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The following merits are allowed in the Humboldt by Night game:

From Laws of the Night:
Acute Hearing (1)
Acute Smell (1)
Acute Taste (1)
Acute Vision (1)
Baby Face (1)
Berserker (2)
Boon (1-3)
Calm Heart (3)
Code of Honor (1)
Computer Aptitude (1)
Danger Sense (2)
Daredevil (3)
Double Jointed (1)
Eat Food (1)
Efficient Digestion (3)
Faerie Affinity (2)
Higher Purpose (1)
Inoffensive to Animals (1)
Light Sleeper (2)
Luck (4)
Magic Resistance (2)
Medium (2)
Misplaced Heart (2)
Occult Library (2)
Pitiable (1)
Reputation (2)
Special Gift (1-3)
Spirit Mentor (3)
True Love (1)
Unbondable (3)

From Elysium:
Holdings (1-5)
Prestation Gift (2-6)

From Laws of the Hunt:
Ability Aptitude (1)
Ambidextrous (1)
Burning Aura (2)
Clear Sighted (5)
Common Sense (1)
Eidetic Memory (2)
Ghostsight (3)
Iron Will (4) (note: this is different from the version in Laws of the Night. This is the only version allowed in HbN.)
Psychic Awareness (3)
Shivers (1)
Soothing Voice (2)
Sorcerous Awareness (4)
Time Sense (1)

From Laws of the Hunt Players Guide:
Clear Sighted (5)
Easy Consort (4)
Increased Pain Tolerance (3)
Loyalty (1)
Magical Item (1-3)
Natural Linguist (3) (note: this is a different version from the one listed in The Long Night.)
Quiet Heart (4)
Silver Tongue (1)
Speaker With the Dead (5)

From Liber des Goules:
Animal Ghoul (3-5)

From The Long Night:
Concentration (1)
Dual Nature (2)
Mansion (2)
Natural Linguist (2) (note: this is a different version from the one listed in Laws of the Hunt Players Guide.)

From The Shining Host:
Nightclub (2)
Shaman (2)

From Laws of the Wild:
Lack of Scent (2)