Site hosted by Angelfire.com: Build your free website today!

 

Amarthian Combat

I developed this a long time ago; i'll tpying from memory so bear with me on this.

 

1.The Basics: Style 1 - Amarth on a wim of revivial

Rolling dice is simple type: [case sensitive]

roll #d# - to get a random roll

ROLL2[orhigher]d[number of sides on dice] - to se what each each lands on, plus the total

---

roll 1d10 +or- a number adds or suptracts from the total

 

2. Amror classes [EVERYONE outside of non ackledged groups is considered to have cloth armor unless they're group has made IC and OOC agreements to these rules; or the individual furson has]

Visiting furres with no military rank gain armor class of +2 only; cloth armor --wepaon short sword or mace - no shield

Guards gain armor of +3; leather armor --weapon mace, spear, or single hand axe - kite shield

Officers gain armor of +5; chain armor -- single hand axe, short sword, or long sword - kite shield

Generals and Knights gain armor of +8; normal plate mail armor -- any weapon [except gaint axe]- any shield

Guild Leaders gain armor of +12; gothic armor -- any weapon [also only ones to use elven champion sword]- any shield

 

3. Weapon Bonuses [these are the only weapons aloud by this rule set, until i add more; damge base 10

Short Sword: +2

Mace: +4

Spear: +4

Single hand Axe: +5

Long Sword: +6

Flail: +7

War Axe: +9

Bastard Sword: +9

Gaint Axe: +10

Elven Champion Sword: +12

 

4. Using this Info

Say your fighting a guard [armor of +3], and your weilding a short sword[+2 attack].

you would:

roll 1d10 -3[their armor bonus] +2[your weapons attack] example

roll 1d10 -3 +2 - - - - - the resulting number would be the damage done.

 

5. Char life amounts

Visitors: 150

Gaurds: 165

Officers: 180

Generals/Knights: 195

Leaders: 210

*please note this is a fair well balanced system and may not be as good as it was.

 

6. Using Magic, I've put it here to allow you to have an undestering of the others areas first.

Magic works much like the weapons only with Res. factors, these Res, Factors work with the armor to lessen blows.

 

7. Using in Offical Fights,

If two furres wish to use This system in offical fights to limit time of fights, the furres are recommended to use turn base, fairly equal levels, and Leader fighting a Visitor would be nearly no fight at all. Also its recommended you do RP fight attacks then roll for damage to make combat more interresting

 

Style 2

Chance Balance

This type of combat is much simpler once learned and praticed a few times. With this you simple roll to see if you hit, no armor factor, no weapon factor. Just a scale with 1 begin contacted

Leaps roll 1d4

Grounds swings & kicks roll 1d2

Pollarm roll 1d3

 

Next type coming soon.