC U ** 1,G,R IA
Chromatic Armor Put a counter on Chromatic armor when it comes into play and choose a color. All damage done to enchanted creature by that color is reduced to 0. X: Put a counter on Armor and change color it protects against. X equals the number of counters. EC R *** 1,B,W IA
Chromium Flying, Rampage:2. Pay Bk,B,W during upkeep or bury Chronium. 7/7. SL R ** 2,Bk,Bk,B,B,W,W LG,CH
Circle of Despair 1,Sacrifice a creature: Prevent all damage to any creature or player from any one source. EN R ** Bk,W MG
Corrosion CU:1. During your upkeep, put a counter on each artifact target opponent controls. If the number of counters on an artifact equals or exceeds that artifact's casting cost, bury it. If Corrosion leaves play, remove all counters from the game. EN R ** Bk,R VS
Crystalline Sliver Slivers cannot be the target of spells or abilities. 2/2. SC U **** W,B SH
Dakkon Blackblade * equals the number of lands you control. */*. SL R *** 2,Bk,B,B,W LG,CH
Dark Heart of the Wood Sacrifice a forest: Gain 3 life. EN C *** Bk,G DK
Delirium Play on opponent's turn. Tap target creature that player controls. That creature deals damage equal to its power to that player. The creature deals and takes no damage in combat this turn. INS U *** 1,Bk,R MG
Diabolic Vision Look at the top 5 cards of your library. Put one in your hand and the rest on top of your library in any order. SOR U ** Bk,B IA
Discordant Spirit At the end of target opponent's turn, put a +1/+1 counter on Spirit for each 1 damage delt to you this turn. At the end of your turn, remove all these counters from Spirit. 2/2. SC R ** 2,Bk,R MG
Dracoplasm Flying. When you play Dracoplasm, sacrafice any number of creatures. Comes into play with the total power of the sacraficed creatures and toughness to their total toughness. R: Dractoplasm gets +1/+0 until end of turn. */*. SC R *** R,B TM
Earthlink Pay 2 during upkeep or bury Earthlink. When a creature is put into a graveyard from play, that creature's controler must sacrifice a land. EN R * 3,Bk,G,R IA
Elemental Augury 3: Look at the top 3 cards of any library and put them back in any order. EN R *** Bk,B,R IA
Emberwilde Caliph Flying, Trample. Caliph attacks each turn if able. For each damage Caliph succsessfully deals, lose 1 life. 4/4. SC R * 2,B,R MG
Energy Arc Untap any number of target creatures. Those creatures niether deal nor recive damage in combat this turn. INS U ** B,W AI
Energy Bolt Do X damage to target player or target player gains X life. SOR R ** X,R,W MG
Essence Vortex Bury target creature. Creature's controler may counter Vortex by paying life equal to the creature's toughness. INS U ** 1,Bk,B IA
Femeref Enchantress When an enchantment is put into a graveyard, draw a card. 1/2. SC R ** G,W VS
Fiery Justice Do 5 damage divided any way you choose among any number of targets. Target opponent gains 5 life. SOR R ** G,R,W IA
Fire Covenent Fire Covenent deals X damage, divided among any number of target creatures, where X is equal to the amount of life you pay. SOR U *** 1,Bk,R IA
Firestorm Hellkite Flying, Trample. CU: B,R. 6/6. SC R *** 4,B,R VS
Flooded Woodlands No Green creature can attack unless its controler sacrifices a land when that creature attacks. EN R *** 2,Bk,B IA
Frentic Efreet Flying. 0: Flip a coin. If you win the flip, Efreet phases out. Otherwise, bury Frentic Efreet. 2/1. SC R *** 1,B,R MG
Fumarole Pay 3 life: Destroy a land and a creature. SOR U ** 3,Bk,R IA
