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hey so maybe this stuff aint so secret but i found it on another website so i thought it might be cool to have here..shhh dont say it i know im a genius...lol

¾ TIME

A way to keep the band continuously out of step.

ASSISTANT DRUM MAJOR

Takes over for drum major when not available.(like that time the drum major's leg ACCIDENTLY broke)

ATTENTION

Standing still while sticking out your butt. Can only talk in whispers so that no captains or other leaders hear you.

AUXILIARY

See color-guard.

BAND CAMP*

A time of gathering between most band geeks (including color guard) for six days during August where they learn how to hunt raccoons and sneak out of cabins in search of real food (such as the Pepsi machine, which brings together the biggest collection of 1's and quarters you've ever seen!)

BAND

GEEK Someone who is very enthusiastic and involved in band. Willing to give up all free time.

BAND JACKET

1. Status symbol.

2. Proclamation of true geekdom.

BAND PARENTS

The only parents that a band geek sees between August and December. The only reason the band is held together.

BAND PARTY

A gathering of Band Geeks where they can wear their Band Jackets, play cards and capture-the-flag, and complain about the latest rehearsal and upcoming competitions.

BATHROOM OF DOOM

An object designed to really get to know the people (and their characteristic smells) in the back of the bus.

BRASS

Metallic looking and sounding devices designed to over-blow and blast.

BUS

1. A good way to get to know someone (nudge, nudge, wink, wink, if you know what I mean), however the most painful way in the world to watch a movie. Also known for the Bathroom of Doom.

2. The only way to see a pigeon at 65 MPH.

CADENCE

A way of making the crowd forget the parade march the band just played that impresses people. Good time for band section visuals.

COLLAR

Something thy hair shalt never toucheth.

COLOR-GUARD

People who swing flags and toss rifles to distract the audience's attention away from the band. Makes the band seem better. Get extra credit if they hit (accidentally, of course) a band member, yet denied if they hit a field judge.

COMPETITION

A general gathering of band geeks to show that each ones band is better than the others.

CONCERT†

Extremely dangerous form of torture for both students and audience. Fatal if used in duration exceeding one hour.

CONDUCTING

The Drum Major's method of amusing the band to points of laughter at times.

CONDUCTOR

The person in the front who waves his arms and dances wildly to the music. Constantly marks time during halts.

DEATH MARCH

The direct result of a Christmas parade being marched slowly to a fast song.

DIRECTOR

The person who claims to be in charge when everything is going well and claims denial when things go wrong.

DOT BOOK

A small notebook to be kept in pocket that has complex drawings and strange numbers that people say are their spots for each picture. Designed to keep people from learning music.

DOUBLE REED

A good way to make a band member's face look like they just ate a lemon.

DRILL

Pages that show what a form is supposed to look like. Should be burned at year's end.

DRUM CORPS

Very similar to marching band, except for a few differences:

1)They are good.

2)No woodwinds.

Coincidence?

DRUM-TAP

A snare beat loud enough for the judges to hear, and quiet enough so band doesn't hear.

DRUM-LINE

The people hitting the drums (or each other) with sticks in time with each other, but either a half beat earlier or later than the band and one beat from the pit.

DRUM MAJOR

The perfect excuse for a senior to pick on the freshman.

DRUM

Round hollow devices with covering on the top and sometimes the bottom. Loud.

EARLY

To never be. Reasoning: To be early is to be on time, while to be on time is to be late, but to be late is to never be. Following this through, early is to never be.

FIELD

100 yards in length, this is a wide expanse of mud on which bands perform. Contained within the area of this expanse are frequent sprinklers with occasional patches of grass.

FOOD

"Fuel" for band geeks. Is an attacker of performance uniforms, but can still be eaten (in secrecy) in this state of being.

FOOTBALL TEAM

The main reason the band can't always use the marching field.

FORMER BAND GEEK

The name given to a person who was in band, quit, and now returns (usually with food) to rehearsals to watch just for fun.

