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show reel

Resume Highlights:

Objective

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Software in order of proficiency

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Resume
        

Charlie Johnson

doc@docsimageshop.com - portfolio and samples at www.docsimageshop.com

3D Artist: Animation & Modeling

Objective

To work my way up to a 3D animator/3D artist for a progressive post shop or game company where I have the opportunity to translate my 3D talents and develop a permanent career as an animator/3D artist.

Software in order of proficiency

3D

  • 3D Studio Max proficient in polygon modeling, UV texturing/lighting, Rigging and animation with Character

Studio and bones. Spent last year working on games books/tuts (4-6 years experience, currently teaching at ITT)

  • Lightwave animation, texture/lighting and rendering, modeling, particles, IK and rigging, Next Limit

Realflow/Realwave, Sasquatch, BESM, Painter 3D (4-6 years exp.)

  • Maya animation, texturing/lighting and rendering, modeling nurbs and polys (3-4 years exp., Classes at CCCCD)
  • Softimage and XSI, nurbs modeling, animation, texturing/lighting, character

rigging, expressions and rendering (see Other Activities Mesmer*)

  • CAD, Infini-D, Animation Master, PolyTrans, Strata, and Brice

2D

  • Photoshopand Illustrator (‘master’), After Effects, Premiere, DeBabelizer, Avid, and experience with

numerous other pieces of software used in 2D graphics, animation and compositing, some Combustion

 

Other Skills

  • Previous experience working with programmers on video games
  • 3D expressions coding, Director and HTML development, some Basic and Turbo Pascal programming
  • Dos, Macintosh. All Windows, Dubner GF, Chyron and some Unix systems
  • Trained as fine artist and hobbies include painting, life drawing, drafting, airbrushing, watercolor, and sculpture

 

Education

 

Master of Fine Arts , University of North Texas – Denton TX – May 2000
Major: Communication Design – Minor Computer Art emphasis in 3D CGI SFX - GPA 3.7
Bachelor of Arts, Missouri Southern State College - Joplin MO - May 1995

Major: Graphic Communications (Graphic Arts) - GPA 3.65

Collin County Community College , Spring Creek Campus, Maya 3D Modeling, Anim I and II, Char. Anim., Game Devel.

Work History

  • May 04-Present - Full Time Instructor - ITT Technical Institute – Richardson Texas

Teach 3D Studio Max, After Effects, Photoshop, Illustrator

  • May 04-Present - Started Doc’s Image Shop for full time freelance: Projects for Dallas Burn, Dallas Cowboys,

Dallas Mavericks, Discovery Channel, and Claymation Video

  • April 99-Nov 03 - Operator/Senior Artist – Primedia Digital Video – Carrolton TX

Created 3D animation and motion graphics for clients like Gravity Games, Hot Rod Television, and In Fisherman

  • Jan 03-Oct 03 - Freelance Graphic Designer NBC Arthouse (KXAS), Ft. Worth Texas
  • 98-99 - Designer/Video Assistant – Center for Distributed Learning, University of North Texas (UNT) – Denton,TX
  • 97-98 - Art Director/Production Artist on Video Game PC Builder – UNT Teaching Assistant Computers in Art – UNT
  • 96 August - 97 August - Graphic Designer - Art Center at UNT

Other Activities

  • Art Director and Main Artist for PC Builder Game at UNT got in DSVC student show
  • Club membership: International Game Developers Association, A Bunch of Short Guys, Dallas motion graphics society
  • Student Games conference 2004, After Effects Creative Explosion Tour with Trish and Chris Meyer 2003
  • Mesmer* Animation Labs in Seattle for XSI 201 Transition Animator class
  • 2001, 2002, 2003 Telly Award Finalist
  • Art awards in undergrad including District Addy winner and National publication award