Gabriel Angelfire During your upkeep, Gabriel Angelfire gains eather flying, first strike, trample, or Rampage: 3 until your next upkeep. 4/4. SL R *** 3,G,G,W,W LG,CH
Giant Trap Door Spider 1,R,G,T: Spider and non-flying creature which is attacking you are removed from the game. 2/3. SC U *** 1,G,R IA
Ghostly Flame Black and red permanents and spells are colorless sources of damage. EN R ** Bk,R IA
Glaciers All mountains are plains. Pay B,W during upkeep or bury glaciers. EN R ** 2,B,W IA
Gosta Dirk First Strike. Creatures with islandwalk can be blocked. 4/4. SL R ** 3,B,B,W,W LG
Grim Feast Take 1 damage during upkeep. Whenever a creature is put into opponent's graveyard from play, gain life equal to its toughness. EN R ** 1,Bk,G MG
Guiding Spirit Flying. T: If the top card of target player's graveyard is a creature card, put that card on top of that player's library. 1/2. SC R ** 1,B,W VS
Gwendyn Di Corci T: Target player randomly discards a card. Play as a sorcery. 3/5. SL R **** Bk,Bk,B,R LG
Halfdane During upkeep, Halfdane may aquire the current power and toughness of a target creature besides itself. When there are no legal targets, Halfdane is 3/3. */*. SL R *** 1,Bk,B,W LG
Harbor Guardian Can block creatures with flying. When it attacks, defender may draw a card. 3/4. SC U ** 2,W,B MG
Haunting Apparation Flying. * is the number of green creatures in opponent's graveyard. 1+*/2. SC U ** 1,Bk,B MG
Hazerider Drake Flying, Protection from Red. 2/3. SC U ** 2,B,W MG
Hazeron Tamar On the upkeep after Hazeron enters play, put X tokens into play, where X is the number of lands you control. Treat tokens as 1/1 red, white, and green creatures. Remove all tokens if Hazeron leaves play. 2/4. SL R ** 4,G,R,W LG
Hibernation Sliver Each Sliver gains "Pay 2 life: Return this creature to owner's hand." 2/2. SC U ** Bk,B SH
Hunding Gjornersen Rampage: 1. 5/4. SL U * 3,B,B,W LG
Hymn of Rebirth Take a creature from any graveyard and put it into play under your control. SOR U *** 3,G,W IA
Jacques le Vert All your green creatures gain +0/+2. 3/2. SL R *** 1,G,R,W LG
Jasmine Boreal 4/5. SL U * 3,G,W LG
Jedit Ojnen 5/5. SL U * 4,B,W,W LG
Jerrard of the Closed Fist 6/5. SL U * 3,G,G,R LG
Johan As long as Johan dosen't attack or isn't tapped, your creatures may attack without tapping. 5/4. SL R ** 3,G,R,W LG,CH
Jungle Troll R: Regenerate. G: Regenerate. 2/1. SC U ** 1,G,R MG
Kaevek's Purge Destroy target creature with casting cost equal to X. Purge deals to creature's controller damage equal to the creature's power. SOR U ** X,Bk,R MG
Kasmir the Lone Wolf 5/3. SL U * 4,B,W LG
Kei Takahashi T: Prevent up to 2 damage to target creature. 2/2. SL R ** 2,G,W LG,CH
Kjeldoran Frostbeast All creatures blocking or blocked by Frostbeast are destroyed at the end of combat. 2/4. SC U ** 3,G,W IA
Lady Caleria T: Do 3 damage to target attacking or blocking creature. 3/6. SL R *** 3,G,G,W,W LG
Lady Evangela Bk,W,T: Target creature deals no combat damage this turn. 1/2. SL R *** Bk,B,W LG
Lady of the Mountain 5/5. SL U * 4,G,R LG
Lady Orca 7/4. SL U * 5,Bk,R LG
Leering Gargoyle Flying. T: Gets -2/+2 and loses flying until end of turn. 2/2. SC R ** 1,B,W MG
Lim-Dul's Paladin Trample. During upkeep, discard a card or bury Paladin and draw a card. Paladin gets +6/+3 if blocked. If Paladin is not blocked, it deals no damage to defender this turn and that player loses 4 life. 0/3. SC U *** 2,Bk,R AI
