There
are some prominent protagonists and antagonists, which require more
attention than the standard statistics. Included in these pages will
be the basic statistics, notes about the role and peronality about the
character, and additional information such as combat and spell charts.
Some spells can be troublesome to reference, and thus the basic spell
statistics is provided here.
Members
of the Iron Ring
The Iron
Ring is very well organized by powerful mages. They commonly produce
common magic weapons awarded to members whom perform well. Typical magical
items are ring of protection shaped as a simple silver ring or
a necklage of protection forged out of linked iron rings. Belts
are created with magical belt buckle shaped in the formed of linked
iron rings and act as Bracers of Protection.
Golthar
(Master of the Iron Ring): AC 0 (ring of protection +2,
belt buckle of protection AC6, dex); MV 12; MU 7; hp 22; THAC0
18 or 16 thrown weapons; #AT 1; Dmg 1d4; SA spells; SD spells ; SZ M;
ML 12; Str 9, Dex 18, Con 10, Int 17, Wis 16, Cha 10; AL CE; XP
2000
Spells
1st Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Affect
Normal Fires |
35
|
1
|
14
|
10'
rad
|
fire
|
none
|
Burning
Hands |
0
|
1
|
inst
|
caster
|
--
|
1/2
|
Chill
Touch |
0
|
1
|
10
|
caster
|
--
|
negates
|
Comprehend
Lang. |
T
|
1
rd
|
35
|
speaking
creature or written text
|
pinch
of soot, few grains of salt
|
none
|
Detect
Magic |
T
|
1
|
14
|
10
x 60'
|
--
|
none
|
Indentify |
0
|
spec.
|
7
|
7
items
|
pearl,
owl feather
|
none
|
Jump |
T
|
1
|
1D3+7
|
1
creature
|
grasshopper
leg
|
none
|
Magic
Missile |
130
|
1
|
inst
|
4
targets
|
--
|
none
|
Read
Magic |
0
|
1
rd
|
14
|
special
|
prism
|
none
|
Shield |
0
|
1
|
35
|
special
|
--
|
none
|
Sleep |
30
|
1
|
35
|
special
|
san,
rose petals, or live cricket
|
none
|
Unseen
Servant |
0
|
1
|
13
trn.
|
30'
rad
|
string & wood
|
none
|
Wall
of Fog |
30
|
1
|
2d4+7
|
7
X 10' cube
|
--
|
none
|
2nd Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Darkness,
15' radius |
70
|
2
|
17
|
15'
rad
|
bat
fur, coal
|
none
|
Detect
Invisibility |
0
|
2
|
7
|
70
|
talc,
powdered silver
|
none
|
Detect
Evil |
0
|
3
|
35
|
10
x 180'
|
--
|
none
|
ESP |
0
|
2
|
7
|
35
|
tallow,
sulphur, dusting of powdered iron
|
none
|
Fog
Cloud |
10
|
2
|
11
|
special
|
--
|
none
|
Forget |
30
|
2
|
perm.
|
1-4
in 20' cube
|
--
|
negates
|
Invisibility |
T
|
2
|
special
|
1
creature
|
eyelash,
gum arabic
|
none
|
Knock |
60
|
3
|
special
|
70'
square
|
--
|
none
|
Levitate |
140
|
2
|
7
trn.
|
1
creature or object
|
small
leather loop
|
negates
|
Mirror
Image |
0
|
2
|
21
|
6'
rad
|
--
|
none
|
Stinking
Cloud |
30
|
2
|
7
|
20'
cube
|
rotten
egg
|
special
|
Web |
35
|
2
|
14
trn
|
8000
cubic ft.
|
spider
web
|
neg
or 1/2
|
3rd Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Delude |
0
|
3
|
7
trn.
|
30'
rad
|
--
|
negates
|
Fly |
T
|
3
|
1d6
+ 7
|
1
creature
|
wing
feather
|
none
|
Haste |
60
|
3
|
11
|
7
creatures, 40' cube
|
legume
seed
|
none
|
Hold
Person |
120
|
3
|
14
|
1-4
persons, 20' cube
|
bar
of iron
|
negates
|
Fireball |
80
|
3
|
inst
|
special
|
tiny
bal of bat guano and sulphur
|
1/2
|
Invisibility,
10' rad. |
T
|
3
|
special
|
10'
rad
|
eyelash,
gum arabic
|
none
|
Monster
Summoning I |
spc.
|
3
|
9
|
30
yd. rad
|
tiny
bad, small candle
|
none
|
Prot.
frm Norm. Missiles |
T
|
3
|
7
trn
|
1
creature
|
turtle
shell
|
none
|
4th Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Confusion |
120
|
4
|
special
|
1+
in 20' rad
|
three
nut shells
|
special
|
Minor
Globe of Invulnerability |
0
|
4
|
7
|
5'
rad
|
glass
|
none
|
|
|
Clothing:
Yellow robes; black belt with elaborate buckle in the form of two linked
manacles.
Equipment: throwing daggers; jade ring which controls the living
statues at Xitaqa; concealed pouch contains 5000 gp worth of small gems;
spell book.
Personality: Golthar emanates a sense of controlled menace in
every word and gesture; unpredictable, with a violent tempe.
