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Major Villians of Iron Ring

By: Joaquín Menchaca

There are some prominent protagonists and antagonists, which require more attention than the standard statistics. Included in these pages will be the basic statistics, notes about the role and peronality about the character, and additional information such as combat and spell charts. Some spells can be troublesome to reference, and thus the basic spell statistics is provided here.

Members of the Iron Ring

The Iron Ring is very well organized by powerful mages. They commonly produce common magic weapons awarded to members whom perform well. Typical magical items are ring of protection shaped as a simple silver ring or a necklage of protection forged out of linked iron rings. Belts are created with magical belt buckle shaped in the formed of linked iron rings and act as Bracers of Protection.

Golthar (Master of the Iron Ring): AC 0 (ring of protection +2, belt buckle of protection AC6, dex); MV 12; MU 7; hp 22; THAC0 18 or 16 thrown weapons; #AT 1; Dmg 1d4; SA spells; SD spells ; SZ M; ML 12; Str 9, Dex 18, Con 10, Int 17, Wis 16, Cha 10; AL CE; XP 2000

Spells
6
5
3
1
0
0
0

1st Level Rng CT Dur. AofE Components Save
Affect Normal Fires

35

1

14

10' rad

fire

none

Burning Hands

0

1

inst

caster

--

1/2

Chill Touch

0

1

10

caster

--

negates

Comprehend Lang.

T

1 rd

35

speaking creature or written text

pinch of soot, few grains of salt

none

Detect Magic
T
1
14
10 x 60'
--
none
Indentify
0
spec.
7
7 items
pearl, owl feather
none
Jump
T
1
1D3+7
1 creature
grasshopper leg
none
Magic Missile
130
1
inst
4 targets
--
none
Read Magic
0
1 rd
14
special
prism
none
Shield
0
1
35
special
--
none
Sleep
30
1
35
special
san, rose petals, or live cricket
none
Unseen Servant
0
1
13 trn.
30' rad
string & wood
none
Wall of Fog
30
1
2d4+7
7 X 10' cube
--
none
2nd Level Rng CT Dur. AofE Components Save
Darkness, 15' radius

70

2

17

15' rad

bat fur, coal

none

Detect Invisibility

0

2

7

70

talc, powdered silver

none

Detect Evil

0

3

35

10 x 180'

--

none

ESP

0

2

7

35

tallow, sulphur, dusting of powdered iron

none

Fog Cloud

10

2

11

special

--

none

Forget

30

2

perm.

1-4 in 20' cube

--

negates

Invisibility

T

2

special

1 creature

eyelash, gum arabic

none

Knock

60

3

special

70' square

--

none

Levitate

140

2

7 trn.

1 creature or object

small leather loop

negates

Mirror Image

0

2

21

6' rad

--

none

Stinking Cloud

30

2

7

20' cube

rotten egg

special

Web

35

2

14 trn

8000 cubic ft.

spider web

neg or 1/2

3rd Level Rng CT Dur. AofE Components Save
Delude

0

3

7 trn.

30' rad

--

negates

Fly

T

3

1d6 + 7

1 creature

wing feather

none

Haste

60

3

11

7 creatures, 40' cube

legume seed

none

Hold Person

120

3

14

1-4 persons, 20' cube

bar of iron

negates

Fireball

80

3

inst

special

tiny bal of bat guano and sulphur

1/2

Invisibility, 10' rad.
T
3
special
10' rad
eyelash, gum arabic
none
Monster Summoning I

spc.

3

9

30 yd. rad

tiny bad, small candle

none

Prot. frm Norm. Missiles

T

3

7 trn

1 creature

turtle shell

none

4th Level Rng CT Dur. AofE Components Save
Confusion

120

4

special

1+ in 20' rad

three nut shells

special

Minor Globe of Invulnerability

0

4

7

5' rad

glass

none

Clothing: Yellow robes; black belt with elaborate buckle in the form of two linked manacles.
Equipment: throwing daggers; jade ring which controls the living statues at Xitaqa; concealed pouch contains 5000 gp worth of small gems; spell book.
Personality: Golthar emanates a sense of controlled menace in every word and gesture; unpredictable, with a violent tempe.

