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A Division of Two Hour Wargames
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Six Gun Sound: Blaze of Glory!
"WANTED DEAD OR ALIVE!"
The choice is up to you!
Six men slowly ride into town. Sure, they’re coming in by “ones” and “twos” but something ain’t right. You watch as
four of them hitch their horses up along Main Street. Yeah, they’re far apart from each other but too close for
coincidence. Two tall lean men in “dusters” walk into the bank and you can’t help but thinking that they’re wearing
the wrong clothes for the Santa Fe summer. Just when you decide to head back to the office to get your scatter-gun,
Mrs. Diggs runs from the bank screaming and looking directly at you. “Sheriff! They’re robbing the bank!” This is what
you signed up for, what you swore with an oath to uphold.
This is the world of “Six Gun Sound: Blaze of Glory”.
Two years ago we put our necks out on the line and said that
All Things Zombie wasn’t just another zombie game
but that it was “THE“ zombie game. Well one Origins Award for Best Miniatures Game of 2005 and a ton of sales proved
it. Well our necks are out there again! Six Gun Sound is THE cowboy game. Why? Because Six Gun Sound puts you into
the Wild West of 1875 to 1885. Why did we pick that ten year period? Well it covers the Lincoln County War, the
unpleasantness in Tombstone. The Demise of the James/Younger Gang, the gold fever in the Black Hills that led to the
Great Sioux War of 76 as well as the founding of Deadwood, lots of Apache trouble, the Nez Perce, the flight of the
Cheyenne from Indian Territory...and a bunch of other stuff.
We’re talking Billy the Kid, Pat Garrett, Wyatt Earp, Doc Holiday, Custer’s Last Stand, Geronimo, and Wild Bill Hickok
to name a few. This is the time period that made the Wild West wild and burned it into the hearts and minds of every
kid growing up. Except in Six Gun Sound we dig deeper into it to let you “live” the time period. How so?
You choose what you want to be. Marshal, Outlaw, Ranger, there’s up to six different professions. So different that
each one has a unique Encounter system that allows you fight the battles that these Gunfighters, Cowboys, and others
would fight. What’s the “Encounter” system? It’s what tells you who, what, and when you’re going to meet when it’s
fighting time. Now add this to the “Campaign” system and you’re not just gaming the Wild West, you’re living it!
With the “Campaign” system you can travel all across the US and into Canada or Old Mexico if you like. We’re talking
about 22 different areas that you can travel through. Each one is rated by how “civilized” it is…or not. For example,
so when you go through Indian Territory expect to find…you guessed it, Indians. All the work of dreaming up your next
bank robbery, gunfight, cattle drive and many other encounters are already done. We’ve done all the work, we’ve built
and populated your world, and all you have to do is enjoy and play the game!
Read a Review of Six Gun Sound on Board Game Geek.
Printed | : US $24 |
PDF | : US $20 |
Ordering Information
Ordering is done via Paypal. Note that Paypal does accept credit cards too, it is NOT necessary
to sign up for a Paypal account if you don't already have one! We can also arrange
Snail Mail payment if you prefer not to use online methods.
Delivery
PDFs are send by hand, not by an impersonal automated server. They will typically be sent within 12 hours of you submitting your order.
If you have not heard anything about your order after 24 hours, Contact Us and we'll sort it out as quickly as possible.
Please make sure you have plenty of room free in your email inbox, in most cases where the PDF has not been recieved within 24 hours, it's due to the
file bouncing because the recipients inbox is full.
All Printed orders also receive a copy of the PDF. The printed copy is dispatched on the next working day after your order is received.
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