1. The reduction in spell damage for PvP won't be going away. Any spell that damages an NPC is devastating to a PC, and spells have to be effective against both. If this makes it hard to kill someone, that's the point.
2. No one will ever get experience for killing a PC.
3. No changes will be made that make the PvE (Player versus Environment) aspect of the game easier.
4. There will be other things as we discuss this stuff that just won't be feasible. An example of this would be a suggestion I saw where someone said that melee players should be able to mark specific items as NODROP. When I see suggestions like that I'll let you know so that you can be freed up to debate some of the feasible issues.
Thanks,
-Gordon
Opening up additional bind-points to melee types on the PvP servers wouldn’t happen. The PvE implications are too great. People would then start playing on PvP just for the ability to bind anywhere rather than for the PvP aspect of the game.
The goal here is to leave the PvE aspect of the game untouched, or nearly untouched, with the added ability of PvP.
-Gordon