Lim-Dul's Vault Check the top 5 cards of your library. As many times as you like, you may pay one life to put those cards on the bottom and look at the top 5. Shuffle all but the top 5 cards of your library; put those 5 on top in any order. SOR U **** Bk,B AI
Livonya Silone First strike, legendary landwalk. 4/4. SL R ** 2,G,G,R,R LG
Lobotomy Look at target player's hand and choose any card other than a basic land. Search that player's graveyard, hand, and library for all copies of the chosen card and remove them from the game. SOR U ** ** 2,Bk,B TM
Lord Magnus First strike. Creatures with Plainswalk or Forestwalk may be blocked. 4/3. SL U ** 3,G,W,W LG
Lord of Tresserhorn When Lord comes into play, pay 2 life and sacrafice 2 creatures, and opponent draws 2 cards. Bk: Regenerate. 10/4, good buddy. SL R ** 1,Bk,B,R AI
Malignant Growth CU: 1. During upkeep, add a counter to growth. During opponent's draw step, he draws an additional card and takes 1 damage for each counter. EN R ** 3,G,B MG
Marhault Elsdragon Rampage: 1. 4/6. SL U * 3,G,R,R LG,CH
Marsh Goblins Swampwalk. 1/1. SC C * Bk,R DK
Merieke Ri Berit Does not untap. T: Gain control of target creature. If Merieke leves play or becomes untapped, bury that creature. 1/1. SL R ** Bk,B,W IA
Misfortune Opponent chooses: Either you put a +1/+1 counter on each creature you control and gain 4 life or you put a -1/-1 counter on each creature your opponent controls and Misfortune deals 4 damage to him. SOR R ** 1,BK,G,R AI
Monsoon If an island is untapped at the end of its controller's turn, Monsoon deals 1 damage to that player and the island becomes tapped. EN R *** 2,G,R IA
Mountain Titan 1,R,R: For the rest of your turn, put a +1/+1 counter on Titan whenever you successfully cast a black spell. 2/2. SC R ** 2,Bk,R IA
Mundungo T: Counter target spell unless that spell's caster pays an additional 1 and 1 life. 1/1. SC U ** 1,Bk,B VS
Nature's Blessing G,W: Discard a card from your hand to have target creature permanently gain banding, first strike, trample, or +1/+1. EN U ** 2,G,W AI
Nebuchadnezzer X,T: Name a card. Opponent randomly reveals X cards in hand and discards any of the named card. Play as a sorcery. 3/3. SL R *** 3,Bk,B LG,CH
Nicol Bolas Flying. An opponent damaged by Nicol Bolas must discard his entire hand. Pay Bk,R,B during upkeep or bury Nicol Bolas. 7/7. SL R *** 2,B,B,Bk,Bk,R,R LG,CH
Palladia-Mors Flying, Trample. Pay G,R,W during upkeep or bury Palladia-Mors. 7/7. SL R ** 2,G,G,R,R,W,W LG,CH
Pavel Maliki Bk,R: Give Maliki +1/+0 until end of turn. 5/3. SL U * 4,Bk,R LG
Phelddagrif W: Gains flying. Opponent gains 2 life. B: Return Phelddagrif to owner's hand. Opponent may draw a card. G: Gains Trample. Put a 1/1 green Hippo token into play under opponent's control. 4/4. SL R *** 1,B,G,W AI
Phyrexian Purge Pay 3 life per target: Destroy any number of target creatures. SOR R ** 2,Bk,R MG
Princess Lucrezia T: Add B to your mana pool. 5/4. SL U * 3,Bk,B,B LG
Prismatic Boon X ceratures gain protection from a single color until end of turn. INS U ** X,B,W MG
Purgatory When a creature is put into a graveyard, put it face up under Purgatory. During your upkeep, you may pay 4 and 2 life to put any card under Purgatory into play. EN R *** 2,Bk,W MG
Pygmy Hippo If Hippo attacks and is not blocked, you may choose to have it deal no combat damage. If you do, defending player draws all mana from his lands and his pool is emptied. After combat, add an equal amount of colorless mana to your mana pool. 2/2. SC R ** G,B VS
Radiant Essence As long as target opponent controls any black permanent, Radiant Essence gains +1/+2. 2/3. SC U * 1,G,W MG
