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Moathouse Monsters

This section covers the various monsters founds
within the Moathouse outside of Verge.
All statistics are in AD&D 2nd Edition format.

By: Joaquín Menchaca




Presented in this page is the general statistics for the monsters found within the Moathouse outside of Verge. There may be additional notes on plot elements teh the game master may optionally use. Also mentioned in the statistics is the speed factor for GMs that speed factor for initiative roles.

Plot Development

Brigands: The brigands are not a formadble opponent. To make the plot interesting, have the brigands to be once property owners of farmsteads. They were somehow forced off their land by a ruthless Baron. The remaining peasants were forced to work for the Baron for free with their own equipment several days out of the weak. Many villagers complained and when they did, they were forced out their lands as well and their family members killed. They were branded as outlaws. They chose to turn to banditry in order to survive. They try to only rob from well to do Thyatians, but when starving, they will take whatever scraps from anyone they can steal. As an extra incentive for the players not to kill the brigands, throw in an innocent child or two. The brigands are not a very strong group and when faced with superior odds, they will try to sneak away. However with could persuasion and promise of great riches, the brigands could be convinced to assist the party in attacking Larethias's band.

Gnolls: The gnolls have great plans someday. They are extremely disastified with their pay, and Bashik will convince the gnolls to desert especially after the new arrival of the favorered bugbears. If Bashik has the oppertunity, he will join the party to give Larethias the payback he deserves. If the party gives them signicant money, the gnolls will fight with a +1 in their frenzy to seek revenge for being underpaid and favoring the bugbears. Later Bashik will turn to robbing the countryside with assistant from other gnolls including a shaman. If the wizard in Verge is not hired out, then Bashik will offer to hire him.

Bugbears: The bugbears are here more for the kill than anything else, and seeing how the bugbears are much stronger than the gnolls, Larethias hopes to gain their favor and later hopes to attract more bugbears to his forces. Currently visiting and investigatin the oppertunities here is Kraag, a bugbear hero of some reknown. Kraag is violent and loves to fight, but he is not stupid when faced with superior odds. If the party proves too powerful for the bugbears, then Kraag will seek a truce. He might be persuaded to join party, but only for a large amount of money. Under no condition will the bugbears work with the inferior gnolls.

Moathouse Surface

Random Encounters

Brigand(2-5): AC 7 (leather and shield); MV 12; Fighter 1; hp 6 each; THAC0 20; Speed 4 (hand axe); #AT 1; Dmg 1-6 (hand axe); SZ M(5'); ML Unreliable(7); XP 15

Giant Rats (2-8): AC 7; MV 12, Swim 6; HD 1/2; hp 3 each; Speed 0; THAC0 20; #AT 1; Dmg 1-3; SA disease; SZ T(2' long); ML Unreliable(6); XP 15

Giant Tick: AC 3; MV 3; HD 3; hp 19; THAC0 17; Speed 0; #AT 1; Dmg 1-4; SA after initial hit, drain blood for 1-6 hp/rd until 19 hp is drained; SZ T(1'); ML Avg(9); XP 65

1 Pool

Giant Frogs, Averge (2): AC 7; MV 3, swim 9, jump 16 (up 3); HD 2; hp 12 each; THAC0 16 (bite), 12 (tongue); Speed 3; #AT 1; Dmg 1-6; SA tounge can strike at 9' and pull in victem of 100lbs. or less in same round, 200lbs. or less in next round, max. bite damage for victem trapped by tongue, swallow on 20 if shorter than 3'; SZ S(3'); ML Avg(8); XP 175

Giant Frogs, Small (4): AC 7; MV 3, swim 9, jump 18 (up 3); HD 1; hp 6 each; THAC0 19 (bite), 15 (tongue); Speed 0; #AT 1; Dmg 1-3; SA tounge can strike at 6' and pull in victem of 50lbs. or less in same round, 100lbs. or less in next round, max. bite damage for victem trapped by tongue, swallow on 20 if shorter than 3'; SZ T(2'); ML Avg(8); XP 120

4 Tower

Huge Spider: AC 6; MV 18, Jump 3; HD 2+2; hp 14; THAC0 19; Speed 3; #AT 1; Dmg 1-6; SA leap and surprise -6 penalty, posion (+1 save, offset 10-30 rounds, 15 damage or 0 if save); SZ M(6' diameter); ML Avg(8); XP 270

4 Brigands

Basil (Brigand Leader): AC 4 (chain and shield); MV 12; Fighter 3; hp 24; THAC0 16 (spec., strength); Speed 5; #AT 1; Dmg 1-8+3 (longsword, spec., strength) or 1-6 (spear); SZ M(5'); ML Unreliable(7); XP 65

