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SPECIAL CHARACTERS



THE RESISTANCE



Apoc-45points


WSBSSTWIALDSV
543325296+


Equipment: Uzi
Special Rules: In addition to the normal rules that apply to members of the resistance Apoc has the following rules apply...
Resilient Control- Apoc is known for his reserved calm perspective on life and it's events. To represent this Apoc and any squad he leads may re-roll the first failed morale check per game, the second roll still stands even if it also fails.
Independent Character- Apoc is an independent character and follows the rules given for independent characters as seen in the Warhammer 40,000 rule book.


Morpheus-216 points


WSBSSTWIALDSV
6455475105+

Equipment: 22mm superspeed
Special Rules: In addition to the normal rules that apply to members of the resistance Morpheus has the following rules apply...
Father of the Resistance- As the father of the house watches over and protects his children as does Morpheus do so for the resistance. Morpheus will go to any length to protect his friends even if it means his capture or even death. To represent this if Morpheus is in close combat with a friendly model of the resistance all hits alcolated on that model may be alcolated upon Morpheus thus "taking a blow" for his friend. If this is done all hits must be alcolated not just a chosen number.
Free Your Mind- Morpheus knows the world as a type of simulation that can be twisted and manipulated quite alot. Although not as mentally capable as Neo he does posess ability beyond that of the rest of the resistance. In order to represent this Morpheus may add +3 to one of his characteristics (except save, leadership, or wounds) at the beginning of each turn and is reduced back to normal at the end of each turn.
Independent Character- Morpheus is an independent character and follows the rules given for independent characters as seen in the Warhammer 40,000 rule book.


Trinity-170 points


WSBSSTWIALDSV
6544374105+

Equipment: 2x 22mm superspeed
Special Rules: In addition to the normal rules that apply to members of the resistance Trinity has the following rules apply...
Focus- "You have to focus, Trinity." Trinity is almost the epitimy of speed and agility for the resistence. She can run faster and react quicker than nearly any other being. To represent this Trinity always strikes first and may make an additional attack for each successful hit on the opponent.
Raider- Trinity is often sent as an observer of what is happening within the matrix and if neccessary a solution to a fight. Trinity may choose to set up using either infiltrator or deep strike rules chosen before the battle begins.
Dodge This- Trinity has studied the ways agents move and react to the ever changing world. She has found that her own ballistic techniques prove far more effective than others. Once per turn Trinity may take one shot using the "dodge this" rule inflicting a -2 modifier on the dice roll of an agents invulnerable save only if the agent is in base contact.
Independent Character- Trinity is an independent character and follows the rules given for independent characters as seen in the Warhammer 40,000 rule book. .


Neo-320 points


WSBSSTWIALDSV
6555485105+

Equipment: .45 calibre
Special Rules: In addition to the normal rules that apply to members of the resistance Neo has the following rules apply...
The One- Neo is the greatest of the resistance being that he can even remake the matrix as he sees fit. At the begginning of every turn roll a dice if a 6 is rolled then Neo has been reborn as the one. he now has the following stats...

WSBSSTWIALDSV
105997101010special

He has an invulnerable save of 3+ rolled on 2 dice. And his movement is increased to 18". Once a 6 is rolled the effect is permanent and no other rolls are needed.
Fatal Error- Neo is the only being is this world who can truly destroy the programs that are "agents" to represent this once per turn you may roll a dice for every agent within 6" of Neo once he has become "the one" on the roll of a 4+ the agent is destroyed and may not return this campaign. Only one agent may be destroyed per turn regardless if more than one rolled a 4+.
Independent Character- Neo is an independent character and follows the rules given for independent characters as seen in the Warhammer 40,000 rule book.