Tzeentch Spirit Warriors R.C.C
Alignment:evil only
R.C.C. bonuses: +6 save vs magic and psionics,(saves as a master)
+1 attack per melee at lvl 5, does not eat at all(no body) cannot wear armor (has armor fused to his spirit)
Stats
IQ. 3d6
ME. 4d6
MA. 2d6
PS. 3d6+8(supernatural)
PP. 3d6
PE. N/A
PB. Physical:N/A Aura: 4d6+6
Spd. 3d6
MDC.= 3d6x10+5 perlvl
PPE 3d4x10
ISP 1d6x10+1 perlvl
psionics:minor but saves as a master
magic: can never learn magic
R.C.C. skills
2 languges of choice(+native)+20%
literacy in native and the 2 languges you chose+10%
lore magic +30%
lore psionics +20%
lore demons and monsters+20%
lore d-bees+10%
wp e rifle
wp sword
HTH Martial Arts (no choice)
Other Skills: pick 8 from the following lists
Communications: none
Domestic: none
Electrical:none
Espionage:any +10%
Mechanical:none
Medical First aid or paramedic only +10%
military:any
physical any but stat bonuses do not apply except the extra attack from boxing
pilot:any except power armor and jet packs
pilot related:any
rogue:any
Science:basic and advanced math only +10%
technical: any +20%
W.P.s:any
wilderness: any
secondary skills:pick 3 secondary skills and 1 at levels 3,6,9,and 12
Equipment:Bolt Rifle, Bolt pistol, Hand weapon from list, 2d6 frag grenades,
1d6 plasma(from list,not rifts book),and a spell book with 2d10 spells inscribed in it,
the spells are from one spell type pick, necromancy,biomancy,or regular, your gm picks them(ha ha!)