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Tzeentch Spirit Warriors

Tzeentch Spirit Warriors R.C.C

Alignment:evil only

R.C.C. bonuses: +6 save vs magic and psionics,(saves as a master)

+1 attack per melee at lvl 5, does not eat at all(no body) cannot wear armor (has armor fused to his spirit)

Stats

IQ. 3d6

ME. 4d6

MA. 2d6

PS. 3d6+8(supernatural)

PP. 3d6

PE. N/A

PB. Physical:N/A Aura: 4d6+6

Spd. 3d6

MDC.= 3d6x10+5 perlvl

PPE 3d4x10

ISP 1d6x10+1 perlvl

psionics:minor but saves as a master

magic: can never learn magic

R.C.C. skills

2 languges of choice(+native)+20%

literacy in native and the 2 languges you chose+10%

lore magic +30%

lore psionics +20%

lore demons and monsters+20%

lore d-bees+10%

wp e rifle

wp sword

HTH Martial Arts (no choice)

Other Skills: pick 8 from the following lists

Communications: none

Domestic: none

Electrical:none

Espionage:any +10%

Mechanical:none

Medical First aid or paramedic only +10%

military:any

physical any but stat bonuses do not apply except the extra attack from boxing

pilot:any except power armor and jet packs

pilot related:any

rogue:any

Science:basic and advanced math only +10%

technical: any +20%

W.P.s:any

wilderness: any

secondary skills:pick 3 secondary skills and 1 at levels 3,6,9,and 12

Equipment:Bolt Rifle, Bolt pistol, Hand weapon from list, 2d6 frag grenades,

1d6 plasma(from list,not rifts book),and a spell book with 2d10 spells inscribed in it,

the spells are from one spell type pick, necromancy,biomancy,or regular, your gm picks them(ha ha!)

Email: ouch10@hotmail.com