The thoulís class skills (and the associated ability for each skill) are Hide (Dex), Listen (Wis), Move Silently (Dex), and Spot (Wis).
All of the following are class features of the thoul monster class.
Weapon and Armor Proficiency: Thouls are proficient with simple weapons and light armors and shields.
Feats: A thoul receives 1 feat at 1st level, and an additional feat at 5th level. After 5th level it receives feats normally according to its character level, as shown on Table 2-5: Experience and Level-Dependent Benefits (Savage Species page 15).
Claws: Beginning at 1st level, a thoul may make 2 claw attacks each round using its base attack bonus for each claw. It must take a full attack action to do so. The claws are natural weapons dealing 1d3 points of damage each plus its Strength modifier.
Fast Healing (Ex): At the beginning of each of its turns, the thoul heals the indicated number of hit points. Nonlethal damage is always healed before lethal damage is, and this ability cannot regenerate lost body parts. It also does not heal hit points lost due to starvation, thirst, or suffocation. This ability only functions so long as the thoul has at least 1 hit point.
Paralysis (Ex): Beginning at 3rd level, any creature hit by the thoulís claw attack must make a Fortitude save (DC 10 + Ĺ thoulís HD from class levels + thoulís Con modifier) or be paralyzed for the indicated duration. Elves and other thouls are immune to this paralysis.
|Level||Hit Dice||Base Attack Bonus||Fort Save||Ref Save||Will Save||Skill Points||CR||Special|
|1st||1d8||+1||+0||+2||+2||(2 + Int mod) x 4||1/2||Claws 1d3, +1 natural armor, feat|
|2nd||-||+1||+0||+2||+2||-||1/2||Fast healing 1, +2 Con|
|3rd||2d8||+2||+0||+3||+3||2 + Int mod||1||Paralysis (1 round)|
|4th||-||+2||+0||+3||+3||-||1||Fast healing 2, +2 Con|
|5th||3d8||+3||+1||+3||+3||2 + Int mod||2||Paralysis (1d6+2 rounds), feat|
|6th||-||+3||+1||+3||+3||-||2||Fast healing 3|