God |
Bonus |
 |
God Power: Bolt - Kills a single unit.
- Hoplite move faster and infantry do bonus damage to buildings
- Starts with 25 favor and has a limit of 200 instead of 100
- Faster favor generation
|
 |
God Power: Sentinel - Protects a Town Center with four sentinels
- Dead soldiers may generate shades (undead)
- Buildings have increased hitpoints
- Archers and buildings have greater attack
|
 |
God power: Lure - A stone that draws wild animals.
- Cavalry cost less to produce
- Militia appear at destroyed buildings
- Fishing ships and caravans travel faster
- Using Markets cost less
|
 |
God power: Rain - This global god power makes all Villagers
on the map gather food from farms faster, including your enemies
- Priests can empower buildings
- Chariots and camels have more hitpoints and move faster
- Monuments cost less and are stronger
|
 |
God power: Laborers gather gold faster
- Monuments protect against god powers
- +3 population cap for Town Centers
- Improvements cost less
|
 |
God power: Vision - Reveals an unexplored section of the map
for a short period of time
- Priests can convert animals
- Slinger and chariots train faster
- Migdol Stronghold units cost less
- Pharaoh can summon animals
|
 |
God power: Dwarven Mine - Creates a gold mine anywhere on the
map
- Cavalry produce gold when attacking buildings
- Dwarves cost less
- Dwarves gather food and wood faster
|
 |
God power: Great Hunt - Increase the population of a group
of animals.
- Human units regenerate
- Ravens for exploration
- Hill Fort units hae more hitpoints
- Improves gatherer hunting rate
|
 |
God power: Spy - Target an enemy unit to see what it sees.
- Heroes in combat summon myth units
- Myth units cost less favor
- Ox Carts cost less, move faster, and have fewer hitpoints
|