Zirchev
(The
Huntsmen)
Minor
Power of Traldar (Grand Duchy of Karamiekos), LE
PORTFOLIO: |
hunting,
agriculture, animal training, animal herding, tracking, foraging,
historian, scholar, magic, arcane
|
ALIASES: |
|
DOMAIN
NAME: |
|
SUPERIOR: |
|
ALLIES: |
Thoth,
Petra, Halav |
FOES: |
Set |
SYMBOL: |
A
hawk riding on the shoulders of a wolf |
WOR.
ALIGN.: |
LG,
NG, LN, N |
The
Church
CLERGY |
Clerics,
speciality priests, rangers, wizards |
ALIGNMENT: |
LG,
NG, LN, N |
TURN
UNDEAD: |
C:
no, SP: no, R: no, M: no |
CMND
UNDEAD: |
C:
no, SP: no, R: no, M: no |
The
cult of Zirchev is a secret society concerned for the welfare of Traldaran
people. They are the scribes of history and possess a greater detailed
account of Traldaran history including the heroic epics of many forgotten
heroes. There are also tales of Hutaaken people and legends of a great
and mighty empire called Nithia. However these tales are regarded as
mythological rather than documented historical fact.
The
cult of Zirchev has for years has undertaken quests to thwart some unknown
evil of legendary past. They keep their exploits and presence a secret.
Thus the common Traldaran would never hear of the cult, and other priests
of Petra and Halav only suspect its existance, but afford no concrete
proof.
As
part of documenting history and protecting the common welfare of the
Traldaran people, the cult monitors sinister villians, monster populations,
and criminal organizations. The current attention of the cult focuses
on Baron Ludwig von Hendriks of the Black Eagle Barony and the slaver
organization called the Iron Ring. In addition to this, the cult has
taken special interest in the spread of lycanthrophy and vampric activity.
They have detailed research on these creatures especially in regards
to destroying these creatures when they become too troublesome or notorious.
They have detailed information on the vampire society (nosferatu) within
the Traldaran lands, and its political relations to other vampric societies,
such as those found within Galantri. This includes information on the
Selescu family of the Selescu Barony.
The
cult has two distinct sects called the Watchers and the Lorekeepers.
The Lorekeepers are responsible for documenting the recorded history,
knowledge, and lore of Traldar. The Lorekeepers can either be priests
or wizards. The priest will sometimes act as representatives under the
auspicies of the Church of Traldara. The priests are also responsible
for recruiting members into the secret society and also seeking out
and finding gifted children that can learn the arcane arts. The priests
also fulfill the role as a messenger to the other Traldaran religions.
The wizardly Lorekeepers are sometimes called the Circle of Tethrai,
meaning Knowledge in Nithian, to reflect their wizardly practices and
knowledge of the arcane. They have the added responsibility of documenting
all knowledge of the arcane including spells, alchemical recipies, and
formulas and runes needed to create artifacts. The other sect called
the Watchers are essentially the eyes and ears of the cult of Zirchev.
They monitor the various occurances within the Traldar lands. They also
act as guardians and protectors of the cult and they participate on
missions for the cult of Zirchev as directed by the Lorekeepers.
The
cult has a secret language which is not taught to anyone outside of
the cult. This language is a forgotten ancient dialect of Nithian honorably
called Tethrais, or language of knowledge. This language can be understood
with a sucessful proficiency check by Hutaakans and Nithians either
from history's past or from within Mystaran planet in an area sometimes
referred to as Hollow World.
Specialty
Priests (Lorekeeper Mages)
REQUIREMENTS: |
Intelligence
15 |
PRIME
REQ.: |
Intelligence |
ALIGNMENT: |
LG,
NG, LN, N |
WEAPONS: |
dagger |
ARMOR: |
cannot
wear armor |
MAGICAL
ITEMS: |
as
per mage |
REQ.