Licinius (Brigand Aide): AC 6 (ring mail and shield); MV 12; Fighter 2; hp 12; THAC0 19; Speed 5 (longsword) or 7 (foot. flail); #AT 1; Dmg 1-8 (longsword) or 2-7 (footman's flail); SZ M(5'); ML Unreliable(7); XP 35

Zeno: AC 6 (padded and shield); MV 12; Fighter 1; hp 7; THAC0 20; Speed 5 (longsword) or 4 (javelin); #AT 1; Dmg 1-8 (longsword) or 1-6 (javelin); SZ M(5'); ML Unreliable(7); XP 15

Mihail: AC 7 (studded leather); MV 12; Fighter 1; hp 6; THAC0 20; Speed 9 (halberd); #AT 1; Dmg 1-10 (halberd); SZ M(5'); ML Unreliable(7); XP 15

Deacon: AC 7 (leather and shield); MV 12; Fighter 1; hp 6; THAC0 20; Speed 4 (hand axe) or 6 (spear); #AT 1; Dmg 1-6 (hand axe or spear); SZ M(5'); ML Unreliable(7); XP 15

Sabin: AC 8 (leather); MV 12; Fighter 1; hp 6; THAC0 20; Speed 5 (longsword) or 7 (lt. crossbow); #AT 1; Dmg 1-8 (longsword) or 1-8 (lt. crossbow quarrel)*; SZ M(5'); ML Unreliable(7); XP 15

Veleriu: AC 8 (leather); MV 12; Fighter 1; hp 6; THAC0 20; Speed 4 (club) or 7 (lt. crossbow); #AT 1; Dmg 1-6 (club) or 1-8 (lt. crossbow quarrel)*; SZ M(5'); ML Unreliable(7); XP 15

Tudor: AC 8 (leather); MV 12; Fighter 1; hp 6; THAC0 20; Speed 7; #AT 1; Dmg 1-7 (mace) or 1-8 (lt. crossbow quarrel)*; SZ M(5'); ML Unreliable(7); XP 15

Dimitrie: AC 8 (leather); MV 12; Fighter 1; hp 6; THAC0 20; Speed 10; #AT 1; Dmg 2-8 (voulge); SZ M(5'); ML Unreliable(7); XP 15

12 Corner Room

Giant Snake: AC 5; MV 15; HD 4+2; THAC0 17; Speed 3; #AT 1; Dmg 1-3; SA poison (death or 3-18 if save); SZ M(12' long); ML Average(9); XP 420

13 Storeroom and Stairway

Giant Rats (13): AC 7; MV 12, Swim 6; HD 1/2; hp 3 each; Speed 0; THAC0 20; #AT 1; Dmg 1-3; SA disease; SZ T(2' long); ML Unreliable(6); XP 15

16 Kitchen

Giant Tick: AC 3; MV 3; HD 3; hp 19; THAC0 17; Speed 0; #AT 1; Dmg 1-4; SA after initial hit, drain blood for 1-6 hp/rd until 19 hp is drained; SZ T(1'); ML Avg(9); XP 65

17 Barracks

Giant Lizard: AC 5; MV 15; HD 3+1; THAC0 17; Speed 9; #AT 1; Dmg 1-8; SA swallow; SZ H(15'); ML Avg(9); XP 175

Moathouse Dungeon

Random Encounters

Bugbears (1-2): AC 5; MV 9; HD 3+1; hp 16 each; THAC0 17; Speed 7 (morning star); #AT 1; Dmg 2-9 (morning star); SA surprise -3 penalty; SZ L(7'); ML Elite(13); XP 120

Gnolls (2-5): AC 5; MV 9; HD 2; hp 12 each ; THAC0 19; Speed 7 (battle axe); #AT 1; Dmg 1-8 (battle axe); SZ L(7.5'); ML Steady(11); XP 35

Giant Rats (3-12): AC 7; MV 12, Swim 6; HD 1/2; hp 3 each; THAC0 20; Speed 0; #AT 1; Dmg 1-3; SA disease; SZ T(2' long); ML Unreliable(6); XP 15

Ogre: AC 5; MV 9; MV 4+1; THAC0 17; Speed 4; #AT 1; Dmg 3-12 (club and str); SZ L(9'); ML Steady(11); XP 270

Zombies (2-8): AC 8; MV 6; HD 2; hp 10 each; THAC0 19; Speed always goes last; #AT 1; Dmg 1-8; SD immune to sleep, charm, hold, death magic, poison, and cold based attacks, piercing only does 1 point of damage; SZ M(6'); ML Fearless(20); XP 65

