CHINESE CHECKER PUZZLE (Base of Animal Sarcophagus in Funeral Rites Room)
Strategy: You need the last ball to end up in the center square. To get there it must have jumped over another ball. There was really no place it could come from so it has to be in its place at the start of the game. You can take any of the balls that are "two away" from the center position and use that as your "last" ball. Now, let's think about the other moves. If we can get a series of free-occupied-free-occupied (etc) spots, then the "next to last" ball can do a lot of jumping over other balls and make them disappear. Its final resting place needs to be between the "last" ball and the center spot. If my picture isn't too crude, then the middle section of the puzzle would look something like:
. O .
O . O
. . O O
O . O
. O .
If you take the 'O' in row three, column 3 and make it jump clockwise (or counter-clockwise) around the other balls, it ends up where it started and is in prime position for the last ball to jump it and land in the center.
I actually worked the puzzle until I arrived at the above diagram, but I didn't record all the moves so I cannot tell you how to get there. But, there are other possible solutions.
A solution: My method of identifying each ball to move will be based on a row-column reference. If you look at the playing board, there are 7 rows and 7 columns. Not every row-column combination is possible, such as 1-1 or even 7-7. Thus, the center position (our desired ending position) is designated 4-4. As for the direction to jump, I'll simply use L=left, R=right, D=down, and U=up.
Begin: 6-4 U, 5-2 R, 4-4 D, 7-3 U, 5-6 L, 5-4 L, 5-1 R, 7-5 L, 4-3 D, 7-3 U, 3-5 D, 6-5 U. You should now have something that looks like:
O O O
O O O
O O O O . O O
O O . . O O O
. . O . . . O
. O .
. . .
Next set of moves: 3-7 L, 5-7 U, 3-4 R, 3-7 L, 3-5 D, 1-5 D, 2-3 D, 3-1 R, 4-3 U, 1-3 D. Now it look like:
. O .
. O .
. . O . O . .
O O . . . O .
. . O . O . .
. O .
. . .
Try it on your own, otherwise finish with: 1-4 D, 4-1 R, 4-3 D, 6-3 R, 6-5 U, 4-5 U, 3-3 R, 2-5 D, 4-6 L.
WITCH DOCTOR DRUM (Shaman Room)
To work this puzzle, take the mallet/stick from the doctor and click on each of the 5 drums.
Hint 1: Clue location is in the clock tower. Something there will allow you to find the RAM, TA, BO, BA, and TA letters near the witch doctor.
Hint 2: Select the monitor that watches the shaman room and use the joystick to move the camera around until you see something useful (be sure to move the stick in all directions).
Solution: If you've been to the clock tower and selected the right camera, then you will have seen the ramta boba taramba words scrawled on the bed canopy. Play these on the drums and the secret door will open, leading you into another room.
DOOR PUZZLE (Room of the Gods)
Hint: Look in Beth's Address book for something.
Solution: Find the picture of the "Red Door" and match it in this puzzle.
MUSIC BOX PUZZLE (Myths room)
Hint: Did you find the juke box in the clock tower and set it to selection B2? Did you leave it there?
PICTURE PUZZLE (second floor secret passage)
Hint: It's a picture of a sword-wielding man on one horse. Two other horses make up the rest of the picture.
PINBALL MACHINE PUZZLE (in Puzzle Room)
Solution: Give each square a number, 1 thru 9, left to right. I will not tell you which lever to activate, but simply aim the ball at the empty slot.
First set of 10 moves: 2-3-6-9-8-7-4-1-2-5
next set: 4-1-2-3-6-9-8-5-4-7
next: 8-5-6-9-8-5-4-7-8-5
last: 6-9-8-5-6-9-8-5
FORTUNE TELLER - 1st Riddle
To work the machine, pick up the penny and drop it in the slot. You
will get a card with the first of four clues. Be sure to write down
the very first clue, because it doesn't seem to get repeated. But in
case you don't, here it is:
Earth must be aligned with Love and War.
Then from below you'll discover more.
Hint 1: Love and War? Where have you seen them mentioned before?
Hint 2: Have you been to the Planetarium and seen the model of the sun and its circling planets?
