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Type II - Legal Altered Contamination/Mercenary Deck

Swamp x 18
Skull of Ramos x 3
Contamination x 4
Ticking Gnomes x 4
Rampart Crawler x 4
Mishappen Fiend x 4
Snuff Out x 4
Rathi Intimidator x 2
Strongarm Thug x 4
Unearth x 4
Thran Foundry x 2
Cateran Summons x 4
Wall of Junk x 3

Pros:
Roundabout Thugs allow you a sure way to keep Contamination in play
Foundry lets get back anything you've lost
No creatures over a 3 mana cost
Unearth creatures
Strong beatdown ( I've won countless times without getting a contamination in play)
Intimidator/Cateran Summons allow you to narrow down your deck and help your chances of drawing Contamination or whatever you need
Snuff Out annoying creatures

SideBoard
Kill Switch 3 ( can't let anyone get by with any artifact mana )
Massacre 3 ( anti white and gets those nasty untargetables )
Fog of Gnats 4 ( extra cheap creatures with regenerate, just in case )
Defense Grid 2 ( anti-blue especially, pesky counters )
Planar Void 3 ( If you wind up playing a black deck, good addition )

- Wizard ~ The Rabid Wombat