Guardians of Atlantis is a
medium-powered superheroic campaign featuring the oceangoing heroes who
protect the ancient undersea city of Atlantis from those who threaten
it. The five members of the team are considered the greatest heroes of
Atlantis. The vast majority of the action will take place in the open
ocean, but action may occasionally occur within the domed city of
Atlantis, as well.
of the Player Characters:
Very Important. While Atlantis is a place of magic, the very atmosphere
of the city maintained by magic spells, few have what it takes to battle
the most dangerous threats to Atlantis, thus the player characters are
effectively central to everything in this campaign. There may
occasionally be crossovers with characters or NPCs from other campaigns.
The Global Guardians Universe is a four-color comic book world
full of larger than life characters. Technology is more advanced
than the real world, and magic is real. Aliens and creatures of
legend roam the earth… and the seas.
The Story So Far:
Atlantis has existed
beneath the waves for over 7 millennia. Originally populated by
humans at the time of the sinking, magic has effected great
change in the people over the course of thousands of years. Much
of the population is capable of breathing water and magically
created species can be found throughout the city and the
surrounding ocean, acting as servants and tools.
No one is sure
exactly how long the Guardians of Atlantis have been around,
As far as most citizens are concerned, the Guardians of Atlantis
have always protected the city and surrounding ocean from all
threats. The membership has gone through countless changes over
the course of a very long time, but they have been a constant in
Atlantis for centuries, if not millennia.
Be it protecting
Atlanteans outside the dome from dangerous sea life, fighting
evil forces bent on destroying or taking over the city, or
thwarting the designs of evil surface dwellers, the Guardians of
Atlantis stand ready to swim into battle.
The Guardians of Atlantis are well liked by the citizenry. Indeed, part
of the reason that the team’s base of operations, the Guardian Pyramid,
is located in the ocean outside the city is to discourage casual
visitors. Of course, there are those who think less of the heroes than
most, for varying reasons.
Guardians of Atlantis is a four-color campaign, and for the most part
the morality of the campaign will be four-color as well. However,
there will be some crossover between good and evil, and things will not
always be black and white. Characters may find themselves making
difficult decisions, but should always try to be good guys.
Depends on how much we need. Action sequences will be cinematic and
descriptive. Characters won’t die unless they show themselves to be too
stupid to live or are going out in a blaze of glory. How you roleplay
the character will do a great deal to determine the realism of the game,
so please put some soul into your characters.
In general, things will work out for the best, even if there are a few
bumps along the way. Most of the time, the characters’ efforts will be
rewarded. However, there’s always another threat looming from behind the
The game will focus on serious subjects and adventures. This does not
mean that there is no room for humor. Witty repartee, creative use of
powers, and the way you play should provide plenty of humor in the midst
of even the direst situation.
The game will be entirely serial. Player actions in one scenario will
have effects on later scenarios and continuity will be enforced.
Adventures will move linearly through time, bad guys will remember who
you are and what you did to them, and the town criers will regale the
public with tales of your adventures.
Building a Character for the
Guardians of Atlantis
The Guardians of
Atlantis are the greatest heroes of the undersea city, the ones called
upon for emergencies big and small. One day they might be called upon to
thwart an invasion by a renegade sorcerer and his army of fish-men, the
next day asked to save an outlying settlement from attack by giant
octopi, and the day after that called upon to stop some surface dwellers
from causing trouble in the sea nearby.
Most of the action will take
place at the bottom of the ocean, so keep that in mind when constructing
your character. Although it is most likely for members of the team to be
from Atlantis or its outlying underwater provinces, Atlantis has been
visited by explorers from the surface. It is permissible for a character
to originally be from the surface, but in such a case, they must have
become a permanent resident of Atlantis.
A maximum of one character from the surface will be allowed on the
team. It is also permissible for a character to be a member of the
Atlantean royal family, so long as they are not the King or Queen. A
maximum of one member of the royal family will be allowed on the team.
Character backgrounds should be submitted initially. Based on those,
I will select a team lineup and will ask for character sheets.
All Guardians of Atlantis characters should follow these guidelines:
Maximum Points From
One category of Disadvantage:
Maximum Active Points
For Any One Power: 60
- All characters must have an increased amount of Swimming
- It is advised that the player make use of all 150 points of
- All characters must be capable of surviving underwater for long
periods of time, either innately or through a Focus.
- All player characters must purchase the 4 point Atlanean Racial
Package, described on the Packages house rules page.
- All characters are required to purchase the 2 point Guardians of
Atlantis package, described on the Packages house rules page.
- All characters should have the 20 point Psychological Limitation
"Code vs. Killing", the 20 point Psychological Limitation "Will Not
Kill", or the 15 point Psychological Limitation "Reluctant To Kill"
- If the character submission is a conversion from the previous
version of the Global Guardians, and the character has any accrued
experience points, the character may retain those points
Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler,
and is their solely owned property. The Global Guardians PBEM Universe, and all of the campaigns therein, are works of
collaborative fiction. All the characters and events portrayed
here are either products of the authors' imagination or are used
fictitiously. Except where otherwise
specifically noted, the Global Guardians PBEM Universe, all Global
Guardians characters, and all stories included therein are Copyright
1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights
reserved under International Copyright Convention. Submitting
material (such as but not limited to character submissions, background
information, and artwork) for inclusion in the Global Guardians grants
Jack and Rebecca Butler the right to use that material as they wish,
in perpetuity, within the confines of the Global Guardians Universe.
The submitter does not give up the right to use the material in ways
unconnected to the Global Guardians Universe. This website was
designed by Jack Butler, and is maintained by Jack Butler. Unless
otherwise and specifically noted and with the exception of player
characters which are the creations of their respective players, all
material on this site is the creation of Jack and Rebecca Butler.
No material on this site may be posted or published elsewhere without
the express written permission of Jack and Rebecca Butler. Champions and the
Hero System are registered trademarks of and are copyrighted by Hero
Games, Inc. No challenge to any trademark or copyright is made
or implied by this site.