The fears of the early Filipinos were many. Demons and
spirits and gods populated world so much that there is very little in his/her
life that
is not influenced by otherworld beings. This is not to say, however,
that he/she did not exercise free will. The concept of destiny or karma
was a late introduction by Hindu missionaries later in the history of Philippine civilization. Morality among the peoples were expressed by
the numerous stories from which various spiritual guardians and demonic avengers exacted divine justice. And it is living in a world such as
this that made Filipinos interact harmoniously with one another.
As
a result, one can fill volumes of books made from accounts of various
individuals from earlier centuries up to now, recalling encounters
with these preternatural creatures. The major demons of the Philippine imagination are presented here, collected from across the archipelago.
They are classified according to their primary traits. The particular tribes which claim knowledge of the creatures are enclosed in parenthesis
following their names. The following listing is authored by the father of Philippine demonology, Maximo D. Ramos, from his book,
A Survey of Philippine Lower Gods.
* Physical Description - tall huge black
men
* Domicile - large trees: santol, balete,
mangrove, etc.
* Activities - walks towards humans;
wanders alone at night; seen standing
still and alone; orders fishermen not to
fish; abroad in the dark from
8:00 pm to 4:00 am
* Intellectual and Spiritual Endowments -
knocks down large trees to stop
men; sits in tree smoking large pipe or
cigar; when offended, punishes
folk, steals clothes and firewood
* Animal Instincts - seen practically
naked
* Magical Character - size varies with
tree or building it inhabits
* Physical Description - huge fat woman
* Domicile - hole in a post it lived in
when post was still a tree
* Activities - bestrides sleeping person
and suffocates him, causes
bangungot or nightmares
* Intellectual and Spiritual Endowments -
lives inside house of humans
* Animal Instincts - forbids folk to sleep
near its domicile
* Magical Character - is driven away by
biting one's thumb or wriggling
one's big toe in a nightmare
3. KAPRE (Tagalog, etc.)
* Physical Description - huge black man,
legs large as acacia trunks,
eyes big as plates
* Domicile - balete and other large trees
* Activities - wanders alone or sits in
tree
* Intellectual and Spiritual Endowments -
smokes a huge cigar while
seated in a tree
* Animal Instincts - makes a birdlike
chirp; roars
* Magical Character - can change size and
shape; fired at, turns into
a banana trunk
4. MANTAHUNGAL (Tagbanua)
* Physical Description - cowlike in body
and voice but hornless; shaggy
coat of hair; monstrous mouth with two
pairs of huge tusklike
incisors
* Domicile - forest on a high mountain
* Animal Instincts - capable of ripping a
person to pieces with tusks
5. PUGOT, NUMPUTUL (Iloko, etc.)
* Physical Description - black gigantic
man; headless man, dog, hog,
chicken, etc.; self-beheading
* Domicile - dark places, deserted
buildings; the underworld; large trees,
especially acacia, santol, duhat, etc.
* Activities - travels from one tree to
another in various shapes;
terrifying but not especially harmful;
carries off wayfarers; neck-stump
bubbles with blood
* Intellectual and Spiritual Endowments -
dances and eats as it walks
along
* Animal Instincts - voracious, devours
snakes, centipedes, crunches them
in mouth
* Magical Character - assumes various
shapes and sizes at a rapid pace;
vanishes and reappears at will; in
animal-shape, is fiery-eyed,
mouth emitting flames; causes insanity
6. TIKBALANG (Tagalog), TULUNG, TUWUNG,
BINANGUNAN (Negrito)
* Physical Description - horselike man
with long legs, clawed feet, long
hair; tall and hideous; large mouth,
teeth and testicles
* Domicile - balete; beside a hot spring;
nipa grove; Sterculia foetida,
or pitcher plant
* Activities - brings down sickness, death
and other misfortunes; knees
reach above its head when it sits; leads
travelers astray
* Intellectual and Spiritual Endowments -
kidnaps and murders women; lets
people pass if they say "By your
leave"; jails victim in little hut in
bamboo grove; takes rosaries from Christians
* Animal Instincts - calls out:
"Tik-tik"; leaps and prances to dislodge rider
* Magical Character - inflicts fever on
human victim; disappears in dusty
cloud and falling stones; able to assume
any form and size it wishes;
bewilders, blinds and crazes people;
yields magic jewel when forced to
do so by resolution and expert
horsemanship
1. BACONAUA (Hiligaynon)
* Physical Description - basically big
fish; from resembles that of a
shark; mouth the size of a lake; red
tongue; bewhiskered; large ash-gray
wings, strong in flight; gills and small
wires at sides
* Domicile - in depths of sea
* Activities - causes eclipses by
swallowing moon and sun
* Animal Instincts - induced to release
its prey by being intimidated by
noises from earth
2. BAWA (Hiligaynon)
* Physical Description - very large bird
* Domicile - large cave located
"above the sky"
