Jorin Bloodfang – Great Wolf of the 13th “Wulfen”
Great Company
Any Space Wolf 13th Company
warband may include Jorin
Bloodfang. If you decide to take him
then he counts as one of the army’s HQ choices. He must be used exactly as described below and may not be given
any extra equipment or wargear. In addition, he may only be used in a battle
where both players have agreed to the use of special characters.
|
|
Points |
WS |
BS |
S |
T |
W |
I |
A |
Ld |
Sv |
|
Jorin |
187 |
6 |
4 |
5 |
4 |
3 |
5 |
3+D3 |
10 |
2+ |
Wargear: Master-Crafted Frost Axe, Plasma
Pistol, Runic Armour, Wolf Tail Talisman, Wolf Pelt, the Wulfen Stone, Mark of
the Wulfen, Frag and Krak grenades, Melta Bombs.
Wulfen:
As the Great Wolf of the 13th Company, Jorin he is subject to
all Wulfen rules as detailed in Codex: Eye of Terror.
Wulfen Stone: This ancient gem was found by Jorin on an Eldar Crone world
whilst the company was stranded in the Eye of Terror. It has since been set within his armour by one of the Company’s
few surviving Iron Priests and has the unusual property of amplifying Jorin’s
Wulfen rage to far beyond that of the rest of the Company. Its horror can be borne by few creatures and
as a result, if he wins an assault in the same turn that he charges, his
opponents automatically fall back. Opponents
that never fall back or ignore Morale checks are not affected.
In addition the stone generates a field
around the armour that gives the Jorin a 4+ invulnerable save.