Solution: From the Mythology of the Stars book you know that Venus is Love and Mercury is War. These two planets are nearest the sun with Earth in 3rd position. Go to the Planetarium and face the solar system model. Notice the three arms/levers that hold the first three planets. First drag Mercury to the left, then drag Venus a little to the right so that both align with Earth. You will then find riddle number 2.
RIDDLE 2
Midst the storm, the Norse God executes his thunderous
deed. Near him a message, its content you must heed.
Hint 1: Do you think a Norse God might be found in the Gods and Killing Items room?
Hint 2: Find Thor riding his horse-drawn chariot, lifting his hammer, and look nearby for a hidden message.
Solution: Next to Thor, turn the pillar and find riddle number 3.
RIDDLE 3
In hieroglyphs of Egypt ancient, a secret is concealed.
Contemplate page 17, the solution is revealed.
Hint 1: The Egyptian Hieroglyphics book was missing page 17, so now we need to find it before finishing the game. Having found this clue, your wanderings in the museum will turn up something new.
Hint 2: On your previous visits to the Mechanical Room, did you notice the High Voltage panel, and a breaker panel and what appeared to be another secret door just below it? You might find the panel open this time.
Solution: The middle switch of the breaker panel needs to be flipped. Flip a second time and the section of wall below crumbles away. You will find a corpse and the missing page 17 with its
completed message - riddle number 4.
RIDDLE 4
A Noble punishment
It still causes dread.
This be your choice,
Relinquish your head.
Hint 1: 'A Noble punishment' can also read 'punishment for the nobility'. Where might you have read about this?
Hint 2: What display reminds you of relinquishing or losing your head?
Solution: Find the guillotine display and touch the lever to the right of the blade. After it drops, you see two symbols, one being an eye. If you remembering seeing these two symbols elsewhere, visit that place again.
DOOR PUZZLE (in Main Hall to Theater)
Hint: Have you checked one of your books for the same symbols?
Solution: Look in your Egyptian Hieroglyphics book, page 16. Be careful to leave blanks where the picture indicates.
ALCHEMY MACHINE (Storage room)
Hint: Start with the center position.
Solution: Using B=blue, P=Pink, Y=Yellow, and G=Green, and starting at the top color and going clockwise, find the piece BYGPPGYB. Pretty straight forward from here, but for the rest of the pieces: Top- most piece is GBYGPYPB, next two are PYGBGYPB, then BGPPBYYG. Left side of center piece is GYPBYGBP, right side is BGYPBGYP. Next two are BGGPPYYB, then PGYBGYBP and the bottom one is YYPGBBGP.
DOOR PUZZLE (in Puzzle Room)
I'm sorry I don't have a hint, or even a specific strategy, but if you want to send me one, I will consider it. Thanks!
SUMERIAN LYRE PUZZLE
Hint: Just play follow the leader through a series of notes. The tune changes each time you play this puzzle, so there is no specific solution.
PICTOGRAPH PUZZLE (Planetarium room)
Hint: Use one of your books to find similar pictures.
Solution: Try the "In Search of the Unexplained" book, pages 18-19.
CLOCK PUZZLE (in Tower Stairs)
Hint: Work the chains and use the video monitor station to see what time the clock has been set to.
Solution: The first chain moves the clock foward five hours, the second reverses the first. The third chain moves the clock ahead 35 minutes, the fourth reverses the third. The professor's notes speak predominately of two times, 5:30 and 3:15. Set the clock to 5:30.
GALLOWS HANG (Man's Inhumanity to Man Room)
Hint 1: The near-by plaque tells you what number to enter on the three dials.
Hint 2: Read the plaque again and concentrate on the middle sentence, then the last one.
Solution: Convert the given length of the rope into a different unit of measure, namely inches, and set the three dials accordingly. Touch the lever to open the trap door. Now, you should find a talisman at the foot of the gallows.
EXTRAS:
TRAVERSING THE MAZE
You probably don't need to map it. Page 73 of the book that comes with the game suggests staying along a perimeter wall. To get from the room with three doorways to the Subterranean room, start with the door on the right (not the center and not the left one) and hug the right wall. There will be one dead end, but keep hugging right and you'll make it. Coming out, of course stay left. Don't forget the dead end -- just keep turning left.
