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South Warriors
Gamemaster: Luis Garavello

This Campaign is Not Yet Accepting Character Submissions

The Global Guardians PBEM Universe
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Campaign Description: The South Warriors are a team based in the South American continent, but covering the whole Latin America. As a result of several military dictatorial governments in the 70 and 80’s, the region was always ignored in the main global discussions, but in the end of the 80’s, an 8-man team was formed to protect those countries from internal and external threats.

Importance of the Player Characters: Very important. South America is still a region with little importance in the world despite the great amount of superhumans in Brazil, therefore it will be difficult for an interaction with any well-known superhuman/superteam around the globe. As a result, most of the time the players will have to deal themselves with the situations.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is more advanced that the real world, and magic is real.  Aliens and creatures of legend roam the earth.

The Story So Far: When the superhero known as Lumina was called at United Nations to be a founding member of the Global Guardians, the celebration in the streets of Brazil matched the ones from the World Cup titles in 58 and 62. As a result of Lumina’s actions as a Global Guardian, dozens of crime fighters start to appear not only in Brazil, but also all over South America (Argentina and Paraguay most noticeable).

This however came to a stop after Lumina retired from the Guardians (and from active duty) in 1971, as she ran (and won) for Guanabara State governor. The amount of crime fighters all over South America started to shrink except in Argentina, where a group of meta-humans called Los Pamperos remained active. That led to a series of diplomatic discussions between Brazil and Argentina, to the point of an armed conflict almost began.

Until 1984. Until the Xorn Invasion.

Xorn’s ships were seen all over South American skies in that infamous April 1st. Some thought it was simply an "April’s Fool" joke, like Orson Wells’ "War of the Worlds". Some thought of collective hallucination. Some claimed it was a sign of God.

They were mistaken.

The ships landed in the main South American cities (São Paulo, Rio de Janeiro, Buenos Aires, Santiago, Montevideo, Bogotá) landing their troops, hoping to establish a base where they could land attacks to other important places. But they found resistance by the superhuman heroes and villains. Notably, Los Pamperos who are able to drive the Xorn warriors from Argentina and Uruguay, a trained human called Mestre Capoeira battled the Xorn in Northeast of Brazil and even Cuban Olympian Super Soldiers helped in the coast of Venezuela.

The enemy was defeated. But sooner than everyone could imagine, evil rose again over Latin America.

While the Xorn were driven off, the Paraguayan supervillian Conquistador achieved an army of mercenaries and using Xorn technology was able to establish a personal reign over the Gran Chaco (with lands on Argentina, Paraguay and Bolivia).

Similar metarchies and dictatorial governments appeared in the Latin America in the following years. The governments of Argentina and Brazil knew they needed to take a joint action. And with the governments of every South American country but Gran Chaco, they founded the South Warriors team.

Local Relations: Simply put, the Warriors are loved all over Latin America. They are admired and respected by every non-criminal person. Local authorities tend to be very supporting when the Warriors need some info.

Morality: The South Warriors is stereotypical four-color campaign, and for the most part the morality of the campaign will be four-color as well. However, there will be some crossover between good and evil, and thing will not always be black and white. Characters will find themselves making difficult decisions, but should always try to be good guys.

Realism: Strong but not overwhelming. Characters won't die unless they show themselves to be too stupid to live or are going out in a blaze of glory. How you role-play the character will do a great deal to determine the realism of the game, so please put some soul into your characters.

Outlook: Positive. The Warriors are the most powerful force on Latin America, and tasted very few failures in history. Some villains may be recurring, but they won’t be knocking at the door all the time.

Seriousness: The game is going to be fairly serious. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios, and continuity will be enforced. Adventures will move linearly through time, bad guys will remember who you are and what you did to them, and there will be public record of activities.

Building a Character for the South Warriors

All characters in the South Warriors campaign must be built along the following guidelines:

Starting Points: 200
Maximum Disadvantages: 150
Maximum Points from One Category of Disadvantages: 50
Maximum Active Points for Any One Power: 60
Special Restrictions:

  • Out of the 8 available character slots, one will be filled with a Tautiq character and only a Tautiq character.  The nature of the character's powers are up to the player in question.
  • The GM is open to accepting a single super-ape submission, but otherwise all player characters must be from South America.
  • Players should submit backgrounds initially, only submitting character sheets if they are selected for play.
  • All characters should have either the 20 point Psychological Limitation: Code vs. Killing, the 20 point Psychological Limitation: Will Not Kill, or the 15 point Psychological Limitation: Reluctant to Kill.
  • All characters are required to purchase the 5 point South Warriors package.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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