3D Artist: Animation & Modeling |
Objective
To work my way up to a 3D animator/3D artist for a progressive post shop or game company where I have the opportunity to translate my 3D talents and develop a permanent career as an animator/3D artist. |
Software in order of proficiency

3D
- 3D Studio Max proficient in polygon modeling, UV texturing/lighting, Rigging and animation with Character
Studio and bones. Spent last year working on games books/tuts (4-6 years experience, currently teaching at ITT)
- Lightwave animation, texture/lighting and rendering, modeling, particles, IK and rigging, Next Limit
Realflow/Realwave, Sasquatch, BESM, Painter 3D (4-6 years exp.)
- Maya animation, texturing/lighting and rendering, modeling nurbs and polys (3-4 years exp., Classes at CCCCD)
- Softimage and XSI, nurbs modeling, animation, texturing/lighting, character
rigging, expressions and rendering (see Other Activities Mesmer*)
- CAD, Infini-D, Animation Master, PolyTrans, Strata, and Brice
2D
- Photoshopand Illustrator (‘master’), After Effects, Premiere, DeBabelizer, Avid, and experience with
numerous other pieces of software used in 2D graphics, animation and compositing, some Combustion
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Other Skills

- Previous experience working with programmers on video games
- 3D expressions coding, Director and HTML development, some Basic and Turbo Pascal programming
- Dos, Macintosh. All Windows, Dubner GF, Chyron and some Unix systems
- Trained as fine artist and hobbies include painting, life drawing, drafting, airbrushing, watercolor, and sculpture
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Education
Master of Fine Arts , University of North Texas – Denton TX – May 2000
Major: Communication Design – Minor Computer Art emphasis in 3D CGI SFX - GPA 3.7
Bachelor of Arts, Missouri Southern State College - Joplin MO - May 1995
Major: Graphic Communications (Graphic Arts) - GPA 3.65
Collin County Community College , Spring Creek Campus, Maya 3D Modeling, Anim I and II, Char. Anim., Game Devel. |
Work History
- May 04-Present - Full Time Instructor - ITT Technical Institute – Richardson Texas
Teach 3D Studio Max, After Effects, Photoshop, Illustrator
- May 04-Present - Started Doc’s Image Shop for full time freelance: Projects for Dallas Burn, Dallas Cowboys,
Dallas Mavericks, Discovery Channel, and Claymation Video
- April 99-Nov 03 - Operator/Senior Artist – Primedia Digital Video – Carrolton TX
Created 3D animation and motion graphics for clients like Gravity Games, Hot Rod Television, and In Fisherman
- Jan 03-Oct 03 - Freelance Graphic Designer NBC Arthouse (KXAS), Ft. Worth Texas
- 98-99 - Designer/Video Assistant – Center for Distributed Learning, University of North Texas (UNT) – Denton,TX
- 97-98 - Art Director/Production Artist on Video Game PC Builder – UNT Teaching Assistant Computers in Art – UNT
- 96 August - 97 August - Graphic Designer - Art Center at UNT
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Other Activities
- Art Director and Main Artist for PC Builder Game at UNT got in DSVC student show
- Club membership: International Game Developers Association, A Bunch of Short Guys, Dallas motion graphics society
- Student Games conference 2004, After Effects Creative Explosion Tour with Trish and Chris Meyer 2003
- Mesmer* Animation Labs in Seattle for XSI 201 Transition Animator class
- 2001, 2002, 2003 Telly Award Finalist
- Art awards in undergrad including District Addy winner and National publication award
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