There are two fairly short routes:
1) take center doorway, down hall, turn right at tee, through the next corner, take next right, go right then left through two corners, take the next right, then the next left. Follow passage and you reach the Subterranean room. Reverse all this coming back out.
2) take the right doorway, down hall, turn left at tee, through the next corner, take the next left, go left then right through two corners, take the next left, then the next right. Follow passage and you reach the Subterranean room. Reverse all this coming back out.
ROOM BEYOND PUZZLE ROOM (with trap door in floor)
Hint: Work through the four clues that start with the fortune teller. After the fourth clue, return to this room.
Solution: The stone (with its two symbols) should no longer appear recessed in the wall. Press on it and get ready for a wild ride!
This is not a complete list, but if you find other places, let me know and I'll include them.
Wax - candles in library, snake in Myths and Legens room, humanoid in Shaman room.
Thunder and Lighting - light display in Planetarium, electric chair in Man's Inhumanity to Man, generator room.
Burning Water (oil) - pit in Strange Animals room, corner of Subterranean room.
Sand - Poseidon's temple in Mysteries of the Deep room, sand pile in Amazing Plants room.
Ash - fireplace in office, cremation display in Funeral Rites room.
Cloth - red cloth in janitors room, red cloth in Funeral Rites room.
Metal - horse in Strange Animals room. I'm sure there is a second place, but I don't know where - maybe the robot in the Subterranean room?
Crystal - chandelier in Main Entry hall, Mysteries of the Deep room.
Water - Underground Lake, stone fountain in Main Entry hall.
Dead tree - humanoid object in workshop, spare lumber pile in Myths and Legends room, spare lumber near Fortune Teller room.
Jade, stone, and Fire - used by the three ghosts.
Underground Lake pot and head with professor W's ghost
Fortune Teller Room pot and head with Merrick's ghost
Clock Tower pot and head with Beth's ghost inside the clock mechanism
Mysteries of the Deep raised object
Suberranean World in corner past oil pool
Library statue on top of one bookcase
Workshop cabinet below drawer puzzle
Office desk drawer
Theatre behind curtain
Amazing Plants on shelves left of entrance
across from Sphinx in coffin between obelisks
Funeral Rites animal sarcophogus drawer
Planetarium spaceship
Myths and Legends carved chest held an item (near wax snake)
Janitors closet under red cloth
Gallows at bottom of wooden structure
Puzzle Room in front of 6 skull dial
Storage Room inside alchemy machine
Gods and Killing Items inside bull (next to lyre puzzle)
Music Box with Spider behind curtain
Main Entry Hall panel next to Stone Fountain
Bird Masks middle bird, inside human skull
1) Intro Movie game's beginning
2) Beth's Ghost Clock Tower
3) Merrick's Ghost Fortune Teller Room
4) Windlenot's Ghost Underground Lake
5) Ancient Astrology Myths and Legends room
6) Scrapbook museum Office
7) Museum Brochure Main Entry Hall
8) In Search of the Unexplained Library
9) Egyptian Hieroglyphics Underground Lake
10) S. American Pict. Library
11) Mythology of the Stars Library
12) Black Book Library
13) Theatre Movie Theatre
14) Museum Blueprints Mysteries of the Deep room
15) Beth's Address Book passage accessed through library
16) Merrick's Notes Funeral Rites room
17) Prof Windlenot's Diary 4th floor bedroom
18) Finale game's end
The missing page 17 in the Egyptian Hieroglyphics book reveals another page with two pictures. Have you found the lower right picture elsewhere in the museum?
Near the bird masks on the main floor you found an axe embedded in the totem pole. Where does the axe normally hang?
In the puzzle room there were two pictures, a rocking chair on the left andon the right a skull. In between was the pinball puzzle. Do you remember seeing the skull picture anywhere else in the museum?
Did you see the moving plant in the Amazing Plants room?
Answers:
Theatre, right-hand wall.
Workshop with the other tools.
The fourth floor bedroom and study had a smaller version of the skullpicture.
There are two plants in vases. The one on the left will move if you areoff to its right, looking back, and waiting about 20 seconds.