The experiment of one of the
world’s largest entertainment conglomerates with a superhero corporate
icon, Doctor Tomorrow, began as a tremendous success. Not only did he
single-handedly prevent California from tumbling into the Pacific by
stopping a pair of metahumans with earthquake powers from setting off a
temblor in the San Andreas fault, but he made the company look very good
while doing so. He had other major successes, too. His last major
success, protecting the company’s Tokyo theme parks from an attack by
Bushido, had tragic results. He held off the Bushido forces until help
arrived, but was crippled in the attack.
Not wanting to abandon the
successful concept of branded superheroes, the corporation decided to
relaunch the program with additional funding. Not only would it find a
new Doctor Tomorrow, but it would make sure that their hero was never so
greatly outnumbered again. It would have an entire team of heroes,
headquartered in its new superhero theme park joining its other theme
parks in Orlando, Florida.
The company has recently begun a worldwide casting call for new
heroes. Of course, those heroes will have to be selected in the company
tradition, to fit its ideals. The best candidates will coordinate well
with the company’s intellectual properties and themes...
Importance of the Player Characters:
Very Important. While there are other heroes in the world, the player
characters are effectively central to everything in this campaign. There
will occasionally be crossovers with NPC heroes, as well as characters
from other campaigns.
The Global Guardians Universe is a four-color comic book world full of
larger than life characters. Technology is more advanced that the real
world, and magic is real. Aliens and creatures of legend roam the earth.
The Story So Far:
In 1997, the company, one of the world’s largest entertainment
conglomerates, announced plans to develop a "superhero for tomorrow" as
a new corporate icon, and simultaneously announced the development of a
fifth Orlando theme park, called Hero City, to be opened in 2005. In
1999, the wacky supervillain group Tom Foolery attempted to destroy a
new superhero-themed ride called the White Event at the company’s
Anaheum theme park, claiming correctly that several of its animatronic
and holographic characters were based loosely on them.
Thinking quickly, Dr. Mike Bowman, a company imagineer and the
attraction’s designer, was able to jury-rig some of the ride controls,
blinding the villains and causing them to be pummeled by animatronic
heroes. They left in a rush, but swore revenge on Bowman after learning
about his role in their defeat on the nightly news. Later that year, the
company’s official superhero, Doctor Tomorrow, appeared for the first
time, keeping the peace at its Orlando parks amid Y2K fears. He was
unveiled publicly as the same heroic Dr. Mike Bowman, a brilliant
scientist with doctorates in propulsion engineering and holographic
technology who had worked for the corporation for most of his adult
life, first as a cast member, and later as an imagineer developing new
As Doctor Tomorrow, he wore an attractive retro costume resembling a
space suit, and carried a multipurpose gun called the "Blaster of
Tomorrow." More than just a public icon, he had many heroic successes.
Notably, in 2001, he defeated the seismological villain duo called
Richter and the Quakemaster, who were attempting to use their powers to
create a huge earthquake along the San Andreas Fault. He unmasked
Richter as financier Harold Gemps, who purchased vast quantities of land
just east of the fault in the hopes of turning it into "oceanfront
Late in 2003, Doctor Tomorrow was critically wounded in a battle
against Bushido, a Japanese terrorist organization, when he attempted to
fend off an attack on the company’s Tokyo theme parks. His efforts held
off the terrorists until several Japanese superheroes and Hong Kong
actor-turned-superhero Stuntman arrived, forcing Bushido to retreat, but
doctors on the scene reported it unlikely that Doctor Tomorrow would
ever walk again. Three weeks later, the corporation announced that it
would sponsor an entire superhero team and make the team’s headquarters
the centerpiece of its new Hero City theme park.
The team’s lineup had not yet been formalized, but would include a
new Doctor Tomorrow. The original Doctor Tomorrow, Dr. Mike Bowman,
would remain with the team in a noncombative role as trainer and
The government of Orlando, as in all things having to do with the
company, one of its principle revenue streams, is very enthusiastic
about the idea of having a superhero team so close by. The Orlando
police department, as well as the sheriffs departments of Orange,
Seminole, Lake, and Osceola counties, have all decided to take a
cooperative "wait and see" attitude about the team.
While based at the Hero City theme park in Orlando, Florida, the team
will travel the globe, especially to places of interest to the
corporation. In particular, the team will likely the other theme parks
in Anaheim, Paris, Tokyo, and Hong Kong.
There is some crossover between good and evil. Things will not always be
black and white. Characters may find themselves making difficult
decisions, but should always try to be good guys.
This depends on how much we need. Action sequences will be cinematic and
descriptive. Characters won’t die unless they show themselves to be too
stupid to live or are going out in a blaze of glory. How you role-play
the character will do a great deal to determine the realism of the game,
so please put some soul into your characters.
In general, things will work out for the best in the end, even if there
were a few bumps along the way. Most of the time, the character’s
efforts will be rewarded.
The game will focus on serious subjects and adventures. This does not
mean that there is no room for humor. Witty repartee, creative use of
powers, and the way you play should provide plenty of humor in the midst
of even the direst situation.
The game will be entirely serial. Player actions in one scenario will
have effects on later scenarios, and continuity will be enforced.
Adventures will move linearly through time, bad guys will remember who
you are and what you did to them, and the press will print your exploits
for the world to see.
A Special Note on the Company:
For trademark reasons, the name of the company and its major properties
cannot be listed on this web site and should therefore be referred to
only obliquely on character sheets. Many people in the real world love
the corporation in question; others don’t.
Be aware that the GM
[Not to mention the guy who built the gameworld... sorry to intrude,
loves it despite its warts; players in the campaign don’t have to be
huge fans, but those who hate the company or expect it to turn out to be
"evil" in the Global Guardians Universe likely won’t be happy here.
Building a Character for Hero
The ideal players of this
campaign are talented writers committed to telling cool, fun, and
exciting stories. Rich, detailed posts should be common, and players
will be able to enhance the campaign with their own enthusiasm and
imagination. If your posts tend to be very short or laden with typos and
grammatical errors, this is likely not the campaign for you.
Starting Points: 200
Maximum Total Points:
Maximum Points from
One Category of Disadvantages:
- All player characters are requires to purchase the 5 point Hero
- It is highly suggested that all player characters take Social
Limitation: Public Identity (15 Points) as a Disadvantage. In
any case, the Corporation will require knowledge of all team member's
- Player characters should be "clean-cut." No criminal records, drug
problems, etc. Most should be attractive. None should be immediately
frightening to children. They will have been hand-picked by the
company after having undergone rigorous psychological and physical
testing. The company will be careful to avoid hiring "bad apples" who
might hurt its reputation.
- Characters can come from anywhere in the world, but should speak
English. Most will likely be American, but that’s not a requirement.
- Ideally, characters should somehow reflect company themes,
stories, or attractions. The company isn’t looking to hire "Super
Mouse," but take as an example the character of Doctor Tomorrow, who
is thematically based on a section from the company’s theme parks. An
otherwise interesting character who doesn’t quite fit the company’s
theme might be asked to change his or her "hero name." Costumes will
likely be developed by company professionals.
- One of the character slots should be filled by a talented normal
who will assume the role of the new Doctor Tomorrow. Those interested
in that role should contact the GM directly; the character will
inherit the original Doctor Tomorrow’s high-tech costume and powerful
blaster gun. While the original Doctor Tomorrow was a brilliant
scientist, the new one does not necessarily have to be one, though he
or she should be technically competent. The equipment totals 205
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.