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Monsters

You enter the archives of reported monsters yet you find nothing! apparently this archives is new and no one has lived long enough to report a monster to grantzebo@yahoo.com except grantzebo@yahoo.com himself.....

Name : Zalcanthrias, the Dragon of Destruction Submitted By:Sir Zackary Ironwill STR- 25 DEX- 22 CON- 23 INT-23 WIS24 CHA-23 He is one of the most feared dragons to ever roam the land. No man has ever gotten within 200 yards of him and lived. And no dragon has ever lasted more than two minutes in battle with him without dying or running in pain and fear and than later dying from injuries. Legend says he is more than 2500 years old, and that he is part god! And yet even though he is so deadly, he is equally glorious and beautiful in appearance. He attacks three times his turn, twice with his hands, causing 6d10 damage each time, and once with his tail, causing 10d12 damage. Every third round he heaves a mighty blast of magical energy from his mouth and causes 7d10 damage to all surrounding enemies. He can be found anywhere, for he roams the world in search of things to destroy for his sheer enjoyment. His nearly impenitrable skin gives him an automatic AC of -7. He is a dark coal black in color with glowing yellow eyes and thorny horns stretching all the way from his head down to the bottom of his long neck. He has a huge HP of 450 points. Zalcanthrias' thaco is 4, he almost never misses, and he is so quick and agile, he always attacks first no matter what. Some adventurers are very fortunate if he flies by and doesn't see them, for his belly is incrested with jewels, weapons, magic items, and gold that continuously falls down to the ground as he flies, and in large quantities at that. The adventurers find themselves surrounded in riches beyond their wildest dreams. --------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------

Name :A minion of HELL Submitted By:Raistlin Majere A Minion of Hell by Raistlin Majere MINION Climate/Terrain: Hell/Abyss Frequency: Almost Extinct Organization: Fuedal Society Activity Cycle: Any Diet: Brave Humans Intelligence: Godlike (25+) Treasure: Sword of Terror Alignment: Chaotic Evil No. Appearing: 1 Armor Class: -20 Movement: Teleportation Hit Points: 110d10 (1000) THAC0 -15 No. of Attacks: 5 Damage/Attacks: Claw (2):1d12 Bite: 2d12+2 Sword:10d10 Sword:10d10 Special Attacks: Blazer: 20d20 Special Defenses: +5 to hit, immune to dragon breath weapons Magic Resistance: 90% Size: Large (12-20) XP Value: 300,000 This is one of the most powerful creatures on the known world, and can decimate cities at will. The Minion is immune to non-vorpal weapons and breath weapons of dragons, and minotaurs. The scales can be made into armor offering a -20 AC and a 50% saving roll for no damage to a breath weapon attack. The liar is filled with enough gold to fill a palace, and is often worth millions. The double swords are +10 and do 10d10+strength, but can only be employed by evil creatures. The weapons on a roll of 6 on a d6 also do 20d20 in a lightning attack called BLAZER. Only 1 of these creatures has ever been slain and that was by a forgotten knight seeking the Holy Grail. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name :Adamantium Puma Submitted By:Gopher Climate/Terrain: Any Frequency: Less than 100 Organization: Solitary Intelligence: Godlike (25) Treasure: Crystal Sword of Tenochtitlan+5d20 x10000pp Alignment: Chaotic Evil AC: -25 THACO: -8 Attacks: 2d10/ 2d10/3d10/ 3d10/ 3d20 + special Hit Dice: 110+30hp Special Attacks: Crystal Sword 20d10+20 Special Defenses: Immune to non-vorpal weapons Magic Resistance: 50% Size: Medium (8 long) Morale: 20+ XP Value: 325,000 Magic: 9999998765/99987 Just plain awesome, the adamantium puma can decimate populations. The CRYSTAL SWORD OF TENOCHTITLAN + 10 is one of the most powerful weapons known to man. Its liar is guarded by 4d4 dragons of 9th-12th level, usually red. It is also very wealthy and its hide grants the bearer a -20 AC plus leather can be worn under it for extra protection. Defeating the Adamantium Puma makes the winner(s) leader of the forces of a pack 100-200 of red dragons( wyrms or great wyrms) with a 20th level fighter for a rider. