New PC Race: The Thoul
Ability Modifiers: +1 Str, +1 Con, -1 Int, -1 Dex.
Natural Armor Class: 8
||Save+4;1d2turns +1 hp/hour
||Save+2; 1d4 t +1 hp/turn
||SaveNorm; 2d4t +1 hp/round
|Each additional level (up to 36th) requires an additional 300,000 XP. 2 hit points are
gained at each additional level (constitution bonuses no longer apply after 8th level,
The Thoul has a natural regeneration ability, like the troll. Until reaching Normal Monster
level, the regeneration ability is very slow. Unlike the troll, the Thoul's regeneration ability
ceases to work upon death- in other words, once the Thoul hits 0 hp, he ceases to exist.
No healing, save for magical means of resuscitation, will work.
Multiple Attacks- the Thoul can attack twice per round with its claws, if need be, doing
1d3 points of damage per attack.
Paralysis- The Thoul has the natural ability to cause paralysis with the merest touch of
its skin to another. This ability grows slowly, as seen on the charts. At Youngster level,
recipients gain a +4 to their saves to resist this ability, and its duration isn't as long as a
normal ghouls. By normal monster level, this ability is similar to the ghoul. It can paralyse
any creature of ogre size or smaller, save for elves, other thouls, and undead. As a side
note, Thouls have proven immune to the paralysis of ghouls (and possibly other undead
DMs Option: Thoul Shamans
As noted in the Rules Cyclopaedia, Thouls may have Shamans and Wokans among
their ranks. An interesting option for PC Thouls is to allow them, alone among the ranks
of the humanoid Shamans, to control Undead. This ability will be the equivalent of the
Cleric's turning, but rather than turn undead, a number of undead equivalent to the turn
roll will be under the Shaman's control. The rules for this ability otherwise follow the rules
for undead lieges and pawns.
Related to Trolls and Hobgoblins, Thouls most closely resemble the latter, though they
tend to be leaner and more bestial looking. Most of them are very unclean and
unsociable, even for humanoid kind.
Average Size: 6'' + d12 inches
- 1-3: Skinny
- 4-5: Normal
- 6: Fat
Goblinus Monstrum Cannibalis: Pale skinned, with dirty brown or black hair. Bulldog
facial features. Usually wearing animal hides and using rock clubs or natural claws as
weapons. Cannibals, they can be found among most Hobgoblin communities, in isolated
camps. Particularly fierce Thouls are often chosen as elite guards.
Goblinus Monstrum Necrophagous: Dead white skin. White hair usually braided with
bones. Very thin and wasted looking, with toadlike facial features- often with bone
piercings. Wear skins- animal and humanoid alike- and use bone clubs or claws. Live in
deep caverns or isolated communities (such as Tombstone in Glantri) far from other
humanoids. Their necromantic practices and habits of feasting on corpses (often long
dead) lead other humanoids to stay away from them.