Site hosted by Angelfire.com: Build your free website today!


Physical Make

Age:....

Height: Varies ( normally 6-7ft.)

Weight: Varies

Hair: Silky to the touch, silver and waist length, normally pulled into a tail over his back.

Eyes: Dark violet (purple) with black repitilian slits.

Wingspan: Anywhere from nine to twelve feet depending on his form. His wings are a scaled dark silver color.

Talons: able to tear through flesh and bone with the greatist ease

Two Hearts: This is a strength as well as a weakness. This enables him to fight with twice the usual strength when fought. However at rest or fighting, the rate that he bleeds is doubled, sometimes tripled, depending on the situation.

Features:

Markings: A faint almost invisible scar at the base of his throat. His front torso is covered with a 'body armor' of thousands upon thousands of tiny diamonds, that grow and move with his body.

Abilities: Extremely fast healing on himself and others; can transfer wounds from an individual to himself. All six senses are enhanced because of his Draconian blood. He can see, smell, etc.. cloaked figures, even those on another plane. His planewalking abilites allow him to cloak himself from all, except humanoids that are half or full Draconian.

His soul is one trapped between two worlds, one of light, the other of eternal darkness. Having no previous memories of his existence before his material one, his soul contains the powers of angelic 'healing, and destruction', and also demonic rites and 'destruction' techniques. How he knows these has been forever shrouded from his knowledge. He also has perfected the arts of creating creatures of the elements.

Magics:

Decay

Energy and Life Absorbtion

Control and Resurrect the Dead

Earthly and Elemental

Healing and Sleep

Energy

Planewalking/Shadowwalking

Shapeshifting

Telekinsis

Mind Control and Protection from

Soul Wreck/Steal (enables him to use a spell that will separate one's soul from their body, and/or contain/destroy it.)

Animal Communication (He can speak with most animals that live on the earthly realm)

Telepathy



Weapons (most commonly used):
Dryghn Sword: Taken from the artic depths, this sword is made from the bones of the last ancient Dryghn of the earthly realm. Its hilt and blade are decorated with ancient text, and two slots for a pair of undiscovered runes. Taking almost three hundred years to master, this weapon is too powerful for mortal hands, and fledglings, and even some masters to handle efficiently. The blade itself contains almost unimaginable powers, waiting to be unlocked by the lost runes. The blade itself is capable of sending a wave of energy towards it's target, decimating or paralyzing it.

Sawed off shotgun: Although Drakken hardly uses this weapon anymore, there are times when it does come in handy. The rounds are made of an enchanted metal, made into rounds, by the fires of his Clan. Having successfully hit a target the rounds will cause a quick decaying of the flesh, and all beneath it on the vitctim. It may also insetad of causing decay, will spread it's poisen quickly, causing the victim to lose their mind and/or function of their muscles, sending them into spasms, that wrack their body violently, breaking bones, and puncturing organs.




NOTE: This character and all others mentioned in the above pages are strictly non-VtM charcters. If your characters is a VtM character and you should at some point wish to role play with mine, please understand and accept that my character is a Non-VtM character and will behave as such. I am willing to role play with VtM and Non-VtM characters alike, with the complete knowledge and understanding that my characters are Non-VtM.

None of my characters are god characters. They are not exempt from a FAIR fight, or three post kill. I will not role play with those that think themselves god characters. Please understand that unprovoked, unwarrented, and unmentioned fights or kills WILL BE IGNORED.

Role playing is a mental escape from the drudgeries and boredom of everday life. It should be taken for what it is, role playing...imagination. Role playing should remain in one's imagination and not carried over into one's reality.

The Main Hall
The Family


The Moonlight Nocturne