Ragnar B,G,W: Regenerate target creature. 2/2. SL R ** B,G,W LG
Ramirez DePietro First strike. 4/3. SL U ** 3,Bk,Bk,B LG
Ramses Overdark T: Destroy target enchanted creature. 4/3. SL R ** 2,Bk,Bk,B,B LG
Ranger en-Vec First strike. G: Regenerate Ranger en-Vec. 2/2. SC U *** 1,G,W TM
Rasputin Dreamweaver Put 7 counters on Rasputin. Remove a counter to prevent 1 damage to Rasputin or to add 1 colorless mana to your mana pool. Add a counter to Rasputin if he began your turn untapped (max 7 counters). 4/1. SL R *** 4,B,W LG
Reclamation No black creature can attack unless its controller sacrafices a land when that creature attacks. EN R ** 2,G,W IA
Reflect Damage Redirect all damage delt by 1 source to that source's controller. INS R ** 3,R,W MG
Reparations Whenever target opponent sucessfully casts a spell that targets you or a creature you control, you may draw a card. EN R ** 1,B,W MG
Righteous War All white creatures you control gain protection from black. All black creatures you control gain protection from white. EN R *** 1,Bk,W VS
Riven Turnbull T: Add Bk to your mana pool. 5/7. SL U *** 5,Bk,B LG
Rock Basilisk Whenever Rock Basilisk blocks or is blocked by a non-wall creature, destroy that creature at the end of combat. 4/5. SC R *** 4,G,R MG
Rohgahh of Kher Keep All your Kobolds of Kher keep gain +2/+2. Pay R,R,R during your upkeep or Rohgahh and Kobolds tap and come under opponent's control. 5/5. SL R * 2,Bk,Bk,R,R LG
Rubinia Soulsinger You may leave Rubinia tapped during your untap phase. T: Gain control of target creature. You lose control of that creature when Rubinia becomes untapped or you lose control of Rubinia. 2/3. SL R *** 2,B,G,W LG
Savage Twister Savage Twister deals X damage to each creature. SOR U **** X,G,R MG
Sawback Manticore 4: Flying. 1: Deals 2 damage to target attacking or blocking creature. Use only once and only if Manticore is in combat. 2/4. SC R *** 3,G,R MG
Scalebane's Elite Protection from black. 4/4. SC U *** 3,G,W VS
Scarwood Goblins 2/2. SC C * G,R DK
Sealed Fate Look at the top X cards of target opponent's library. Remove one from the game and put the rest on top in any order. SOR U *** X,Bk,B MG
Segmented Wurm Whenever Wurm is the target of a spell or ability, put a -1/-1 counter on it. 5/5. SC U ** 3,G,R TM
Selenia, Dark Angel Flying, counts as an Angel. Pay 2 life: Return Selenia to owner's hand. 3/3. SL R *** 2,Bk,W TM
Shauku's Minion Bk,R,T: Deal 2 damage to target white creature. 2/2. SC U ** 1,Bk,R MG
Simoon Simoon deals 1 damage to each creature target opponent controls. INS U ** G,R VS
Sir Shandlar of Eberyn 4/7. SL U * 4,G,R LG
Sivitri Scarzam 6/4. SL U * 5,Bk,B LG,CH
Skeleton Ship Bury immediantly if controler has no islands in play. T: Put a -1/-1 counter on target creature. 0/3. SL R *** 3,Bk,B IA
Sky Spirit Flying, first strike. 2/2. SC U *** 1,B,W TM
Sliver Queen Counts as a sliver. 2: Put a Sliver token into play. Treat this token as a 1/1 colorless creature. 7/7. This card kicks ass. SC R **** W,B,Bk,R,G SH
Sol'kanar the Swamp King Swampwalk. You gain 1 life whenever a black spell is cast. 5/5. SL R **** 2,Bk,B,R LG,CH
Soltari Guerrillas Shadow. If Solrari Guerrillas assigns combat damage to an opponent, you may redirect that damage to target creature. 3/2. SC R *** 2,R,W TM
Spatial Binding Pay 1 life: target cannot phase out until your next upkeep. EN U ** Bk,B MG
Spectral Shield Target creature gains +0/+2 and cannot be the target of spells. EC U *** 1,B,W IA