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- ARCH ANGEL Frequency: Very Rare Organization: Solitary Activity Cycle: Any Diet: Special Intelligence: Genius(17) Treasure: Magical Items(1d8) Alignment: Chaotic Evil __________________________________________________ No. Appearing: 1 Armor Class: 0(Base) Movement: 8,Fl 31,Sw 15 Hit Dice: 20(d10's) THAC0: 5(Base) No. Of Attacks: 3+Special Damage/Attacks: (Weapon),1d12,1d12 Special Attacks: Spells,Charge Attack Special Defenses: Spells,Wing Shield,+5 or better weapon to hit Magic Resistance: 100% Size: M(6"Tall) Morale: Fearless(20) The Arch-Angle is the angel of death. It appears to have dark, gray skin. The eyes are blood red and appear to have tiny skulls inside. It's wings are consisting of flames. Combat:The Arch-Angel attacks first with a weapon then with a wing and then a wing. It casts spells as a 10th level spellcaster. When flying at maximum speeds the Arch-Angel does tripal attack damage. It can cover it's body with his wings causing him to block all attacks. Habit/Society:The Arch-Angel dies every thousand years after birth causing an Offspring. It is usually found serving in the Nine Hells but if not is causing destruction in the world. It's layer can be found in the Abyss. The Arch-Angel has Santinists as his followers found serving him in his layer. In his layer is where your most likely to find it's treasure, usually an Ion Stone or a Sword of Wounding. Ecology:Many men have been known to try to destroy the Arch-Angel but did not succeed. The only known conquerer of the Arch-Angel was Kaine but was destroyed in the process. They eat the souls of humans and demihumans alike. For each soul the Arch-Angel eats, lowers his armor class and THAC0. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name :Archangel of Apocalypse Submitted By:Burning ice Archangel of Apocalypse: 200hp 19com 22con 23wis 27dex 49int Archangel has the ability to fly. He needs no equipment to help him fly but if his wings are damaged then they spend 4 rounds healing. you can get metal coverings that spit out razors to go over his wings. If damaged by one you must make a save throw vs. black magic. If lost the one damaged by it is affected by the plague for one day. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name :Basilisk Submitted By:Ray Hatton Race: Basilisk Age: 100-130 YRS Height: 5'0 Wide: 2'½ Weight: 175 to 300 Lbs Available Classes: Fighter - U Ranger - U Paladin - NA Mage - 12 Illusionist - NA Cleric - NA Druid - U Thief - 12 Bard - NA +2 str, +1 con -1 wis, -1 dex, -1 cha Special abilities: motion-vision - 60' natural magic resistance - 5%, +3%/lvl scales - AC:8 fatal breath and glance - 100' Special disadvantages: double damage from silver weapons fear of much motion scaly appearance (bestial appearance?) Frequency: common Background: Basilisk, fierce-looking, the mythical monster whose breath and glance were fatal. Basilisks are lively animals and, although they move slowly on all four legs, they can move rapidly on their hind legs; in fact, they are known for their ability to run across the surface of water. Four species of basilisk are found These omnivorous tree dwellers grow to about 5 ft, most of the length being in the slender, whiplike tail. Their back legs are developed far out of proportion to the rest of the body so that when at rest they squat like frogs. Male basilisks are often adorned with an erectile crest along the middle of the back and tail or on the head. The banded basilisk is brown with a yellow band along each side of the body; the other species are yellowish or greenish brown. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name :Beserker Submitted By:Foxtrot Beserker Climate/Terrain: Forests Frequency: Rare Organization: Groups Activity Cycle: Any Diet: Omnivores Intelligence: Medium Alignment: Evil No. Appearing: 2d4 Armor Class: 6 Movement: 10 Hit Dice: 4 THACO: 12 No.Of Attacks: 2 Damage/Attack: 1d6/1d6 Special Attack: Surprise Magic Resistances: 25% Size: 6' tall Morale: 10 XP: 500 The Beserker is just what the name says, a bunch of raging beserkers! They live in forest and feed on those who are unlucky enough to cross their path. Each beserker has two attacks, each of 1d6 for a total of 12 damage. They usually hide in lush bushes and jump out and attck the first creature they see. Name :Birds of Lake Stymphalus Submitted By:Ray Hatton Race: Birds of Lake Stymphalus Age: 