* Activities - flies out and swallows moon
when food is scarce
* Intellectual and Spiritual Endowments -
is placated by music and
promises of food by men
3. BUWAYA (Tagalog, etc.)
* Physical Description - saurian; mottled
skin; has coffinlike saddle
on its back
* Domicile - cave under deep water
* Activities - puts victim in saddle on
its back and takes him to its
cave
* Intellectual and Spiritual Endowments -
venerated by various ancient
Filipino groups; is offered food by boatmen; prayed to, called
"grandfather" by folk
4. MAMELEU (Hiligaynon)
* Physical Description - large snake; body
and head size of those of
carabao; two white horns; thirty fathoms
long; eyes torchilike, fire
jets in them; long teeth; large
resistant scales
* Domicile - secluded depths of ocean
* Activities - ejects green spittle when
hungry
* Animal Instincts - makes series of
bellowing sounds
5. MARCUPO/MACUPO (Hiligaynon)
* Physical Description - large snake;
prominent red crest; long tongue
with thornlike hairs; sharp tusks;
forked tail
* Domicile - mountain top
* Intellectual and Spiritual Endowments -
sings sonorously on quiet
days
* Magical Character - exhales very
virulent poison
6. MIKONAWA (Bagobo)
* Physical Description - large bird;
island-size; steel beak and
talons; eyes mirrors; feathers sharp as
swords
* Domicile - outside the eastern sky
* Activities - waits for moon and tries to
sieze her as she emerges from
her hole in the eastern horizon
* Intellectual and Spiritual Endowments -
after engorging moon, peeps down
to see what people on earth are making
noise for, opens mouth to
hear sound better
* Animal Instinct - lies in wait while
animals waiting for prey; monstrous
appetite; is startled by noise from
earth and opens mouth
1. CALANGET (Ifugao), CARANGET (Gaddang),
CARANGO (Ibanag)
* Physical Description - diminutive
* Domicile - in the ground; in a mound;
woods and fields
* Activities - makes whizzling sound when
responding to shaman's call
* Intellectual and Spiritual Endowments -
regarded as the "true owner
of the land"
* Magical Character - inflicts harm on
persons who dig up its mound
2. LAKAY (Iloko), MATANDA (Tagalog), NUNO
(Tagalog, Hiligaynon),
SAGAY (Surigao), DUENDE (Spanish)
* Physical Description - gray little old
man; one-eyed, big-nosed, with
only one nostril
* Domicile - house under tree on familiar
hillside; house contains
rows of jars; earth mound; termite hill;
inside gold mine
* Activities - imposes secrecy about its
friendship with a man; disfigures
face of child it kidnaps
* Intellectual and Spiritual Endowments -
plays parlor games with girl
it kidnaps; comes home with groceries
and asks man's help; kidnaps
children of people who treat it shabbily
in town; abuses girl it kidnaps;
eats rice, tubers, meat and chicken
offered to it; gives gold and jewels
to friends
* Animal Instincts - becomes very angry
when stepped on; takes children's
fresh blood in exchange for gold; steals
children at night
* Magical Character - generally invisible;
causes wry mouth, blindness,
death; abhors salt and spices; gifts
turn to cinders and dung; gold gift
must be quickly spent or it vanishes; no
known way to counteract dwarf
3. LAMPONG (Ilongot)
* Physical Description - one-eyed white
deer when first seen, becomes
two feet tall later; wears tall, black,
two-peaked cap; bright-eyed;
long-bearded
* Domicile - forest
* Intellectual and Spiritual Endowments -
shepherds wild beasts and
risks its life to save them; beckons to
man who has shot it
* Magical Character - shot at five times
without success; when hit, it
turns into a dwarf
4. LAMAN LUPA (Tagalog), OMAYAN (Bagobo),
TAWONG-LUPA (Mindoro, Marinduque)
* Physical Description - invisible little
people
* Domicile - earth; fields; hills
* Intellectual and Spiritual Endowments -
owns the land and it may be
used by persons only under certain
conditions; lives in communities;
follows human trails out of hills;
receives offerings before and
after planting and harvest; partakes of
proficiency gifts from humans
* Animal Instincts - accepts offering of
red rooster's blood sprinkled
