A Play-By-Email Campaign Set In The
Post-Apocalyptic World of
The
setting for our game is in the far, far future, but to fully understand the nature of this
setting you must know about the future's past...
In 2050 the United Nations
becomes the world-wide government it always pretended it was. Under their
guidance and strict regulation, whole nations begin changing their industrial systems to
be less environmentally hazardous, and in some cases environmentally beneficial. A single,
world-wide currency is instituted, and many ailing economies are forgiven their
international debts. All military weaponry is turned over to the U.N. to be
destroyed save for ten percent. This remainder is earmarked for use by the
internation UN Police Force, to insure peace and to protect the world from terrorism and
violent uprising.
At the same time, the exploration of space is promoted to the point that by the year 2096,
the mapping and geological surveyal of our solar system is complete. Mining of
Jupiter's moons is begun. Plans for permanent lunar and Martian installations are on
the board, with the latter being a starting point for major mining operations. Advanced
robotics and laser science arise their current infancy.
By 2236 the wealth and technology of Earth has increased sevenfold. Robot butlers
have become a fad among the rich and famous. The Moon and Mars colonies are flourishing.
Hover vehicles are in wide use, and true flying cars are being developed. The first
interstellar space vessel launches from orbit around Neptune, headed for Alpha Centauri.
This Golden Age is not to last, however.
Between the years 2239 and 2244, several unexplained disasters in space cause political
and economic tension to be felt literally across the solar system. Society and technology
continues to progress, but the member nations of the UN begin to be suspicious of their
neighbors for the first time in centuries, and nationalistic patriotism becomes prevalent.
All this comes to a head when an incredible source of new metal is discovered on
Mars and the Colonial Government moves to monopolize it by declairing themselves a free
nation, separate from UN rule. This sparked the first inter-planetary war.
By 2284, Mars was able to force the UN to accept its conditions of peace. A treaty
is signed and trade begins between the two powers. However, the U.N. has begun to
slowly crumble. In 2306 the U.N. is disbanded after a nasty battle in the Middle
East in which several nations were involved. Over the years of war with Mars, many new
weapons were created and built... and smuggled, sold, or stolen only to be mass-produced
and introduced back into society.
On the morning of August 15, 2315 (a day which would come to be called the "Day of
Terrors"), the heavens were filled with a violent shifting glow of colors. The sky
pulsated for hours and people all around the globe trembled in fear. It is not clear who
fired the first shot (indeed some say it was not fired from any country on Earth, but was
rather sent from Mars), but it is known that Washington D.C. and all of the territory for
miles around was the first to be destroyed.
The end came quickly after
that. Several contengiency measures were automatically carried out by any number of
nations and powers. Panic ensued and the sky was filled with weapons and rays of mass
destruction. The power that was unleashed was unlike anything man had ever beheld.
Mountains fell and seas were burned dry. Coastlines were swallowed by the oceans and
forests were consumed by volcanoes. By the end of the day only 1 in every 10,000 people
across the planet had survived. A full third of the surviving population were dead within
the following year.
Whole coastal regions (literally all of Florida, for example) were completely wiped out.
Every country's capital and every major city were the first to be entirely eliminated. It
was the populace of the country-side, mostly, and those with the very best bomb shelters
that were left to deal with Hell on Earth.
The world was then given a second chance. The mixture of biochemical agents and radiation
had a profound affect on those that could survive it. Instead of simply sickening
and dying, they adapted. Within their minds and bodies they untapped and developed
great powers. Those that were strong enough to resist even these changes were made much
stronger by them, as well....
And Thus, Our Story
Begins...
This website was
designed and created by Jack Butler.
Please contact him with any questions or comments. Gamma World is wholly
owned by TSR, Inc, a subsidiary of Wizards of the
Coast. No challenge to any copyright or trademark is intended.
Unless otherwise noted, all material presented on this website is the creation of Troy Spencer, and may not be reproduced
without his express permission.