| GIFTS | -- |
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Troll Skin Level 2 | With this Gift the Garou can make her skin grow thick and tough, covered with warty knots of hard, armoured flesh. This Gift is taught by an Earth Elemental. |
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Wearing the Bear Shirt Level 2 | When a Garou with this Gift frenzies, he will always enter a beserk frenzy, never a fox frenzy. This Gift is taught by a Bear-spirit. |
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Endurance of Heimdall Level 5 | This powerful Gift grants the Garou great endurance and hardiness for a time. This Gift is taught by a Boar-spirit. |
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Strength of the Einherjar Level 5 | This Gift allows a Get to call upon his greatest ancestors, the heroes of Valhalla, the Einherjar, for assistance. It is only used in dire situations, when the lives of more than one Garou are endangered. Calling upon the strength of the Einherjar allows a get to increase his Attributes substantially for a limited time. The Einherjar come to the aid of a Get only in times of great peril, and punish any Get who attempts to call on them without need. This Gift is taught by an Ancestor-spirit. |
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Call Great Fenris Level 6 | The Get may summon a spirit avatar of Fenris Wolf. The avatar will assist in combat, slaying all who are not Get of Fenris or under their protection. There is always a sacrifice demanded in return, traditionally the right hand of the summoner. Once Fenris claimed the hand, it does not regenerate. If there is not a good reason for calling the avatar, or the summoner will be devoured whole. This Gift is taught by a wolf-spirit. |
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FETISHES
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Dagger of Retribution Level 2, Gnosis 5 | This Fetish allows a Garou to know who has stolen a prized possession. While concentrating on the stolen item, the Garou must hold the ornate dagger forward and follow the gentle tugs it gives until it reaches its mark. The fetish inflicts Strength damage, but the difficulty to hit is only 5. |
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Hammer of Thor Level 5, Gnosis 5 | These hammers are forged from silver-laced iron and cooled in the blood of freshly-slain enemies. Each hammer inficts Strength +3 damage and causes aggravated wounds. As with Thor's hammer, Mjolnir, a hammer always returns to its rightful owner. There are seven of these hammers, and most are in the hands of the Jarls of various powerful Septs. Killing blows fromthese weapons send out a powerful thunderclap; this does no damage, but announces to everyone in the vicinity that a foe has fallen. |
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Shield of Heimdall Level 5, Gnosis 8 | This small wooden token, shaped like a shield, is worn around the neck. When activated, the shield adds +5 dice to the wearer's soak roll, but only against cowardly attacks. Only one opponent per round will have a direct shot at the wearer; for all other attacks, from behind or from cover, the wearer receives the +5 soak dice. |
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Wotan's Spear (Gungnir) Level 5, Gnosis 7 | This powerful spear cause aggravated damage, and will only harm minions of the Wyrm. The Bearer of this spear may use the Gift: Sense Wyrm. If a foe can be seen, it can be hit, for the spear suffers no range penalties. The spear does Strength +5 damage. There are two known in existence. |
