2 new
WolfenDoom
scenarios have been started: The Nocturnal Missions and Spear of
Destiny.
2 projects that were started recently, and then gone just as
quickly: Atlantis Under Pressure and Medieval. Fortunately, 2 more
have started to take their place:
Ghostbusters Doom
and
Star
Wars: Hostile Territory.
Momento Mori II
won't work on MacOS without a bugfix. Unfortunately, the link for
the bugfix on TiC's site has been down for some time. I e-mailed
them about this a month ago or so, and still nothing has been done
about it, so I'm going to upload it
here
(it's a whopping 4K!) I should've done this a long time ago;
sorry, y'all :)
In case you've been living in a cave for the last month, the
PC-Doom crowd has gone port-happy! It appears I'm gonna have to
cut the definition of a "TC" pretty thinly. Basically, I don't
consider it for this directory unless a) it has new levels
and b) it's not Deathmatch.
So far, I haven't seen jack shit from the Mac community in the
way of ports, but that doesn't necessarily mean they aren't
happening. Fortunately, most programmers make their source freely
available, so some aspiring Mac developer could port them....or
better yet, make their own port. Get the Doom source
here.
Know about a Total Conversion or
megaWAD I haven't included? (A megaWAD is usually 1 MB or larger
and often has new textures, weapons and/or monsters.)
Write me a note & I'll
check it out! I want this directory to be as complete as possible!
Please tell me if there's any out-of-date info or broken links
anywhere, too.
I also need graphics of monsters from any of the Doom games.
WADs that are still being developed are in the IN PROGRESS
section at the bottom.
Hhhmmmm....does a variety of odd (useful?) things....if
nothing else on this page can accomplish what you want, I suggest
trying this one. Also changes LMPs (demos) to WADs.
About 90% of the Doom WADs available were made on a PC, mostly
because of the lack of decent Mac Doom editors (HellMaker is a
notable exception!)
If you want to play these WADs on a Mac, you need a converter
(no, some crappy autotyper will NOT cut it); you need WADenizer.
This tool goes way beyond changing the types and creators; it also
converts all the textures, sprites and sounds so that MacDoom will
recognize then properly and you can play the WAD just as it's
author intended!
Goes great with WADWorks Suite; just expand the WADs in a set
with WADenizer, then compile them with WAD Compositor!
This program has only one bug, so far as I can tell, but it is
very aggravating: for some reason, usually when expanding Textures
on some WADs, it returns a fake "not enough memory" error, and
quits. You could give it 50 megs of RAM, it'll still error out.
Besides that, it is an absolute Godsend to Mac Doomers. =)
A "node builder" for Macs. No, I don't really know what this
does.
ICONS
OK, since these page is intended for the enjoyment of both Mac
and PC users, I have made sure to label each entry appropriately
so you will all know which WADs work on which machines.
OK, it's true! This page is biased to the Mac (in case
you haven't noticed....)!
But I only have so much time and energy & I don't feel
like hunting down all those PC map utilities, etc; of corse I'm a
Mac-user, so....
If you're looking for PC game utilities, there are already
lots of sites that have stuff like that. I WILL include PC-only
TCs, partly because I want this to be a complete directory (to
satisfy everyone) and also because maybe some Mac users will
e-mail those authors and motivate them to make a Mac version!
Trust me; many authors want their work to be enjoyed by as
many people as possible and will help if they can.
Unfortunately, to add new effects to their levels, many WAD
editors use DeHacked, a PC program which patches the Doom II
application; and the only Mac program which can apply these
patches, DOOMinator, is severely limited.
= Mac friendly; may still need
conversion by
WADenizer
Mac conversion note!: WADenizer bogus "out of memory" error;
same problem as Hell Revealed. This WAD was tested with WADenizer
2.0 and 1.1, same error.
This one runs 99%, if not 100% correctly on MacOS.
The 2nd WAD, which contains sounds and "miscellanous",
WADenizer gave back it's fake "out of memory" error, so I just
drag-n-dropped it + the WADenized map WAD to DOOM II; it loaded OK
and the new sounds were there.
So check it out! My sister stayed up 'til about 1 AM playing
this one, and she usually has good taste.
It's obvious alot of work was put into this....and
while not very creative, there are some new levels here,
and the WADs, frankly, look beautiful and well-done.
The series includes Second Encounter, Die, Fuhrer, Die,
Treasure Hunt, Escape From Totenhaus, The Portal, Astrostein,
Astrostein 2, Astrostein 3, Operation Eisanmann and
Operation: Arctic Wolf. Mac and PC versions of all WADs.
A "sequel" to DOOM II....all-new monsters, weapons and alot
more, including the first nuclear weapon and a hybrid
cyberdemon/spider! Preview available.
Yep, you guessed it; based on the Chronicles! You can play as
Caramon, Riverwind or Raistlin and battle legions of orcs and
goblins. There's a voting area on their website; so you can help
pick which characters will be included and even whether the TC
will be made for Doom II or Hexen.
Looks awesome!! This, Dragonlance, Jurassic Park and Star Wars
are the 4 best-looking mega-conversions going on right now; which
proves that, despite Quake, Duke Nukem, etc there are still alot
of diehard Doom fans out there!
Unfortunately, this project is only up to version 0.3, only a
few of the weapons have been replaced and a couple of the
monsters. I hope the author makes a Total Conversion out of this
one; it would just be too silly (not to mention lame!) having
Sailor Moon toting around a shotgun or beating down a cyberdemon
with her moonstaff : )
This project still doesn't have a name yet, but now there's
some awesome screenshots: this one looks like it'll be a ton of
fun, with some of the craziest weapons and effects I've seen in a
TC yet.