80 - 90 YRS Height: 6'0 Weight: 175 to 200 Lbs Available Classes: Fighter - U Ranger - U Paladin - NA Mage - 12 Illusionist - NA Cleric - NA Druid - U Thief - 12 Bard - NA +2 str, +1 con -2 wis, -1 dex, -1 cha Special abilities: natural magic resistance - 5%, +3%/lvl feathers - AC:2 3d4+2(claw)/ 3d4+2(claw)/ 3d8+1(beak) [^bronze^] Special disadvantages: dumb Frequency: rare Background: A huge flock of man-eating birds with bronze beaks, claws, and wings that lived near Lake Stymphalus. -------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------- Name :Black Death Lich Submitted By:SJT Black Death Lich CLIMATE/TERRAIN: lower planes (hell) FREQUENCY: Very rare ORGANIZATION: Solitary ACTIVITY CYCLE: night (any on the lower planes) DIET: nil INTELLIGENCE: godlike (25) TREASURE: nil ALIGNMENT: any evil (mostly lawful) NO. APPEARING: 1 ARMOR CLASS: -5 MOVEMENT: 9, Fl 40 (A) HIT DICE: 20+ THAC0: 7 NO. OF ATTACKS: 2 DAMAGE/ATTACK: 2d10 +5 SPECIAL ATTACKS: (see below) SPECIAL DEFENSES: immune to psionics, +5 to hit MAGIC RESISTANCE: 100% (80%/demi-gods 70%/gods) SIZE: M (6'-7' tall) MORALE: fearless (19-20) XP VALUE: 100,000 black death liches (bd lich) where the magical experiments of the now dead god bane, which ended in the creation of the mouths of bane. these are the prototypes of the baneliches. these "lesser" bane liches where imbued with the power of bane in such a way that when bane died, his power was given in equal portion to the prototype bane liches which escaped his wrath during his lifetime for then being "failures". COMBAT: besides having greater stats, they basically fight the same as bane liches. they can levitate at will as much as they want. the bd liches cold fire missles (see bane lich in the monstrous compendium annual volume three) are not blue-green, but pure black darkness. they can also fire twice as much because they attack twice. their touch is the same as a bane lich but also has the freezing effects of a normal lich. HABITAT/SOCIETY: the bd lich needs no phylactery, they live off the piece of the broken essence of the dread god of strife, bane they received when he was destroyed. though they can still make a phylactery for there own protection. ECOLOGY: since many where forsook by bane for being failures, some bd liches have been useing their new found powers against lawful evil ends, and joined such chaotic evil groups as the tanar'ri. yet most where originally worshipers of tyranny and oppression to such an extent that they will always follow lawful evil tendencies. also, it could be believed that the rogue god cyric, did not truly destroy bane. though he believes so. he could have only found a way to use banes own shaky use of magic against him, by spreading his essence to the bd liches. so possibly it could be theorized, that if the bd liches where destroyed, that band could reform! Found:Any Organization:group Number appeearing:1-4 HD:48 AC:-5 (need a 20 to hit) Special Attacks:Death 30%(no save) Special defense:Magic resist 80% Alignment:True Evil Number of attacks:12 Damage/attack:1-12,1-12,1-12,1-12,1-12,1-12,1-12,1-12,1-12,1-12,1-20,1-20 Morale:Fearless (20) xp value:100,000 The Black Demons are a very powerful type of Baatezu/Tanar'ri. They are accustomed to killing everything on sight. They attack a max of 12 times,order of attack is: claw,claw,claw,claw,claw,claw,claw,claw,claw,claw,bite,tail slash. --------------------------------------------------- *In the gallery of beasts you find an opening back to The main room

Tagazin by Devil Climate/terrain:any if invoked but usually the Nine Hells Frequency:very rare Organisation:solitary Activity cycle:any Diet:unknown Intelligence:25 Treasure:none(Z) No of appearing:1 AC:-7 MV:35 HD:20d8+25 Thac0:-3 No of attacks:3 Damage/attack:2d20/2d12/2d12 Special attacks:see below Special defences:see below Magic resistance:100% Size:L (8' to the shoulder) Morale:20 XP:1,500,000 Description: Tagazin is a demon lord.He looks like huge golden hound. He appears only if invoked by a powerful evil cleric. His main defences in combat are: A very powerful aura of evil which paralyses every creature(PCs especially) on a 100' foot radius.All characters within range must roll a successful throw vs paralisation each round or stay paralysed for that round.If a PC is paralysed, then he must roll a successful throw vs