on rice plants
* Magical Character - generally invisible;
destroys crops unless
propitiated; abhors salt and spices
1. AGHOY (Waray)
* Physical Description - fair-haired,
handsome, male or female resembling
20-year-old person; barefoot, dressed
like a villager
* Domicile - forests and distant farms;
grove near village
* Activities - comes to village after
dark; reverses relative positions
of people in bed; whistles to mortal
friends
* Intellectual and Spiritual Endowments -
friendly to humans visiting
them, eating their food; knocks at door;
gives friends medicinal herbs,
roots and oils
* Animal Instincts - refuses to sleep with
humans
* Magical Character - seen and heard only
by its friends; guides people to
locate lost articles; dire consequences
follow acceptance of gifts from
it
2. ANNANI (Ibanag)
* Intellectual and Spiritual Endowments -
eats human food; propitiated
with pig, rice cakes, coconut milk,
sugar, basi (rice wine), cigar,
betel chew
* Animal Instincts - eats uncooked head of
carabao
3. ENCANTO, ENCANTADA (Agusan, Masbate, Waray)
* Physical Description - blond,
good-looking, taller than ordinary humans;
has high-bridge nose and no philtrum
* Domicile - large trees, especially
balete, where it has "belongings"
* Intellectual and Spiritual Endowments -
makes known its presence by
exuding fragrance
* Magical Character - ettractive when
luring mortals, grows ugly when back
in its realm
4. KIBAAN (Iloko)
* Physical Description - fair-skinned;
mouth gleams with gold teeth; heels
point forward and toes behind; long hair
reaches feet; small as two-year
old child
* Domicile - bangar tree; bushes and small
trees frequented by fireflies
at night
* Activities - is kept off yard of a
mortal by frustration
* Intellectual and Spiritual Endowments -
keeps ground under tree-home
well swept; has kitchen in tree from
which spicy odor emanates after
sunset; sings in small groups on vines
in groves; strums tiny guitars;
steals yams from fire; is fooled by
stones roasted in place of tubers
* Magical Character - gives mortal friends
a magic pot, purse, hat, net
chain, goat, whip and/or drum
5. MAHOMANAY (Bagobo)
* Physical Description - fair-skinned
* Domicile - mountain trees
* Intellectual and Spiritual Endowments -
guardians of animals; wholly
beneficient spirit; accepts offering of
betel chew and leglets placed
at the base of tree-home
6. MAGTITIMA (Bukidnon)
* Physical Description - invisible being
* Domicile - balete tree woods
* Intellectual and Spiritual Endowments -
gives offering of white chicken;
gives mortals permission to cut wood
* Magical Character - gives people
sickness when it is displeased
7. MANGMANGKIT
(Iloko)
* Physical Description - spirit
* Domicile - trees, forest
* Intellectual and Spiritual Endowments -
tree-house must not be cut
without its permission
8. PALASEKAN (Ilongot)
* Physical Description - invisible
* Domicile - trees
* Activities - whistles to convey its
message to people; stays close to
human homes in the evening and early in
the morning
* Intellectual and Spiritual Endowments -
offended when tree-home is
felled; plays music box; appeased by
wine in cups placed on benches;
shrewd bargainer
* Magical Character - knows intimate
secrets of humans; can foretell
events; guides mortals' daily lives;
warns people against danger
9. TAHAMALING (Bagobo)
* Physical Description - female with red
complexion
* Domicile - balete
* Intellectual and Spiritual Endowments -
the keeper of animals;
half-beneficient
* Animal Instincts - half-maleficient
10.
"Spirits of the trees/woods"
* Physical Description - invisible
* Domicile - shrubs and trees, big and
small bamboo clump
* Intellectual and Spiritual Endowments -
must be warned in advance before
forest is cleared; give magic pots,
purses, drums and whips; follow
human trails; give fish to kindly woman,
deny it to cross one
1. ASWANG - ghoulish aspects (Many
ethnolinguistic groups)
* Physical Description - has human shape
* Domicile - human dwelling
* Activities - listens for sounds of death
at 6 pm and leaves for his
operations at 8 pm.
