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Guardians of Atlantis
Gamemaster: Matthew Sicherman
The Global Guardians PBEM Universe
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Campaign Description: Guardians of Atlantis is a medium-powered superheroic campaign featuring the oceangoing heroes who protect the ancient undersea city of Atlantis from those who threaten it. The five members of the team are considered the greatest heroes of Atlantis. The vast majority of the action will take place in the open ocean, but action may occasionally occur within the domed city of Atlantis, as well.

Importance of the Player Characters: Very Important. While Atlantis is a place of magic, the very atmosphere of the city maintained by magic spells, few have what it takes to battle the most dangerous threats to Atlantis, thus the player characters are effectively central to everything in this campaign. There may occasionally be crossovers with characters or NPCs from other campaigns.

World Description: The Global Guardians Universe is a four-color comic book world full of larger than life characters. Technology is more advanced than the real world, and magic is real. Aliens and creatures of legend roam the earth… and the seas.

The Story So Far: Atlantis has existed beneath the waves for over 7 millennia. Originally populated by humans at the time of the sinking, magic has effected great change in the people over the course of thousands of years. Much of the population is capable of breathing water and magically created species can be found throughout the city and the surrounding ocean, acting as servants and tools.

No one is sure exactly how long the Guardians of Atlantis have been around,  As far as most citizens are concerned, the Guardians of Atlantis have always protected the city and surrounding ocean from all threats. The membership has gone through countless changes over the course of a very long time, but they have been a constant in Atlantis for centuries, if not millennia.

Be it protecting Atlanteans outside the dome from dangerous sea life, fighting evil forces bent on destroying or taking over the city, or thwarting the designs of evil surface dwellers, the Guardians of Atlantis stand ready to swim into battle.

Local Relations: The Guardians of Atlantis are well liked by the citizenry. Indeed, part of the reason that the team’s base of operations, the Guardian Pyramid, is located in the ocean outside the city is to discourage casual visitors. Of course, there are those who think less of the heroes than most, for varying reasons.

Morality: Guardians of Atlantis is a four-color campaign, and for the most part the morality of the campaign will be four-color as well.  However, there will be some crossover between good and evil, and things will not always be black and white. Characters may find themselves making difficult decisions, but should always try to be good guys.

Realism: Depends on how much we need. Action sequences will be cinematic and descriptive. Characters won’t die unless they show themselves to be too stupid to live or are going out in a blaze of glory. How you roleplay the character will do a great deal to determine the realism of the game, so please put some soul into your characters.

Outlook: In general, things will work out for the best, even if there are a few bumps along the way. Most of the time, the characters’ efforts will be rewarded. However, there’s always another threat looming from behind the next seamount…

Seriousness: The game will focus on serious subjects and adventures. This does not mean that there is no room for humor. Witty repartee, creative use of powers, and the way you play should provide plenty of humor in the midst of even the direst situation.

Continuity: The game will be entirely serial. Player actions in one scenario will have effects on later scenarios and continuity will be enforced. Adventures will move linearly through time, bad guys will remember who you are and what you did to them, and the town criers will regale the public with tales of your adventures.

Building a Character for the Guardians of Atlantis

The Guardians of Atlantis are the greatest heroes of the undersea city, the ones called upon for emergencies big and small. One day they might be called upon to thwart an invasion by a renegade sorcerer and his army of fish-men, the next day asked to save an outlying settlement from attack by giant octopi, and the day after that called upon to stop some surface dwellers from causing trouble in the sea nearby.

Most of the action will take place at the bottom of the ocean, so keep that in mind when constructing your character. Although it is most likely for members of the team to be from Atlantis or its outlying underwater provinces, Atlantis has been visited by explorers from the surface. It is permissible for a character to originally be from the surface, but in such a case, they must have become a permanent resident of Atlantis.

A maximum of one character from the surface will be allowed on the team. It is also permissible for a character to be a member of the Atlantean royal family, so long as they are not the King or Queen. A maximum of one member of the royal family will be allowed on the team.

Character backgrounds should be submitted initially. Based on those, I will select a team lineup and will ask for character sheets.

All Guardians of Atlantis characters should follow these guidelines:

Starting Points: 200
Maximum Disadvantages: 150
Maximum Points From One category of Disadvantage: 50
Maximum Active Points For Any One Power: 60
Special Restrictions:

  • All characters must have an increased amount of Swimming
  • It is advised that the player make use of all 150 points of Disadvantages.
  • All characters must be capable of surviving underwater for long periods of time, either innately or through a Focus.
  • All player characters must purchase the 4 point Atlanean Racial Package, described on the Packages house rules page.
  • All characters are required to purchase the 2 point Guardians of Atlantis package, described on the Packages house rules page.
  • All characters should have the 20 point Psychological Limitation "Code vs. Killing", the 20 point Psychological Limitation "Will Not Kill", or the 15 point Psychological Limitation "Reluctant To Kill"
  • If the character submission is a conversion from the previous version of the Global Guardians, and the character has any accrued experience points, the character may retain those points
The Global Guardians PBEM Universe is copyrighted to Jack and Rebecca Butler, and is their solely owned property.  The Global Guardians PBEM Universe, and all of the campaigns therein, are works of collaborative fiction.  All the characters and events portrayed here are either products of the authors' imagination or are used fictitiously.  Except where otherwise specifically noted, the Global Guardians PBEM Universe, all Global Guardians characters, and all stories included therein are Copyright 1999, 2000, 2001, and 2002 by Jack and Rebecca Butler with all rights reserved under International Copyright Convention.  Submitting material (such as but not limited to character submissions, background information, and artwork) for inclusion in the Global Guardians grants Jack and Rebecca Butler the right to use that material as they wish, in perpetuity, within the confines of the Global Guardians Universe. The submitter does not give up the right to use the material in ways unconnected to the Global Guardians Universe.  This website was designed by Jack Butler, and is maintained by Jack Butler. Unless otherwise and specifically noted and with the exception of player characters which are the creations of their respective players, all material on this site is the creation of Jack and Rebecca Butler.  No material on this site may be posted or published elsewhere without the express written permission of Jack and Rebecca Butler.  Champions and the Hero System are registered trademarks of and are copyrighted by Hero Games, Inc.  No challenge to any trademark or copyright is made or implied by this site.
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