death or die instantly of fear. Tagazin will always attack the paralysed PCs first and he will kill them in 1 round. His other defence is a total magic resistance: all the spells cast at him will turn back to the caster TEN times stronger E.G.:if a 10th level mage casts on him "Fireball" which is a spell that inflicts, at 10th level, from 10 to 60 points of damage, the spell will turn back to the caster inflicting 100 to 600 points of damage. When attacking, Tagazin will create a clone of each of the PCs and each clone will attack its respective PC.All the clones have the same abilities of the PCs. If the clones have been defeated, he will attack with his claws and teeth. If his HP are reduced to 5 or less, he will not die but he will take ethereal form and will go back to the Nine Hells until called again. Doppleganger by Joseph Faulstick Attrtibute Adj.: None Classes Allowed: Fighter,Ranger,Priest,Thief,Bard Abilities: Shapechange,ESP(see monstrous manual)with 90% accuracy. Restrictions:Must be Neutral Doppleganger PCs are like the Doppleganger monster but aren't as powerful.They can shapeshift but not as much as the monster version.They can change shapes once a week for every three levels of EXP,so a 5th level doppleganger may shift twice a week.They can only take the forms of those they have seen the victim.They can only advance as high as elves can in Exp levels. Vampire by Jade Vampires are undead creatures that for what ever reason continued to live after their own demise, this can be achieved by a curse, losing all your blood and then drinking the blood of the dead, or being bittne by another vampire. In most cases the transaction between life and undeath drives the person to a life of evil, but in a few rare cases the victim for whatever reason retains his old alignment, in this case good. It should be noted that no vampire is lawful good (the drinking of blood is illegal as well as disgusting) that's not to say they are evil, they kill because they have to, which in and of itself is not an evil act. (A tiger kills antelope because it's hungry, does that make the tiger, or the act for that matter evil? no.) In some cases killing somone may benefit a lot of people good. Killing an evil person in those times was considered a good act. All vampires have the ability to sense alignment in respect to good and evil, but not law and chaos. This is only in use when they are hunting for a blood meal, any other time it is out of effect. It should be noted that a good vampire will at no time drink a good persons blood unless absolutely necessary. If such an occasion should arise the vampire cannot advance to another level until he has been forgiven by the victim an dhis family (not an easy task). Unlike evil vampires good vampires can cross running water, enter houses freely, and even survive in the broad day light, although they do suffer certain attack and AC penalties (-1 to each). They do however face certain ability restrictions until higher levels. At first level the only ability they posess is vampiric regeneration. At second level they can fly once per week, this ability increases every two levels, thus once at 2nd twice at 4th,etc. Up to a maximum of 7 times a week (once a day). The vampire can fly for a number of rounds equal to his constitution doubled. He flies at a rate of 240' per round. At third level they can cast vampiric touch at will, note this is not a good act and should not be used often, otherwise they will suffer exp penalties.At fifth level the vampire can assume gaseous form. He can also summon normal bats or wolves. (No dire wolves). Good vampires cannot be turned by good clerics, they can howeverr be turned by bad clerics. In which case they are turned (and controlled) as a paladin of the same level, note they cannot be destroyed. Good vampires also have a power over lesser forms of undead. They can turn undead as if they were a cleric two levels lower, up to a maximum of 6th level. All vampires must have a Strength of at least 18/76, of course on this same token they receive +2 to strength, +1 to wisdom and intelligence (because they are so old), although all vampires are in peak physical condition, they tend to radiate an aura of repulsion, giving them -3 to charisma. In any case where the rules don't contradict, the rules for a vampire in the monster manual