Welcome to the Gathering of Mages, this page has sole intent to give you some sight to the new edition of MagicTheGathering.
Story So Far:
The Scourge of Otaria
Kamahl knows he has to act. The conflict between Phage and Akroma threatens
to consume all of Otaria. All armies have converged and are ready for war. Breaking
his deep meditation in the Krosan forest, Kamahl races to the scene of battle
between his fallen sister and the arcane angel. Just as the two women are about
to trade blows, Kamahl strikes, cutting both women with a single blow to end
the feud, but ancient, unseen forces intervene and fuse the two women into an
immensely powerful being: Karona.
She is an avatar of war – a reflection of the multitude’s fanatical desires. She is the ultimate abomination birthed by the warped power of the Mirari. Kamahl must find a way to destroy her, lest she bring total annihilation to each being, each race, everything.
That is why with every booster pack Scourge delivers huge power. As the conflict has grown to immense proportions, each card in the set has been designed with the theme that “this is the big one” so “size definitely matters”. Boasting some of the fattiest – drop’em and watch your opponent scoop – creatures ever featured in one set, Scourge reflects the enormity of the crisis by featuring Dragons (yes big, powerful, you better run…Dragons!) as the chief “tribe” of the set.
The Scourge set brings 143 new cards featuring such new mechanics as Storm (more power for the more spells you play on a turn) and Landcycling. Add the Warchiefs, a few creatures that Morph for free, and you’ve got yourself some deckbuilding to do. Oh, and did we mention the card you helped design is in the set too?
Scourge Specialties:
Storm – When you play a Storm spell, you copy it for each spell played
before it that turn.
Landcycling – Allows you to discard a card to search your deck and place
a land card into your hand.