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...sc four four three...

...assignment three: where great minds collide...


This is a simple game created to show the collision detection between two spheres. The objective of the game is to hit three blue balls in the least number of moves. The red ball is controlled by the player using the UP, DOWN, LEFT and RIGHT key. After 3 collision were detected, a display screen will be shown to show the number of moves made. The game is restricted within the boundary (not collision detection).

The collision detection is calculated by finding the distance between the center of the two spheres. When the distance is lesser than the addition of both the radius of the sphere, then collision had occurred. After a collision was detected, the blue ball will shift to a new position.


At the end of the game, a number will be displayed to show the number of moves that the player had made. Of course, according to the rules of my game, the smaller number, the better! So, here's the zip files of all the things needed. Enjoy!



...game home page...


...sc four four three...

...assignment four: unmanned flight simulator...

 

This flight simulator is situated indoors, specifically in a room (my room when its totally empty). The skybox, which is the wall, ceiling and the floor of the room, is made up of six polygons. The texture is created using Macromedia Fireworks. The terrain is shown using a simple pink platform as shown in the picture.

Control of the flying machine is done through a few keys on the keyboard. For details on controlling the flying machine, please read the 'readme.txt'.

All the miscellaneous file needed is in the zip file. Cheers!