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Texas Wranglers
Gamemaster: Roger Webb and Darren Woods
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Campaign Description: The Wranglers are a group of heroes brought together by the State of Texas.  The Texas legislature voted to create a semi-nonprofit organization funded by corporations and fundraisers throughout the state, in order to assist the police force in cases they are ill equipped to handle and the occasional case the police are unaware of or think unimportant.

Importance of the Player Characters: In this campaign, the PC's are of paramount importance and of the most integral value, perhaps even beyond other campaigns. Being the first state-sponsored "team" of meta's in the history of the great state of Texas, the Wranglers interpersonal relations and the relationships developed with public agencies throughout the campaign will guide not only public opinion on meta's in general but affect their sponsorship as well. The players and characters will experience - and be expected to facilitate - an accelerated rate of growth and development. On a global scale, the Wranglers aren't going to be terribly important, but might be known in some select circles and anyone who pays attention to the superhero industry.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is more advanced that the real world, and magic is real.  Aliens and creatures of legend roam the earth.

The Story So Far: For the last five years, the crime rate in Texas has been on the rise, everything from petty larceny and drugs to violent crimes. The local, state and federal police forces were quickly becoming overwhelmed. There seemed to be no stopping the rise. The public outcry was immense, and the populace was beginning to leave for safer areas of the country. The final straw came four months ago, during the Texas A&M and U.T. grudge match.  These rival teams pulled in a capacity crowd and provided an opportunity for someone to escalate the violence and bloodshed.  An anonymous tip led the Austin police force to the stadium in response to a potential bomb threat.  Unfortunately, the police arrived just as three large explosive devices blew out the western section of the stadium, resulting in massive casualties and loss of life.  Over 8 thousand students, residents and workers lost there lives while the injury list topped 20 thousand people ranging in severity from minor cuts and scrapes to critical burns and trauma.  The aftermath of the explosion left area hospitals in short supply of medication, plasma, and beds.  Those that could be moved were airlifted to various hospitals throughout the state.

Public outcry reached it's loudest in Texas's long history, and a special session of the Texas legislature was called.  The only issue on the agenda was a solution to the rising crime rate and prevention of any type of reoccurrence of the stadium disaster.  Proposal after proposal was discarded during the 48 hour nonstop session until Assemblyman David Franklin, himself a resident of Austin proposed enlisting the assistance of the emerging meta population by creating a state sponsored meta-team.  Franklin's proposal instantly caught his peerís attention, and a rough charter was quickly drafted.  Rather than foot the bill for the team, the legislature stipulated that even though the team would be an "official" agency in that the members would have state, local and federal police powers, they would be governed and financed by a semi-private non-profit organization.  The non-profit agency would be responsible for recruitment, control and governing, provisioning and fund raising for the meta-team.  One week later, a special election was held for the public to ratify the "Franklin bill" as it was now called.  The vote for the first time in Texas history was unanimous.  And thus the Agency was created.  

Public and corporate support flooded in and within 3 months of the passing of the bill, the Texas Wranglers were looking for members.  Ads went in every major newspaper and magazine throughout the US and in most of the democratic nations around the world.  The response was encouraging and the selection process has begun...

Local Relations: Police, fire departments and other governmental agencies are more than willing to accept the help of the Wranglers. While the local authorities probably won't initiate contact with the team, if the Wranglers did happen to show up, they would not be turned away. The team's successes (or failures) will drive many reporters and newsmen to great lengths to uncover their secrets. All of them. The media attention might drive the authorities to occasionally pry where perhaps doing so isn't terribly appropriate.

Morality: For the most part the morality of the campaign will be black and white though at times characters will have to make decisions that cross boundaries. When faced with difficult decisions the characters should always try to be the good guys.

Realism: The Wranglers will be a fairly realistic campaign but with some opportunity for cinematic efforts. Characters will not die unless they prove themselves too stupid to live or are going out in a blaze of glory.

Outlook: Mostly positive, but with some dark moments. The good guys will usually win; but, there are no guarantees.

Seriousness: The campaign will be fairly serious, though a creative player will find chances to inject some humor through the creative use of powers, and character interaction.

Continuity: Heavy. This gameís entire premise rides around the future exploits of the heroes and the team they are trying to be. For that reason, continuity is probably the biggest driving factor. Most important, however, is the note that this gameís serial direction and motivation will result in major changes in the teamís outlook, support, or other integral factors. For that reason, players must be willing to "roll with the punches", and accept that not every issue will have the advantages or disadvantages of the last.

Building a Character for the Texas Wranglers

The intent of the campaign is to have a local team of heroes. While they might occasionally leave the city, most of the adventures will happen in the Austin area. The GM has a preference for the creative or more unique characters, those who are in some way weird or strange, but this is not a requirement.

As you are applying for a job with the state of Texas, a resume is necessary as well as a standard background check. These will be in the form of a resume and character background. Based on those, the GM will select a team lineup and will ask for character sheets. Character resumes should contain educational and professional experience and character backgrounds should include some items of why the character is where they are when applying for a new job.

And finally, character backgrounds should include what general skill sets a character has in addition to a detailed description of their powers

All Texas Wrangler characters should follow these guidelines:

Starting Points: 200
Maximum Disadvantages:
150
Maximum Points From One Category of Disadvantage:
50
Maximum Active Points for Any One Power:
60
Special Restrictions:

  • All characters may take up to 75 points of Psychological Limitations, rather than the normal category limit of 50 points.
  • It is not required, but it is suggested, that the player make use of all 150 points of disadvantages.
  • The 60 active point limit does not include reduced endurance.
  • It is recommended that characters have powers and/or skills useful for finding criminals.
  • There is no Texas Wranglers package.
  • All player characters should be at least "Reluctant to Kill".
  • If the character submission is a conversion from the previous version of the Global Guardians, and the character has any accrued experience points, the character may retain those points.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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