FRESHMEN

Designed to make up half the size of the band.(usually found following a senior)

FULL UNIFORM

A form of torture consisting of Urkel pants, a heavy wool jacket, a choking ugly hat (with that strikingly beautiful yet flammable plume), and circulation-stopping suspenders.

FUND-RAISERS

Opportunities provided throughout the year for the adult staff to yell at band members while making a few extra bucks on the side. Results of these are used to double standard teacher's salary.

GEEKDOM

The state of a band member who is willing to give up all free time during season.

GEEKISM

Something that is related to marching band which spontaneously happens (such as walking with friends down the hall in step or whistling warm-ups or scales without thinking about it).

HALT

A time when everyone is theoretically stopped.(rarily happens)

INSTRUCTOR

Person who tells you when you're screwing up.

INSTRUMENT†

A device used for torture.

MALLET

painful way a drummer says "hi".

MARCHING SHOES

Ugly, comfy, relatively inexpensive footwear.

MARK-TIME

A time when people only move their feet (without changing location) to some tempo, usually "to the beat of a different drum."

MEMORIZATION

An action that is supposed to take place in conjunction with sets and music between band camp and the commencement of the regular year, but does not generally happen, except for the captain, until 'shups are issued or the year is completed.

MOUTHPIECE

A critical piece to a brass instrument which is meant to be dropped or thrown onto grass, loud stages, and/or sometimes mud if not forgotten. Droppage of this device often results in 'shups. Also an attractant of lawn mowers.

MOVIES

The other way to keep busy on the bus

MUSIC

1. Papers which contain little black lines and dots with strange symbols that somehow show what the music is to sound like.

2. The succession of these notes that, in theory, should sound good. Unfortunately, we're not all in Theory - we're in Marching Band.

NOTES

1. Little round dots on lines that show the approximate pitch that the instrument player tries to hit.

2. The language of music, similar to "BASIC," "Pascal," or "C" for computers.

ON TIME

To never be. See reasoning for early.

PEP BAND

An ensemble that goes to football and basketball games with the sole purpose of embarrassing themselves. Slouching, sitting around, and eating is aloud. Sombreros are expected.

PEP BAND UNIFORM

orange shirt, khaki pants, and a death wish.

PERCUSSION

The group of instruments hit by sticks or mallets that keeps some beat or other.

PIT

Percussion instruments that have pitches (like a piano) that play either half a beat earlier or later than the band, opposite of the drum line.

PLUME

most dangerous part of the full uniform because of it's flammability: Takes 2 seconds to burn properly.

POMP AND CIRCUMSTANCE

A painful form of obligation by every band geek during three of their four years in high school. An extremely useful and effective form of torture for underclassmen.

PRACTICE†

The constant repetition of a sequence of notes in an unsuccessful attempt to become skilled. Usually drives family members either away from home or insane.

RAIN

Nature's way of telling the band to go inside and practice music.

REED

1. A piece of wood that makes a great excuse for not playing well (particularly for brass instruments) if broken or brand new. Usage's: "Sorry, new reed," or "I broke my reed."

2. A device used to efficiently cut one's finger.

3. Emily or Laura.

REHEARSAL†

Time used by band geeks to forget anything learned during practice.

ROLL-STEP

Method in which a geek should walk if his shoes are round on the bottom. Not bouncing.

SECTION LEADER

Leader of a section who tries to keep their section out of complete chaos in order to make themselves look good.

SENIOR

A source of constant guilt trips.

SQUEAK

The only sign that the woodwind reeds give that they are actually playing.

STRETCH OUT

A term geeks frequently misunderstand as "time to talk".

TRAVEL UNIFORM

Consists of a orange shirt, khaki pants, white shoes, and a pile of potato chips and other junk in your lap. This torturous device (although it is unanimously agreed upon that this is better than the full uniform) is inflicted during bus travel.

VISUAL

A way of keeping marching band members busy during a show.

Extra credit received if used against an on-field judge.

WATER BREAK

An excuse for doing headstands on the field or playing

hacky-sack.

WOODWINDS

1. A true sign that God has a sense of humor.

2. A biological mistake.

thanks to THE OFFICIAL BAND DICTIONARY