Campaign
Information
- Races
of Karameikos
- Dwarves
- Elves
- Gnomes
- Hin
(Halflings)
- Humans:
Thyatians and Traldarans
- Religions
of Karameikos
- Elemental
Cult (Earth, Air, Fire, Water)
- Traldar
Patheon: Halav, Petra, Zirchev
- Lloth
- Mithras
- Raven
- Seth
- Tiamat
- Criminal
Organizations
- Iron
Ring
- Villians
of the Iron Ring
- Vieled
Society
Part
1: Enter the Triad
Chapter
1: Enter the Village of Verge
Description:
This is an introduction to a seemingly peaceful village where there
is suspected occult activity. Adventurers must explore the town and
finds hints of a abandoned Moathouse. Little do they know that the Moathouse
is actually occupied by monterous denizens, bandits, and troops from
an unknown ancient religion. Other news in the town is that the druidic
circle outside the town is said to be huanted after a freak accident
revealed The Devil's Stair.
GM Notes:
The players can be introduced to two deities that are apart of the Shadows
of the Triad. The first is Tiamat or Vanya. Her holy symbol will be
displayed on the cloaks of troops hiding in the Moathouse. The second
is Lloth whose prized priest is Lareth (Larethias) controlling the troops
in the moathouse. The Shattered Circle can also introduce hints of Lloth's
presence within Mystara.
- The
Village of Verge
- Villagers
of Verge
- Characters
of Verge
- Monsters
of the Moathouse
- The
Devil's Stair
- Description
and Monsters
- References
- T1:
Village of Hommlet by Gary Gygax (ISBN# 0-3945-1185-9)
- The
Shattered Circle by Bruce Cordell (TSR# 11325, ISBN#
0-7869-1325-8)
Chapter
2: Invasion of the Goblin Tribes
Description:
The manor houses and mines east of Kelvin are being raided by organized
goblin armies. In less than a week the goblins have terrorized the countryside.
Who organized and is behind these goblin raids. Adventurers learn of
an ancient artifact that reveals a path to the lost Valley of Hutaaka
and they are introduced to the Iron Ring.
Chapter
3: Cult of the Reptile God
Description:
A town has all but disappeared and lost communication with the Barony
of Kelvin. Rumors are abound of wandering undead creatures, banitry,
haunted vineyard, and cult worshipping around the vicinity of the village
of Orlane.
- The
Village of Orlane
- Villagers
of Orlane
- Monsters
of Orlane
- Monsters
of Cult Headquarters
- Huanted
Vineyard
- Description
and Characters
- References
- T1:
Village of Hommlet by Gary Gygax (ISBN# 0-3945-1185-9)
OUT OF PRINT
- The
Shattered Circle by Bruce Cordell (TSR# 11325, ISBN#
0-7869-1325-8)
Chapter
4: Smugglers of Nulb
Description:
Various clues have lead the adventurers to the village of Nulb where
there is said to be strong activity of the Iron Ring. Here they discover
a village where the law of Karameikos simply does not exist as the village
is a haven for pirates and other shady characters whom would like to
remain undiscovered. There are many tales abound about a haunted house
in the swamp and also stories of lizardmen purchasing arms for some
grand invasion. Little do the adventurers know that this is in response
to a menace organized by the Elemental Cult of Water. Can the adventurers
remain icognito, finds clues about the Iron Ring and the mysterious
Temple of Elmental Evil?
Chapter
5: Keep on the Borderlands
Description:
The adventurers come across a border town on the edge of Thyatis and
Karameikos. There they find the town is held hostage to a menacing army
of hobgoblins directed by the Elemental Cult of Earth and some unknown
hidden evil that lurks in the mountains outide the village. The adventures
are given clues to training grounds called the Caves of Chaos which
is operated by the Elemental Cult of Fire.
Chapter
6: Invasion of Castellan Keep
Description:
The trail leads to Castellan Keep where the adventurers must protect
the keep from invasion by an unknown assailants in the night sky. Investigations
bring the adventurers to ruins in the mountains where the adventurers
must face the Elemental Cult of Air.
Chapter
7: In Search of the Unknown
Description:
The adventurers stumble upon a lost tapestry that leads them to an ancient
Lost Valley of Hutaaka. This leads them to an ancient valley inhabited
by a race of Hutaakan jackal-men. These scholars tell them of a ancient
evil that plagues the valley, and guards the ruins to the ancient Temple
of Elemental Evil.
Along their
journy, adventures may come across the village of Viktol that is currently
living in paranoid fear has their village has been raided by slavers
(Iron Ring). Someone inside the village has been assisting them, and
the authorities and church either cannot stop the assailants or are
unconcerned.
Chapter
8: The Temple of Elemental Evil
Description:
After defeating the menace of the valley and resolving conflicts between
the Hutaakans and ancient Traldaran tribes, the adventurers can explore
the ruins of the Temple of Elemental Evil. Here the adventurers discover
that there are still occupants awaiting naive adventurers. Further explorations
will reveal that portions of the dungeons are actually organized military
patrols, and that the Temple of Elemental Evil is indeed active.
Chapter
9: Elemental Nodes
Description:
Either by choice or by force the adventurers will be flung into the
elemental pocket dimensions, which are personal zoos of Tiamats. It
is hoped that someday gateways to these nodes can be created and that
the monsters can then be released upon the innocent world. The nodes
are also a source of energy and magic channeled by arcane users to increase
their power and also perform magical rituals to create artifacts and
summon hideous monsters. The adventurers must seeks out gems, which
control the gateways and power to these elemental pocket dimensions.
Final
Chapter: Against the Chromatic Dragon
Description:
In the possible final confrontation the adventures might be faced against
Tiamat herself from within her prison. Will Tiamat be freed and unleashed
upon the world, or shall she remain in her weakened state, forever imprisoned
in her place of worship.
Further
Adventures
Other possible
adventures will lead the adventures to face possibly the masterminds
behind the Iron Ring in their island hide out in and epic called Scourge
of the Slaveloard.
If the
adventurers wish to pursue operative of Set, they will find many chapters
throughout the Known World causing disruption within various nations.
The adventures will find clues on occurances happening within the Kingdom
of Sind, which is current being conquered by The Master. Further investigations
will lead the adventurers to Hule where they can confront the Master
of the Desert Nomads in the Temple of Death.
Further
adventures will lead the adventurers to confront possible the most hidden
enemy Lloth or Azonteotl. She or He is plotting to conquer the Shadow
Elves, invade Alfheim, disrupt Norwold, and eventually invade Alphatia
itself. During this time, the Master of the Desert Nomads will invade
Darokin, and Tiamat or Vanya will invade Heldann Freeholds and harass
the Ethengaran nomads, Norwold, and Alphatia. An evil wizard known as
Shadowlord will also invade Wendar and harass Norwold and Heldann Freeholds
with his monsterous armies.