18 Stairway Arch

Grean Slime (2): AC 9; MV 0; HD 2; hp 10, 7; THAC0 19; #AT 0; Dmg nil; SA turn to slime in 1-4 rounds; SD immune to weapons and spells except fire and cold attacks; SZ S(3'); ML Avg(10); XP 65

21 Corridor and Cells

Zombies (12): AC 8; MV 6; HD 2; hp 10 each; THAC0 19; Speed always goes last; #AT 1; Dmg 1-8; SD immune to sleep, charm, hold, death magic, poison, and cold based attacks, piercing only does 1 point of damage; SZ M(6'); ML Fearless(20); XP 65

27 Recruites

Bugbears (6): AC 5; MV 9; HD 3+1; hp 16 each; THAC0 17; Speed 7 (morning star); #AT 1; Dmg 2-9 (morning star); SA surprise -3 penalty; SZ L(7'); ML Elite(13); XP 120

Kraag the Bugbear Hero: AC 1 (dex); MV 9; Fighter 3; hp 34; THAC0 15 (str, specialization, ambidexterity, dual weap. style); Speed 3 (longsword, dex); #AT 3/1 (specialization); Dmg 1-8+7 (longsword, str, specialization) and 1-8+7 (longsword, specialization); SA surprise -3 penalty; SZ L(7'); ML Elite(13); Str 18/91, Dex 18, Con 17, Int 8, Wis 7, Ch 8; XP 175

29 Odd Side Room

Gnolls (9): AC 5; MV 9; HD 2; hp 12 each; THAC0 19; Speed 7 (battle axe); #AT 1; Dmg 1-8 (battle axe); SZ L(7.5'); ML Steady(11); XP 35

Bashik the Gnoll Hero: AC 5; MV 9; Fighter 3; hp 33; THAC0 14 (great axe+1,str, specialization); Speed 3 (great axe+1, two-handler style, dex); #AT 3/2; Dmg 1-10+6 (great axe+1, str, specialization); SZ L(7.5'); ML Steady(11); Str 18/51, Dex 17, Con 17, Int 14, Wis 8, Cha 12; XP 175

30 Pool

Giant Crayfish: AC 4; MV 6, swim 12; HD 4+4; hp 27; Speed 6; THAC0 15; #AT 2; Dmg 2-12/2-12; SA surprise -2 penality; SZ L(8' long); ML Elite(13); XP 175

31 Burial Crypts

Ghouls (4): AC 6; MV 9; HD 2; hp 10; THAC0 19; Speed 3; #AT 3; Dmg 1-3/1-3/1-6; SA paralyzation for 3-8 rounds (except full elves); SD immune to sleep and charm; SZ M(5'); ML Steady(11); XP 175

In one of the crypts is a small tunnel with the Ghoul's tresure. This leads into a vast network of caves that connects into the underworld including the homelands of the Dark Elves, Shadow Elves, and humanoid homelands. These caves also connect to a cavern complex where a town of chitine reside (Presented in the Devil's Stair adventure).

33 Room and Corridor

Guardsmen(6):AC 5 (scale and shield); MV 12; Fighter 2; hp 12; THAC0 19; Speed 5 (longsword), 2 (dagger), 7 (lt. crossbow); #AT 1; Dmg 1-8 (longsword) or 1-4 (dagger) or 1-8 (lt. crossbow)*; SZ M(5'); ML Elite(14); XP 65

Sergeant:AC 4 (chain and shield); MV 12; Fighter 3; hp 18; THAC0 17 (specialization); Speed 2 (dagger), 4 (hammer), or 7 (morning star); #AT 1; Dmg 2-8 (morning star) or 2-5 (hammer) or 1-4 (dagger); SZ M(5'); ML Elite(14); XP 120

34 Barracks

Guardsmen(6):AC 5 (scale and shield); MV 12; Fighter 2; hp 12; THAC0 19; Speed 6 (longsword), 7 (lt. crossbow), or 2 (dagger); #AT 1; Dmg 1-8 (longsword) or 1-4 (dagger) or 1-8 (lt. crossbow)*; SZ M(5'); ML Elite(14); XP 65

Guardsmen(6):AC 5 (scale and shield); MV 12; Fighter 2; hp 12; THAC0 19; Speed 6 (spear or longsword) or 2 (dagger); #AT 1; Dmg 1-8 (longsword) or 1-4 (dagger) or 1-6 (spear); SZ M(5'); ML Elite(14); XP 35

Sergeant(2):AC 4 (chain and shield); MV 12; Fighter 3; hp 18; THAC0 18 or 16 (morning star, specialization); Speed 2 (dagger), 4 (hammer), or 7 (morning star); #AT 3/2 (morningstar) or 1; Dmg 2-8+2 (morning star, specialization) or 2-5 (hammer) or 1-4 (dagger); SZ M(5'); ML Elite(14); XP 120

