Plazma's Ages

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Technologies

 

Technologies

Age

Cost

Action

Loom

Dark Age

50G

+15 Villager HPs; +1/1P Armor

Town Watch

Feudal Age

300F, 200G

+4 Building LOS

Wheelbarrow

Feudal Age

175F, 50W

+10% Villager HPs; +1/+1P Armor

Gold Mining

Feudal Age

100F, 75W

+15% Gold-Mining Speed

Stone Mining

Feudal Age

100F, 75W

+15% Stone-Mining Speed

Double-Bit Axe

Feudal Age

100F, 50W

+20% Wood-Chopping Speed

Horse Collar

Feudal Age

75F, 75W

Farm +75 Food

Coinage

Feudal Age

150F, 50G

Decreases tribute fee to 20%

Cartography

Feudal Age

100F, 100G

See ally LOS and exploration

Tracking

Feudal Age

75F

+2 infantry LOS

Scale Mail Armor

Feudal Age

100F

+1/+1P Infantry Armor

Forging

Feudal Age

150F

+1 Infantry/Cavalry Attack

Fletching

Feudal Age

100F, 50G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles and Towers.

Padded Archer Armor

Feudal Age

100F

+1/+1P Archer and Cavalry Archer Armor

Scale Barding Armor

Feudal Age

150F

+1/+1P Cavalry Armor

Town Patrol

Castle Age

300F, 200G

+4 building LOS

Masonry

Castle Age

175W, 150S

Increases building HPs/Armor

Treadmill Crane

Castle Age

200W, 300S

+20% Villager build speed

Hand Cart

Castle Age

300F, 200W

+10% Villager Speed; +25% Villager Capacity

Gold Shaft Mining

Castle Age

200F, 150W

+15% Gold-Mining Speed

Stone Shaft Mining

Castle Age

200F, 150W

+15% Stone-Mining Speed

Bow Saw

Castle Age

150F, 100W

+20% Wood-Chopping Speed

Heavy Plow

Castle Age

125F, 125W

Farm +125 Food; +1 Villager Food Capacity

Banking

Castle Age

200F, 100G

No Tribute Fee

Fervor

Castle Age

140G

+15% Monk speed

Sanctity

Castle Age

120G

+50% Monk HPs

Redemption

Castle Age

475G

Convert buildings (except Gates, Town Centers, Walls, Monasteries, Castles, Fish Traps, Castles, and Wonders), and all siege units

Atonement

Castle Age

325G

Convert other Monks

Squires

Castle Age

200F

+10% Infantry Speed

Chain Mail Armor

Castle Age

200F, 100G

+1/+1P Infantry Armor

Iron Casting

Castle Age

220F, 120G

+1 Infantry/Cavalry Attack

Bodkin Arrow

Castle Age

200F, 100G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles, and Towers

Ballistics

Castle Age

300W, 175G

  Track moving units

Leather Archer Armor

Castle Age

150F, 150G

+1/+1P Archer and Cavalry Archer Armor

Murder Holes

Castle Age

200F, 200S

No minimum Tower/Castle range (except Bombard Towers)

Heated Shot

Castle Age

350F, 100G

+50% Tower attack vs. Ships

Husbandry

Castle Age

250F

+10% Cavalry Speed

Chain Barding Armor

Castle Age

250F, 150G

+1/+1P Cavalry Armor

Careening

Castle Age

250F, 150G

+1P Armor; +5 Transport Ship Capacity

Architecture

Imperial Age

200W, 300S

Increases building HPs/Armor

Hoardings

Imperial Age

400W, 400S

+1000 Castle HPs

Two-Man Saw

Imperial Age

300F, 200W

+10% Wood-Chopping Speed

Crop Rotation

Imperial Age

250F, 250W

Farm +175 food

Guilds

Imperial Age

300F, 200G

Decreases trading fee to 15%

Conscription

Imperial Age

150F, 150G

+33% unit creation speed at Barracks, Stable, Archery Range, and Castle

Spies/Treason

Imperial Age

200G per enemy Villager/400G per use

See enemy LOS and exploration/ See enemy King's Locations

Sappers

Imperial Age

400F, 200G

Villagers +15 attack vs. buildings

Illumination

Imperial Age

120G

+50% Monk rejuvenation speed

Faith

Imperial Age

750F, 1000G

+50% conversion resistance

Block Printing

Imperial Age

200G

+3 conversion range

Plate Mail Armor

Imperial Age

300F, 150G

+1/+2P Infantry Armor

Blast Furnace

Imperial Age

275F, 225G

+2 Infantry/Cavalry Attack

Bracer

Imperial Age

300F, 200G

+1 attack/range for Archers, Cavalry Archers, Galleys, Longboats, Town Centers, Castles, and Towers

Ring Archer Armor

Imperial Age

250F, 250G

+1/+2P Archer and Cavalry Archer Armor

Chemistry

Imperial Age

300F, 200G

+1 missile attack (except gunpowder units); enables gunpowder units to be researched

Siege Engineers

Imperial Age

500F, 600W

+1 siege range (except Rams); +20% siege unit attack vs. buildings

Plate Barding Armor

Imperial Age

350F, 200G

+1/+2P Cavalry Armor

Dry Dock

Imperial Age

600F, 450G

+15% Ship speed; +10 Transport Ship capacity

Shipwright

Imperial Age

1000F, 300G

-20% Wood to build Ships



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