In conventional stereo photography, the depth clues we keep or lose are: Keep 1) parallactic discrepancy 2) convergence (in a properly set up pair) 3) atmospheric haze 4) perspective/texture density gradient 5) stadiametric information (familiar size of objects) 6) overlap (obscuration) 7) clues from shadows of familiar objects toward or away from the viewer Lose 1) motion parallax 2) accommodation (focus) Ques: What's texture density gradient and how does it help? Jim C answers: It's a generalization of linear perspective--if you have a surface covered with similar things of roughly similar size (gravel, say), their images get smaller with distance. And if they have a preferred orientation (I'm having trouble thinking of a good real-life example) then changes in the amount of foreshortening tell you about changes in the slant of the surface they're on. To take a silly example, if you had a perfectly flat ground plane covered with regularly- spaced pizza pies, then the images of the farther pizzas would be smaller & more elliptical. The images of the farther pizzas would also be angularly closer together (denser).