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TERRAIN

So you want to see what is ahead as you journey towards your objective, the dungeon. All you need to do, Skirm, is to roll on the "Terrain table" After this you roll on the enemy table to see what hides in that shaded area, or what that rustling in the bushes is.To start take out a blank sheet of paper and draw on your home town. Then you roll on the terrain table and draw the next thing. Move some kind of token to represent you and the enemies. Then you roll on the table for the enemy. Here is the terrain table:
TERRAIN TABLE
1-3= swamp
4-6= forest
7-9= hills
10= town
11-13= mountains
14-16= forest
17= water
18-20= plains
20-29= dungeon
30= town

Here are some things for you to notice. For a town you get to make the usual rolls on the event table and buy any equiptment you need. There are no enemies in mountains, towns, or dungeons. You can't cross water or mountains so you must roll again on the terrain table and detour around it. If you make it to the dungeon you can enter it right away. Here is the Monster Table:

1= Skaven Warriors
2= Orcs
3= Goblins
4= Chaos Warriors
5= Skeletons
6= Fimir guarding Chest

For each of the monsters you roll a D4 (four sided dice) to see how many there are. The Fimir there is only one, and only one chest. You roll on the usual chest table to see what is inside. If you roll up the Treasure Map you get to re-roll.
I hope you have enjoyed my tables and you can print them out if you want. On all my quests except for the Elements Quest you use these tables. BYE.

Email: dag@cadvision.com