Site hosted by Angelfire.com: Build your free website today!

The Techmarine O.C.C.

The Techmarine O.C.C.

Requirments: IQ of 16,ME of 15; Must be a space marine!

Bonuses: +3 vs hf when dealing with machines, +1 attack plus normal marine bonuses

O.C.C. skills:

Native+2 more Languages+Literacy(98%)

Math Basic and Advanced(+30%)

Radio basic(+25%)

Electrical Engineer(+30%)

Robot Electronics(+15%)

Mechanical Engineer(+25%)

Weapons Engineer(+30%)

Robot Mechanics(+15%)

Armorer(+30%)

Demolitions And Disposal(+15%)

Military Fortification(+25%)

NBC Warfare(+10%)

Recognize Weapon Quality(+15%)

Trap/Mine Construction(+10%)

Pilot 2 of choice

Read Sensory Equipment(+15%)

Weapon Systems(+5%)

Chemistry(+15%)

Chemistry:Analytical(+5%)

Computer Operation(+15%)

Computer Programming(+10%)

wp Auto Pistol

Wp Axe

Wp Automatic Rifle

HTH Expert (no other choice)

other skills: pick 5, and 1 at levels 3,6,9,12,and 15

Communications:any (+15%)

Domestic:any

Electrical:any(+15%)

Espionage:any

Mechanical:any(+20%)

Medical:First Aid or Paramedic only(+15%)

Military:any(+15%)

Physical:any

Pilot:any

Pilot related:any

Rogue:Computer Hacking only(+5%)

Science:any

Technical:any(+10%)

WPs:any

Wilderness:any

Secondary Skills: pick 2, And 1 at levels 4,8,and 12.

Equipment: Power Armor, Power Axe, Bolt Pistol and 6clips. 3d6 Frag Grenades 1d4 Krak Grenades, 2d6 Plasma Grenades, Servo Arm(adds a plus 5 to skills needing it has a Robotic Ps of 35, and has a Laser Scalpel,) 30% of Tech marines are partial conversion borgs, use japan for upgrades still wears space marine armor.

techmarine and every thing else 40k are copyright Games Workshop Ltd. so please Don't sue!

Email: ouch10@hotmail.com