should be used. Vampires may be of any class (except paladin) and can advance to any level. They also are built different than humans, the table below is used to generate height, weight and starting age. Vampires never suffer from old age. Weight Base 100/90* Modifier 3d10 Height Base 60/59* Modifier 2d6+3 Age Base 100 Modifer 2d100+50 * The females tend to be lighter and shorter than the males Weretiger by Jade Weretigers are creatures with a neutral alignment that are infected with lyncanthrapy. For the purpose of character generating they can be either male or female, although there should be no more than one male weretiger in a certain adventure (they after all make up only 5% of the entire race). In human form weretigers are almost always tall and skinny, with green eyes, brown to blackish hair, and long sharp finger nails. They possess a cat like agility (+1 to dexterity) and have incredible night vision (60 foot infravision). Of course they also tend to be lighter and normal humans (-1 to constitution), it should be noted that only humans can become lyncanthropes, the disease kills all other races. Weretigers also tend to age better than most humans, not showing signs of aging until about 50. They can at anytime move silently with almost certain success (99%). When in half form (halfway between humnan and tiger) they retain their height, but thier fingers mold with thier finger nails forming wicked claw, thier canines grow to the size of a fang, sticking out from thier mouths a little, and they grow a thin layer of tiger colored fur. At this stage they can attack three times per round if not using a weapon and as normal if they are using a weapon, assuming that they are fightng bare handed. They do damage equal to a tiger plus thier strength bonus. They can also hide in shadows as a ranger of the same level (+45% up to maximum of 99% if they are already a ranger). They can leap as if they had the proficiency (+5 to roll if they already have the proficiency) they also retain thier infravision. They also receive +1 to strength at this point, of course they tend to become irrational (-1 to wisdom), should battle ensure they go into a berserker rage (+1 to thac0 and damage). At third level they can remain in this form as long as they want, otherwise it lasts about 1 hour. At this point they are still PC's, controlled by the player. In tiger form they are completely tiger and are treated as so, except with the same amount of hit dice as levels. They can still be controlled as the player if the player role plays them good, otherwise they become monster's controlled by the DM. although they will not attack anyone they are close to in life, this includes party members, family, and friends, as well as anyone who they cannot kill (one tiger against a dragon just isn't going to happen). Weretigers can have alignment so long as it is neutral in some way (true neutral, chaotic neutral, neutral good, lawful neutral,etc.), thus they can be any class except paladin (even a neutral good ranger) whatever thier class they can advance to any level and become dual-classed characters. Below is a table listing height,weight, and age for weretigers. Weight Base 90/85* Modifier 1d10+5 Height Base 72/67* Modifier 1d4+3 Age Base 18 Modifier 1d4 The females tend to be shorter and lighter than the males. Grif-taur by Yasu Ikehara Race: Grif-taur Ability score adustments. +1 Con, +1 Str, -2 Dex Ability score range. after adustments Ability Min Max Str. 11 19 Dex. 3 16 Con. 11 19 Int. 5 18 Wis. 5 18 Chr. 4 17 Class Max Level Fighter 14 Mage 8 Cleric 10 Hit dice. By class, +5 bonus at first level Alignment. Usually Neutral Good, more towards chaotic. Natural armor class. 5 Background. Grif-taurs are humanoids with the upper torso and head of a human and the lower body of a griffin, as a centaur to a horse. They make their homes in caves found in rocky cliffsides. Their family structure is are similar to centaurs living in groups of families or in small clans. They tend to avoid contact with outsiders, but are friendly with Dwarves living in the same mountain, and with Avariels. Advantages. May attack with weapons in hand and also with front talons doing 1-6 points of damage each. If they are equipped with flight lances (red steel campaign)------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------