PROFS: |
Read/Write
Tethrais (Nithian Dialect) |
BONUS
PROFS: |
History
(Traldaran), Lore (Traldaran), Heraldy (Traldaran) |
This
wizard sect also called the Circle of Tethrai or Circle of Knowledge.
In addition to documenting and tracking the lore, history, and knowledge
or Traldar, they are responsible for guarding the arcane secrets of
the cult and using their abilities to assist the cult.
Specialty
Priests (Lorekeeper Priests)
REQUIREMENTS: |
Wisdom
14Intelligence 15 |
PRIME
REQ.: |
Wisdom,
Intelligence |
ALIGNMENT: |
LG,
NG |
WEAPONS: |
dagger |
ARMOR: |
cannot
wear armor |
MAJOR
SPHERES: |
all,
animal, astral, combat, creation, elemental, guardian, necromantic,
plant, protection, thought, traveler, weather |
MINOR
SPHERES: |
charm,
divination, healing, summoning, sun, time |
MAGICAL
ITEMS: |
as
per mage and priest (excluding armor) |
REQ.
PROFS: |
Read/Write
Tethrais (Nithian Dialect) |
BONUS
PROFS: |
History
(Traldaran), Lore (Traldaran), Heraldy (Traldaran) |
This
Lorekeeper is responsible for documenting the lore, history, and knowledge
of the Traldar people. The priest act as mouth piece for the cult of
Zirchev and communicates with the Church of Traldarara. At 6th level,
the priest of Zirchev begins tutelage of arcane arts and can cast wizard
spells as if they were five levels lower in experience. At this point
the Lorekeeper will require a spell book to document in Tethrais language
the spells that are understood and learned.
Specialty
Priests (Watcher Mages)
REQUIREMENTS: |
Strength
13, Intelligence 14 |
PRIME
REQ.: |
Stength,
Intelligence |
ALIGNMENT: |
LG,
NG, LN, N |
WEAPONS: |
any |
ARMOR: |
any
(penalties to casting magic with complex somantic components) |
MAGICAL
ITEMS: |
as
per mage and ranger |
REQ.
PROFS: |
Read/Write
Tethrais (Nithian Dialect), tracking, set snares |
BONUS
PROFS: |
Heraldy
(Traldaran), Disguise, Hunting, Animal Handling |
These
Watchers are foremost mages that also study in the art of warfare and
huntsmanship. They receive a bonus weapon proficiency. This wizard can
acquire proficiencies without penalities from the warrior category.
The Watcher wizard can never learn spells from the enchantment/charm,
illusion, and conjuration/summoning schools of magic. Further more,
the wizard can receive the benefits of exceptional strength above 18
and receive constitution bonuses of a warrior for a constitution above
18. This blessed wizard also receives hitpoints of d6 per level instead
of the traditional d4.
The
Watcher wizard in studying the art of warefare and hunstmanship has
some restrictions towards his studies of the arcane. He can never cast
spells of 8th or 9th level. This wizard learns spells as if his Intelligence
was two points lower than his actually ability. This limitation also
affects the number of languages or bonus proficiencies that he can learn.
Specialty
Priests (Watcher Rangers)
REQUIREMENTS: |
Strength
13, Dexterity 13, Constitution 14, Intelligence 14 |
PRIME
REQ.: |
Stength,
Intelligence |
ALIGNMENT: |
LG,
NG |
WEAPONS: |
any |
ARMOR: |
any
(penalties tosome special abilities acquired if wearing heavier
armor than studded leather). |
MAGICAL
ITEMS: |
as
per mage and ranger |
REQ.
PROFS: |
Read/Write
Tethrais (Nithian Dialect) |
BONUS
PROFS: |
Heraldy
(Traldaran), Disguise, Hunting, Animal Handling |
These
Watchers study the art of war and huntsmenship and they defer the study
magical abilities into they acheive 8th level. Upon reaching 8th level,
this Watcher ranger will not receive priestly spell abilities, but rather
abilities to cast wizard spells. At this point the Watcher will require
a spell book to document in Tethrais language the spells that are understood
and learned.
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