From Laws of the Night:
Acute Hearing (1)
Acute Smell (1)
Acute Taste (1)
Acute Vision (1)
Baby Face (1)
Berserker (2)
Boon (1-3)
Calm Heart (3)
Code of Honor (1)
Computer Aptitude (1)
Danger Sense (2)
Daredevil (3)
Double Jointed (1)
Eat Food (1)
Efficient Digestion (3)
Faerie Affinity (2)
Higher Purpose (1)
Inoffensive to Animals (1)
Light Sleeper (2)
Luck (4)
Magic Resistance (2)
Medium (2)
Misplaced Heart (2)
Occult Library (2)
Pitiable (1)
Reputation (2)
Special Gift (1-3)
Spirit Mentor (3)
True Love (1)
Unbondable (3)
Holdings (1-5)
Prestation Gift (2-6)
Ability Aptitude (1)
Ambidextrous (1)
Burning Aura (2)
Clear Sighted (5)
Common Sense (1)
Eidetic Memory (2)
Ghostsight (3)
Iron Will (4) (note: this is different from the version in Laws of the Night. This is the only version allowed in HbN.)
Psychic Awareness (3)
Shivers (1)
Soothing Voice (2)
Sorcerous Awareness (4)
Time Sense (1)
Clear Sighted (5)
Easy Consort (4)
Increased Pain Tolerance (3)
Loyalty (1)
Magical Item (1-3)
Natural Linguist (3) (note: this is a different version from the one listed in The Long Night.)
Quiet Heart (4)
Silver Tongue (1)
Speaker With the Dead (5)
Animal Ghoul (3-5)
Concentration (1)
Dual Nature (2)
Mansion (2)
Natural Linguist (2) (note: this is a different version from the one listed in Laws of the Hunt Players Guide.)
Nightclub (2)
Shaman (2)
Lack of Scent (2)