Notes:
Golthar is a minor leader within the Iron Ring whom is investigating
the lost civilization of Hutaaka. Gothar is currently searching for
tapestries which reveal a map to the Lost Valley of Hutaaka.
Karllag
(Master of the Iron Ring): AC 2 (necklace of protection
+1, belt buckle of protection AC6, dex); MV 12; MU 7; hp
36; THAC0 18 or 16 thrown weapons; #AT 1; Dmg 1d4; SA spells; SD spells;
SZ M; ML 12; Str 7, Dex 17, Con 16, Int 18, Wis 11, Cha 11; AL LE; XP
1400
Spells
1st Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Audible
Glamer |
130
|
1
|
21
|
hearing
range
|
bit
of wool
|
special
|
Change
Self |
0
|
1
|
2d6+14
|
the
caster
|
--
|
none
|
Charm
Person |
120
|
1
|
special
|
1
person
|
--
|
negates
|
Color
Spray |
0
|
1
|
inst
|
5
x 20 x 20'
|
sand
of red, yelllow, and blue
|
special
|
Detect
Magic |
T
|
1
|
14
|
10
x 60'
|
--
|
none
|
Hypnotism |
5
|
1
|
8
|
30'
cube
|
--
|
negates
|
Light |
60
|
1
|
7
trn
|
20'
cube
|
phosphorescent
moss
|
special
|
Magic
Missile |
130
|
1
|
inst
|
4
targets
|
--
|
none
|
Read
Magic |
0
|
1
rd
|
14
|
special
|
prism
|
none
|
Shield |
0
|
1
|
35
|
special
|
--
|
none
|
Sleep |
30
|
1
|
35
|
special
|
san,
rose petals, or live cricket
|
none
|
Spook |
30
|
1
|
special
|
1
creature
|
--
|
negates
|
Taunt |
60
|
1
|
1
rd
|
30'
rad
|
slug
|
none
|
2nd Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Alter
Self |
0
|
2
|
3d4+7
|
the
caster
|
--
|
none
|
Detect
Invisibility |
0
|
2
|
7
|
70
|
talc,
powdered silver
|
none
|
ESP |
0
|
2
|
7
|
35
|
tallow,
sulphur, dusting of powdered iron
|
none
|
Knock |
60
|
3
|
special
|
70'
square
|
--
|
none
|
Forget |
30
|
2
|
perm.
|
1-4
in 20' cube
|
--
|
negates
|
Hypnotic
Pattern |
30
|
2
|
special
|
30'
cube
|
glowing
stick of incense
|
negates
|
Improved
Phantasmal Force |
130
|
2
|
special
|
550'
sq.
|
bit
of fleece
|
special
|
Invisibility |
T
|
2
|
special
|
1
creature
|
eyelash,
gum arabic
|
none
|
Levitate |
140
|
2
|
7
trn.
|
1
creature or object
|
small
leather loop
|
negates
|
Mirror
Image |
0
|
2
|
21
|
6'
rad
|
--
|
none
|
Misdirection |
30
|
2
|
8
hours
|
1
creature or object
|
--
|
negates
|
Web |
35
|
2
|
14
trn
|
8000
cubic ft.
|
spider
web
|
neg
or 1/2
|
3rd Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Dispel
Magic |
120
|
3
|
inst
|
30'
cube
|
--
|
none
|
Hold
Person |
120
|
3
|
14
|
1-4
persons, 20' cube
|
bar
of iron
|
negates
|
Lightning
Bolt |
110
|
3
|
inst
|
special
|
bit
of fur, amber rod
|
1/2
|
Minute
Meteors |
140
|
3
|
special
|
7
target/meteor
|
tar,
sulphur, small hollow tube
|
none
|
Protectuin
from Good, 10' radius |
T
|
3
|
14
|
10'
rad
|
powered
iron
|
none
|
Slow |
160
|
3
|
11
|
40'
cube
|
drop
of molasses
|
negates
|
Suggestion |
30
|
3
|
8
hours
|
1
creature
|
snake's
tongue, sweet oil
|
negates
|
4th Level |
Rng |
CT |
Dur. |
AofE |
Components |
Save |
Charm
Monster |
60
|
4
|
special
|
1+
creatures in 20'
|
--
|
negates
|
Ice
Storm |
70
|
4
|
special
|
20'
or 40' rad
|
pince
of dust, few drops of water
|
none
|
Improved
Invisibility |
T
|
4
|
11
|
1
creature
|
--
|
none
|
Stoneskin |
T
|
1
trn
|
special
|
1
creature
|
granite,
diamond dust
|
special
|
wall
of Fire |
60
|
4
|
special
|
special
|
phosphorus
|
none
|
|
|
Clothing:
dark red robes; black bel with elaborate buckle in the form of two linked
manacles.
Equipment: staff, dagger, eight large jewelled rings (250 gp
each), spell book
Personality: very cunnning and totally ruthless with an unpleasant,
sadistic streak.
Notes: Karllag is a agent for the Iron Ring operating within
Karameikos. He partakes in various missions when the assistance of mages
are needed. Currently he is operating within the village of Viktol.
If the party overcomes Glthar and his schemes, then Karllag will be
sent to investigate.
|