Direct Damage:
4 Lightning Bolt
3 Incinerate
2 Chaos Charm
1 Hammer of Bogardan
2 Spitting Earth
2 Kaervek's Torch
2 Fireball
3 Ekundu Cyclops
3 Burning Shield Askari
2 Hulking Cyclops
2 Raging Gorilla
2 Gorilla Shaman
1 Shivan Dragon
1 Dragon Whelp
2 Deadly Insect
2 Tranquil Domain
1 Mob Mentality
1 Song of Blood
1 Relentless Assault
2 Lightning Reflexes
4 Forest
17 Mountain
The point is to clear the road of critters and let your army through. After your opponet's First turn, Bolt/Chaos Charm whatever first turn critter you see. Don't let your opponent keep a critter out if you can possibly help it. Then your army comes out and crushes a defenseless opponent. It's that simple. But for defense, there are 2 Tranquil Domains, to get rid of Stasis Locks, and other annoyances such as Castle or City of Solitude.
1 Forest
2 Wind Shear
1 Tranquil Domain
1 Incinerate
1 Fireball
3 Disintegrate
3 Reign of Chaos
3 Shatter
Ths sideboard is not a very important part to this deck, but can be useful. It contains extra DD for when the going gets rough, Wind Shear for getting rid of nasty fliers when they attack (Fun against Serra), and Shatters for annoying Artifacts.
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