The Techmarine O.C.C.
Requirments: IQ of 16,ME of 15; Must be a space marine!
Bonuses: +3 vs hf when dealing with machines, +1 attack plus normal marine bonuses
O.C.C. skills:
Native+2 more Languages+Literacy(98%)
Math Basic and Advanced(+30%)
Radio basic(+25%)
Electrical Engineer(+30%)
Robot Electronics(+15%)
Mechanical Engineer(+25%)
Weapons Engineer(+30%)
Robot Mechanics(+15%)
Armorer(+30%)
Demolitions And Disposal(+15%)
Military Fortification(+25%)
NBC Warfare(+10%)
Recognize Weapon Quality(+15%)
Trap/Mine Construction(+10%)
Pilot 2 of choice
Read Sensory Equipment(+15%)
Weapon Systems(+5%)
Chemistry(+15%)
Chemistry:Analytical(+5%)
Computer Operation(+15%)
Computer Programming(+10%)
wp Auto Pistol
Wp Axe
Wp Automatic Rifle
HTH Expert (no other choice)
other skills: pick 5, and 1 at levels 3,6,9,12,and 15
Communications:any (+15%)
Domestic:any
Electrical:any(+15%)
Espionage:any
Mechanical:any(+20%)
Medical:First Aid or Paramedic only(+15%)
Military:any(+15%)
Physical:any
Pilot:any
Pilot related:any
Rogue:Computer Hacking only(+5%)
Science:any
Technical:any(+10%)
WPs:any
Wilderness:any
Secondary Skills: pick 2, And 1 at levels 4,8,and 12.
Equipment: Power Armor, Power Axe, Bolt Pistol and 6clips. 3d6 Frag Grenades 1d4 Krak Grenades, 2d6 Plasma Grenades, Servo Arm(adds a plus 5 to skills needing it has a Robotic Ps of 35, and has a Laser Scalpel,) 30% of Tech marines are partial conversion borgs, use japan for upgrades still wears space marine armor.
techmarine and every thing else 40k are copyright Games Workshop Ltd. so please Don't sue!