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Golden Age
Gamemaster: Glen Sprigg
The Global Guardians PBEM Universe
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Campaign Description: The Golden Age is a campaign set in the World War II era.  As the first true superheroes in the world, the characters will have the opportunity to set a standard for future generations to remember.

Importance of the Player Characters: Very Important. While there are other heroes in the world, the player characters are effectively central to everything in this campaign. They are considered the best and brightest of the Allied supers.  There will occasionally be crossovers with NPC heroes, and there will be opportunities for solo adventuring for those who wish to pursue it.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters.  Technology is at a level consistent with the time period.  Magic exists, but aliens are, as of the beginning of the campaign, unknown.

The Story So Far: In 1908, the world was forever altered by the Tunguska meteor strike, which awakened the metagene in human beings.  Until 1938, superhumans were still rare, with their existence known only to a few people.  But with world tensions rising to fever pitch, the first colorfully-costumed heroes began to make themselves known to the general public.  The player characters are among this first batch of heroes, just beginning their costumed careers.

The world is still in the throes of the Great Depression, although things have finally begun to turn around.  Now with war looming in Europe and tensions rising in the Pacific, the war is holding its breath wondering what will happen next.

Local Relations: The heroes are enigmas to the public, although some may have established working relationships with the local authorities at the campaign's start.

Morality: The Global Guardians is a four-color campaign, and for the most part the morality of the campaign will be four-color as well.  However, there will be some crossover between good and evil, and things will not always be black and white. On the other hand, it IS World War II, with Nazis and organized criminals and some pretty clear bad guys.

Realism: Realistic, but with a definite dash of romantic heroism.  In the spirit of the times, the world has both a positive belief in a brighter future and a pessimistic fear that no one will live to see that future.  The campaign will have more of an 'All-Star Squadron' feel to it, instead of a strict 'Golden Age' tone.  Four-color is the watchword, but some of the conventions of the era and genre will be ignored.

Outlook: Positive, inasmuch as it can be with World War II looming on the horizon.  With a varying cast of villains of all stripes, the heroes will have a lot of different challenges to deal with.

Seriousness: Serious, but not overly so.  Humor will have its place, but the bad guys ARE using heavy artillery. 

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios, and continuity will be enforced. Adventures will move linearly through time, bad guys will remember who you are and what you did to them, and the press will print your exploits for the world to see.

Building a Character for the Golden Age

The most important thing to remember when building a character for this campaign is this: you are the vanguard, the first superheroes the world has known.  You are the Justice Society, the Invaders, the Liberty Legion, the standard by which future heroes shall be judged.

The campaign is intended to provide the Guardians universe with a sense of historical background, as well as be a heck of a lot of fun.  Characters will be expected to comport themselves in accordance with the expectations of the time.  Gun-toting vigilantes need not apply except as NPC villains.

Players contemplating a character based on technology should keep in mind the huge gap in advances between the late 1930's-early 1940s and modern day.  Much of the technology we take for granted in 2003 simply did not exist.

Note that minorities and women will garner reactions far different than those of today.  No sexism or racism is intended, but the climate of the times will be portrayed as realistically as possible.

Character backgrounds should be submitted initially.  Based on those, I will select a team lineup and will ask for character sheets.

All Golden Age characters should follow these guidelines:

  • Starting Points: 150

  • Maximum Disadvantages: 100

  • Maximum Points From One Category of Disadvantage: 40
  • Maximum Active Points for Any One Power: 50
  • Special Restrictions:
    • Only one Hunted can be defined; other Hunteds may be selected, but the identity of the Hunted will come through game play. 
    • It is advised that the player make use of all 100 points of disadvantages.
    • All player characters should have either the 20 point Psychological Limitation "Code vs. Killing", or the 20 point Psychological Limit "Will Not Kill".  The 15 point Psychological Limit "Reluctant to Kill" is only acceptable if you can convince the GM that your character cannot possibly exist without it.
    • Loners are not recommended, since the campaign is going to be primarily team-oriented.
    • If the character submission is a conversion from the previous version of the Global Guardians, and the character has any accrued experience points, the character may retain those points.
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
Player Characters
The Mask of Justice
The Mask of Justice
Mister Invincible
Mister Invincible
Uncle Sam
Uncle Sam