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40k weapons for rifts

MELEE WEAPONS:

Chainsword;

damage: 3d6md+str if supernatural

charges: the battery last for 2months of constant use,Wp: sword

Power Axe;

Damage: 4d6md one-handed, 5d6 two-handed

Charges: last for about a year,wp:axe

Powerfist;

Damage: 1d6x10 but at a -2 to strike (even with wp blunt)

Charges:indefinte,Wp:blunt

Power Sword;

Damage: 4d6md

charges:lasts for about 6 months,Wp:Sword

ChainAxe;

Damage: 6d6md

Charges:the charge lasts for about 3 months,Wp Axe


PISTOLS

Autopistol;

Damage:3d6md SA rules,Ammo:30 caseless rounds per clip

range: 600ft,wp: automatic pistol (duh!)

Bolt Pistol;

damage: 4d6 md single shot only,Ammo:16 rounds per clip

range:1000ft,wp:Autopistol

Hand Flamer;

Damage: 4d6md+3d6md per melee round for 1d4 meleerounds,Ammo: 8 shots per clip,

Range:30ft,wp: E pistol

Laspistol;

Damage: 2d6md SA rules, Ammo:40 shots, regens 2 shots an hour in the sun

range:600ft,wp: E pistol

Plasma Pistol;

Damage: 7d6md SA rules, ammo:6 rounds, recharges fully every 2 minutes

Range:600ft,wp E pistol


RIFLES

Bolt Rifle;

Damage: 4d6 SARules,Ammo: 40 rounds per clip

range:1200ft,Wp: Auto rifle

Flamer;

Damage:5d6md+4d6mdper melee round for 1d6 melees,:Ammo 16 shots

Range:60ft,Wp: E rifle

Lasrifle;

Damage:3d6md Sarules,Ammo:100 shots, regens 2 every 30 minutes in the sun

Range:1200ft,wp: e rifle

Meltagun;

Damage: 1d6x10+10(!)single shot only,Ammo: 6 shots

Range100ft,wp:Heavy Energy Weapons

Plasmarifle;

Damage:1d6x10 Sa rules,Ammo: 16 shots recharges fully after 6minutes

Range:1200ftWp: e rifle

Needle Sniper rifle;

Damage:6d6md if mdc is less than 80 there is a 60% chances of the needle hitting flesh doing 8d6 Sd, single shot only :Ammo 8 per clip, Range: 3000ft, +3 to strike, wp: bolt action rifle


GRENADES

Frag:4d6 md to a 20ft radius

Krak:6d6md to a 5 ft area

Meltabomb:2d6x10md to target it's attached to

Plasma:1d6x10 to 15ft radius for 2 melees


ARMOR

Chaos Armor;fully eviromental, all the sensor bonuses of power armor

mdc=200

Mesh Armor:not enviromental, Mdc=50mdc

Space Marine Power Armor: Fully enviromental, all the sensor bonuses of robot armor + the spectra eye from warlords of russia!(if you don't have it, it gives 'borgs the power see the invisable) Mdc=200

heavy and eldar weapons to come!

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