* Intellectual and Spiritual Endowments -
plans nocturnal itenerary;
takes food home to feed family
* Animal Instincts - man-eating corpse
thief; eats liver of chicken and
guts of old persons
* Magical Character - is able to hear sounds
of death from great distance
by special devices; is able to change
corpse into pig carcass
2. BALBAL (Tigbanua)
* Physical Description - human shape with
curved nails and long tongue
* Domicile - Muslim country
* Activities - sails through air like
flying squirrel; tears up thatch
with nails and reaches down for prey
with its tongue
* Animal Instincts - "licks up"
corpse with long tongue
* Magical Character - replaces corpse with
banana stalk that resembles
deceased
3. BUSO (Bagobo)
* Physical Description - a shadow
* Domicile - big branches of trees in
graveyards
* Activities - makes plenty of noise in
cemetery at night, sitting in
groups with other buso while their
children play around them
* Animal Instincts - digs up corpse the
night after burial and eats
everything but bones
* Magical Character - can be seen at night
if certain ritual is followed
and if one can bear the terror involved;
pulls at chip off coffin
4. CALAG (Hiligaynon)
* Animal Instincts - scared off by noise
* Magical Character - bursts corpse's
belly open by touching coffin
5. EBWA (Tingguian)
* Physical Description - "evil
spirit"
* Animal Instincts - is kept at a distance
from corpse for nine days
and nights by a constant fire
6. SEGBEN (Waray)
* Physical Description - resembles
hornless goat with big, wide ears
that clap like hands; has glowing eyes
perked-up ears; body has
pungent nauseating odor; white, bleats
and looks like goat
* Activities - appears only at night; eats
squash blossoms
* Intellectual and Spiritual Endowments -
feeds in human backyards
* Animal Instincts - lingers near corpse
of dying person like carrion
bird or beast
* Magical Character - hasten people's
death by biting them or their
shadow; invisible by day; vanishes at
great speed
7. WIRWIR (Apayao)
* Activities - goes "everywhere
looking for the dead"
* Animal Instincts - lives on corpses it
exhumes from graves; tireless
hunter
8. Certain unnamed "evil spirits"
(Various ethnolinguistic groups)
* Physical Description - invisible
* Domicile - large trees near cemeteries
* Magical Character - steals corpse by
replacing it with banana trunk;
scared of by sobosob
1. BUNGISNGIS (Tagalog)
* Physical Description - human shape;
large teeth always showing; upper
lip covers face when it is thrown back;
one-eyed, two long tusks
projecting from sides of mouth
* Domicile - forest
* Activities - lifts carabao and throws it
knee deep into ground
* Intellectual and Spiritual Endowments -
demands meat from carabao;
easily outwitted, quickly panics
* Animal Instincts - acute hearing; seizes
meat from carabao
2. BURINGCANTADA (Bikol)
* Domicile - big house with apartment,
dining room, ceiling
* Intellectual and Spiritual Endowments -
house is decorated with leaves
and flowers; dines at home with friends; is bluffed by rope, axe-headed
and rumble of drum int othinking they
are hair, tooth, chest-thump of
human enemy
3. GAWIGAWEN (Tingguian)
* Physical Description - six-headed human;
spear and head-axe size of
half the sky
* Intellectual and Spiritual Endowments -
has man's war implements
4. GISURAB/GUISURAB (Isneg), GUISORAB (Apayao)
* Physical Description - huge, human shape
* Domicile - cave or hill; house in forest
or near town
* Activities - when man-eating, kills and
eats all men in village
* Intellectual and Spiritual Endowments -
at times, neighborly to humans;
inhabits house with ladder to it; has
clearing and granaries to store
food in; has fire at home to give
fishermen who come for it; speaks
Isneg, like natives; engages humans in
diving contest; owns cooking
pot; says he smells a man; has an axe;
easily tricked by humans in
diving contest and in division of spoils
* Animal Instincts - at times, man-eating;
carries both deer and man he
grabs to cave and eats both; keen scent;
often goes about naked
* Magical Character - hits own leg and
beheads self when children wishes
he does so
5. IKUGAN (Manobo)
* Physical Description - huge, fierce man
with tail; skin covered with
soft hair, hands and feet, large, long
tail
* Domicile - forest trees
* Activities - monkey-like behavior
* Intellectual and Spiritual Endowments -
lies in wait for human foes
* Animal Instincts - hangs by tail
6. Various unnamed giants (Bikol, Maranao,
Pampango, Subanon, etc.)
* Physical Endowments - multi-headed;
taller than house; pointed teeth
and sharp nails
* Domicile - deserted house; top of
mountain; large house with steps and
windows; green house on fertile plain at
bottom of abyss; underwater realm
* Activities - uses tree trunk as spear
shaft
* Intellectual and Spiritual Endowments -
deficient in mentality; has
light
in his house; fishes in brook; house full of captive men; has
shield and spear at home; knows how to tie
monkey; smears wax on
himself; easily bluffed and outwitted by
humans and even by monkeys
* Animal Instincts - goes about naked;
pulls at his own testicles;
announces he smells a man
1. CATAO
*For a complete list, you may buy and refer to the book,
A Survey of Philippine Lower Gods by Maximo D. Ramos
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