Notes: Golthar is a minor leader within the Iron Ring whom is investigating the lost civilization of Hutaaka. Gothar is currently searching for tapestries which reveal a map to the Lost Valley of Hutaaka.

Karllag (Master of the Iron Ring): AC 2 (necklace of protection +1, belt buckle of protection AC6, dex); MV 12; MU 7; hp 36; THAC0 18 or 16 thrown weapons; #AT 1; Dmg 1d4; SA spells; SD spells; SZ M; ML 12; Str 7, Dex 17, Con 16, Int 18, Wis 11, Cha 11; AL LE; XP 1400

Spells
6
5
3
2
0
0
0

1st Level Rng CT Dur. AofE Components Save
Audible Glamer

130

1

21

hearing range

bit of wool

special

Change Self

0

1

2d6+14

the caster

--

none

Charm Person

120

1

special

1 person

--

negates

Color Spray

0

1

inst

5 x 20 x 20'

sand of red, yelllow, and blue

special

Detect Magic
T
1
14
10 x 60'
--
none
Hypnotism
5
1
8
30' cube
--
negates
Light
60
1
7 trn
20' cube
phosphorescent moss
special
Magic Missile
130
1
inst
4 targets
--
none
Read Magic
0
1 rd
14
special
prism
none
Shield
0
1
35
special
--
none
Sleep
30
1
35
special
san, rose petals, or live cricket
none
Spook
30
1
special
1 creature
--
negates
Taunt
60
1
1 rd
30' rad
slug
none
2nd Level Rng CT Dur. AofE Components Save
Alter Self

0

2

3d4+7

the caster

--

none

Detect Invisibility

0

2

7

70

talc, powdered silver

none

ESP

0

2

7

35

tallow, sulphur, dusting of powdered iron

none

Knock

60

3

special

70' square

--

none

Forget

30

2

perm.

1-4 in 20' cube

--

negates

Hypnotic Pattern

30

2

special

30' cube

glowing stick of incense

negates

Improved Phantasmal Force

130

2

special

550' sq.

bit of fleece

special

Invisibility

T

2

special

1 creature

eyelash, gum arabic

none

Levitate

140

2

7 trn.

1 creature or object

small leather loop

negates

Mirror Image

0

2

21

6' rad

--

none

Misdirection

30

2

8 hours

1 creature or object

--

negates

Web

35

2

14 trn

8000 cubic ft.

spider web

neg or 1/2

3rd Level Rng CT Dur. AofE Components Save
Dispel Magic

120

3

inst

30' cube

--

none

Hold Person

120

3

14

1-4 persons, 20' cube

bar of iron

negates

Lightning Bolt

110

3

inst

special

bit of fur, amber rod

1/2

Minute Meteors

140

3

special

7 target/meteor

tar, sulphur, small hollow tube

none

Protectuin from Good, 10' radius

T

3

14

10' rad

powered iron

none

Slow

160

3

11

40' cube

drop of molasses

negates

Suggestion

30

3

8 hours

1 creature

snake's tongue, sweet oil

negates

4th Level Rng CT Dur. AofE Components Save
Charm Monster

60

4

special

1+ creatures in 20'

--

negates

Ice Storm

70

4

special

20' or 40' rad

pince of dust, few drops of water

none

Improved Invisibility

T

4

11

1 creature

--

none

Stoneskin

T

1 trn

special

1 creature

granite, diamond dust

special

wall of Fire

60

4

special

special

phosphorus

none

Clothing: dark red robes; black bel with elaborate buckle in the form of two linked manacles.
Equipment: staff, dagger, eight large jewelled rings (250 gp each), spell book
Personality: very cunnning and totally ruthless with an unpleasant, sadistic streak.
Notes: Karllag is a agent for the Iron Ring operating within Karameikos. He partakes in various missions when the assistance of mages are needed. Currently he is operating within the village of Viktol. If the party overcomes Glthar and his schemes, then Karllag will be sent to investigate.