Spined Sliver If a Sliver is blocked, it gets +1/+1 until end of turn for each creature blocking it. 2/2. SC U ** R,G SH
Spontanious Combustion Sacrifice a creature: Deals 3 damage to each creature. INS U ** 1,Bk,R TM
Squandered Resources Sacrifice a land: Add to your pool one mana of any type the land could produce. EN R **** Bk,G VS
Stangg Put a Stangg token into play. Token is a 3/4 green and red legend. If either one leaves play, the other is buried. 3/4. SL R *** 4,G,R LG,CH
Storm Spirit Flying. T: Do 2 damage to target creature. 3/3. SL R *** 3,B,R,W IA
Stormbind 2: Discard a card at random to do 2 damage to any target. EN R **** 1,G,R IA
Suleman's Legacy When Suleman's Legacy comes into play, bury all Djinns and Efreets. Whenever a Djinn or Efreet comes into play, bury it. EN R *** R,W VS
Sunastian Falconer T: Add 2 colorless mana to your mana pool. 4/4. SL U *** 3,G,R LG
Surge of Strength Discard a red or green card to have target creature gain trample and +X/+0 until end of turn, where X is its casting cost. INS U ** G,R AI
Tempest Drake Flying. Attacking dosen't cause Tempest Drake to tap. 2/2. SC U ** 1,B,W VS
Tetsuo Umezawa Bk,B,R,T: Destroy target tapped or blocking creature. Tetsou cannot be the target of enchant creature spells. 2/2. SL R *** Bk,B,R LG
Tobias Andrion 4/4. SL U * 3,B,W LG,CH
Tor Wauki T: Do 2 damage to target attacking or blocking creature. 3/3 SL U ** 2,Bk,Bk,R LG,CH
Torsten Von Urses 5/5. SL U * 3,G,G,W LG
Tuknir Deathlock Flying. G,R,T: Target creature gets +2/+2 until end of turn. 2/2. SL R *** G,G,R,R LG
Unfulfilled Desires 1,Pay 1 life: Draw a card, then choose and discard a card. ENtd> R/td> *** 1,Bk,B MG
Ur-Drago First strike. Creatures with swampwalk can be blocked. 4/4. SL R ** 3,Bk,Bk,B,B LG
Vaevictis Asmadi Flying. Bk: +1/+0. R: +1/+0. G: +1/+0. Pay Bk,G,R during upkeep or bury Vaevictis Asmadi. 7/7. SL R *** 2,Bk,Bk,G,G,R,R LG,CH
Vhati il-Dal T: Target creature's power or toughness is 1 until end of turn. 3/3. SL R *** 2,Bk,G TM
Viashivan Dragon Flying. R: +1/+0 until end of turn. G: +0/+1. 4/4. SC R *** 2,G,G,R,R VS
Victual Sliver Each Sliver gains "2, Sacrifice this creature: Gain 4 life." 2/2. SC U ** G,W SH
Vitalizing Cascade Gain X+3 life. INS U *** X,G,W MG
Wandering Mage W: Pay 1 life to prevent 2 damage to any creature. B: Prevent 1 damage to any Cleric or Wizard. T: Put a -1/-1 counter on a creature you control to prevent up to 2 damage to any player. 0/3. SC R *** Bk,B,W AI
Warping Wurm Phasing. During your upkeep, pay 2,B,G or Wurm phases out. When Wurm phases in, put a +1/+1 counter on it. 1/1. SC R ** 2,G,B MG
Wellspring Gain control of target land. At the end of each of your turns, lose control of target land. At the begening of your turn, gain control of target land. EL R ** 1,G,W MG
Windreaper Falcon Flying, protection from blue. 1/1. SC U ** 1,G,R MG
Wings of Aesthir Give target creature flying, first strike, and +1/+0. EC U *** B,W IA
Winter's Night When a snow covered land is tapped for mana, it gives one additional mana of the same type and dosen't untap during its controler's next untap phase. EW R * G,R,W AI
Wood Sage T: Name a creature card. Reveal the top 4 cards of your library to all players. If any of those cards are the named card, put them into your hand. Put the rest into your graveyard. 1/1. SC R ** B,G TM
Xira Arian Flying. Bk,G,R,T: Target player draws a card. 1/2. SL R *** Bk,G,R LG,CH
Zebra Unicorn Gain 1 life for each point of damage Zebra Unicorn deals. 2/2. SC U ** 2,G,W MG