Dispositions

Disposition Factors

In the battlefield, there exists the combination of multiple factors which
determine the outcome of an engagement by opposing forces. The commander must be
able to realize these factors, asses them, and integrate their changes into his plans when he is making
a decision on the field. The commander of the force or army must be
calm and maintain a cool disposition at all times. In essence he is vital organs of a body, if he
becomes panicked or unable to carry out his function the rest of the body will perish.

I deem it absolutely necessary for a commanding officer to be able to analyze
the movements of his enemy and determine what the
enemy is trying to accomplish. The commander must identify the enemy’s
objectives. And in accordance with the enemy’s objectives see the tactics he is using to accomplish
his goal. Once a commander can see this, he has taken a huge step in being
able to know his enemy. A commander who knows his enemy and can see
through his enemies plans is able to counter key points to disrupt that plan.
It is because a commander can interpret the enemy’s moves he employs the Advanced Guard.

The engaging of opposing forces in the definition of a good commander should
be to compete for key strategic locations to gain and advantages
and to halt the enemy’s acquisition of their objectives.
One of the first lessons a commander should learn is to know what he
is doing. It is hazardous for a commander to lead a force when he or she has no
goal set out. This is called, “hobbling the army,” as Sun Tzu would call it. Just like in a situation in a
real combat situation and which can be applied in paintball a
team is inserted to complete an objective, whether the capture of an object, location or
elimination of the enemy. The commander must understand what he needs to achieve
strategically and what he has to do tactically in order to achieve his goals.

The commander has the responsibility to take all the
blame if the battle fails. Regardless of
failures of his forces it was he in the end that is
at fault. No matter what blunders his teammates exhibited
the problem lies within the commander because he
sets up drills and training simulations to make them better.
Simultaneous the commander must know when a course of
action is either beneficial or hazardous to his team.
The team level of invulnerabilityis found
in its ability to defend against attacks. The commander
should be able to see the maneuvering of his opponent
and through their possible objectives counter any advance.
The Power of a team relies on its ability to quickly
and effective defeat the enemy. In hindsight
the team, when it attacks must be like a hurricane pushed
by the will of its participants in a symphony of destruction.

As Sun Tzu maintained a good general is able to foresee a victory.
He would know when to fight or when to retreat.
All the information required into figuring out such a predictions
is the Commanders ability to analyze a situation. When he is in a bad
situation he removes his command into safety through organized retreat.
The commander needs to visualize their own and his opponents
upon a mentally created landscape. He sees the flaws in his
and the enemy movements and positions. But the most critical attribute
needed to take advantage of dispositions is the quick< reaction to
exploit weak points in the enemy thus creating problems for the enemy.
The coup de grace however is given in the high point of enemy confusion.