Petru Odobescu, Lieutenant: AC 1 (plate and shield); MV 12; Fighter 5; hp 32; THAC0 15 (melee weapon, str), 14 (longsword specialization), 14 (ranged weapon, dex); Speed 3 (longsword, dex), 6 (longbow, dex), 2 (hand axe, dex), or 0 (dagger); #AT 1; Dmg 1-8+3 (longsword, specialization, str), 1-8 (longbow), 1-6 (thrown axe), 1-4 (dagger); SZ M(5'); ML Elite(14); Str 17, Dex 17, Con 17, Int 12, Wis 10, Cha 7; XP 270

Larethius Calphates: AC -2 (plate +1, dexterity, and ring of protection +1); MV 9; Cleric 5; hp 44; THAC0 14 (staff of striking, str) and 19 (mace, str, -2 with second hand); Speed 4 (mace, dex) and 0 (staff of striking, dex); #AT 1; Dmg 6-11 (staff of striking) and 3-8 (mace); SA web, spells; SD immune to paralysis (phylactery of action), immune to spider venom, spells; SZ M(5'); ML Elite(14); Str 18, Dex 17, Con 16, Int 18, Wis 18, Cha 18; XP 2000

Spells of Larethius
5
5
2
       

Inate Powers Rng CT Dur. AofE Components Save
Dispel Magic

60

3

special

30' cube or 1 item

--

none

Spider Climb

T

3

8 rds.

creature touched

--

neg.

Web

25

3

10 trn.

8 10'x10' cubes

--

neg. or 1/2

1st Level Rng CT Dur. AofE Components Save
Battlefate

20

4

10 rds.

1 creature

electrum coin

none

Bless

60

1 rd.

6 rds.

50' cube

holy water

none

Blessed Watchfulness

T

4

9 hrs.

creature touched

--

none

Cause Light Wounds

T

5

perm

creature touched

--

none

Cause Fear

10

1

1d4 rd.

1 creature

--

neg.

Command

30

1

1 rd.

1 creature

--

none

Darkness

120

4

15 trn.

20' rad. globe

--

special

Detect Magic

0

1 rd.

1 trn.

10' x 30 yds.

holy symbol

none

Protection frm. Good

T

4

15 rds.

1 creature

burning incense

none

Sanctuary

T

4

7 rds

1 creature

holy symbol, small mirror

neg.

2nd Level Rng CT Dur. AofE Components Save
Aid

T

5

6 rds.

1 creature

white cloth, tree sap, holy symbol

none

Cause Mod. Wounds

T

5

instant.

creature touched

--

none

Chaos Ward

T

5

10 rds.

creature touched

playing card used by rogue of chaotic align.

negates

Charm Per. or Mam.

80

5

special

1 per. or mam.

--

negates

Detect Charm

30

1 rd.

1 trn.

1 creature/rd.

--

negates

Hesitation

30

5

5 rds.

20' cube

fragment of turtle's shell

negates

Hold Person

120

5

10 rds.

1d4 persons in 20' cube

straight piece of iron

none

Resist Fire

T

5

5 rds.

1 creature

drop of mercury

none

Silence, 15' radius

120

5

10 rds.

15' radius

--

none

Spiritual Hammer

50

5

8 rds.

special

war hammer

none

Undetectable Alignment

10

1 rd

24 hours

1 creature/object

--

none

Withdraw

0

5

special (7 rds of comtem- plation)

the caster

--

none

Wyvern Watch

30

8 hrs.

10' radius

5

--

neg.

3rd Level Rng CT Dur. AofE Components Save
Animate Dead

10

1 rd.

perm.

special

drop of blood, flesh, pinch of bone powder

none

Choose Future

T

6

1rd.

once creature

2 grains of sand and rose petal

none

Dispel Magic

60

6

special

30' cube or 1 item

--

negates

Dictate

30

6

5 rds.

up to 6 creat. in 20' cube

--

negates

Glyph of Warding

T

spec.

until discharged

special

--

special

Miscast Magic

90

5

special

one creature

--

negates

Prayer

0

6

5 rds.

60' radius

holy symbol, prayer beads

negates

Protection frm. Fire

T

6

special

1 creature

holy symbol

none

Random Cuasility

10

6

8 rounds.

one weapon

bronze die

negates

Unfailing Premonition

0

6

20 rds.

the caster

--

none

* Crossbows are specified to do 1-8 instead of the 1-4 for a light quarrel. This is because the kinetic force of a quarrel is far greater than other thrown and ranged weapons, and as such the damage should be greater. (based on an article from Dragon Magazine)