Plazma's Ages

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Age of Mythology

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Age of Kings

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The Conquerors

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Age of Empires

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Rise of Rome

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Gods & Bonuses

God
Bonus

God Power: Bolt - Kills a single unit.

  • Hoplite move faster and infantry do bonus damage to buildings
  • Starts with 25 favor and has a limit of 200 instead of 100
  • Faster favor generation

God Power: Sentinel - Protects a Town Center with four sentinels

  • Dead soldiers may generate shades (undead)
  • Buildings have increased hitpoints
  • Archers and buildings have greater attack

God power: Lure - A stone that draws wild animals.

  • Cavalry cost less to produce
  • Militia appear at destroyed buildings
  • Fishing ships and caravans travel faster
  • Using Markets cost less

God power: Rain - This global god power makes all Villagers on the map gather food from farms faster, including your enemies

  • Priests can empower buildings
  • Chariots and camels have more hitpoints and move faster
  • Monuments cost less and are stronger

God power: Laborers gather gold faster

  • Monuments protect against god powers
  • +3 population cap for Town Centers
  • Improvements cost less

God power: Vision - Reveals an unexplored section of the map for a short period of time

  • Priests can convert animals
  • Slinger and chariots train faster
  • Migdol Stronghold units cost less
  • Pharaoh can summon animals

God power: Dwarven Mine - Creates a gold mine anywhere on the map

  • Cavalry produce gold when attacking buildings
  • Dwarves cost less
  • Dwarves gather food and wood faster

God power: Great Hunt - Increase the population of a group of animals.

  • Human units regenerate
  • Ravens for exploration
  • Hill Fort units hae more hitpoints
  • Improves gatherer hunting rate

God power: Spy - Target an enemy unit to see what it sees.

  • Heroes in combat summon myth units
  • Myth units cost less favor
  • Ox Carts cost less, move faster, and have fewer hitpoints



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