Hints and Help for MSX Games
Hints for the hints:
Many Spectrum convertions have an annoying code check to prevent someone that has not finished the first part of a game to play the sequels. Some of those codes are also here.
After The War - Part I![]() |
After The War - Part II![]() |
Arkanoid (1986 Taito), a more elaborated version of the
classical game "Breakout". This game has two different secret
combinations. The first gives you a lot of lives: in the title screen, hold
the <Up Arrow> and the <Down Arrow>, press four (4)
times the <Kana> key (called <Code> or <LGRAPH> in
non-japanese machines), then press <Space> and wait till the game
starts. The second combination takes you to the last stage: in the title
screen, hold the <Left Arrow> and the <Right Arrow>,
press four times the <Kana> key, then press
<Space>.
Arkos - Part I![]() |
Arkos - Part II![]() |
Arkos - Part III![]() |
Army Moves - Part I![]() |
Army Moves - Part II![]() |
Crusader (19xx Compile), a plataform game. You can select the starting stage, holding, in the title screen, the <Select> key and pressing <Insert> to advance or <Delete> to return. Press <Space> to confirm the choice.
F-1 Spirit - The Way to Formula 1 (1987 Konami). This game has
five special key-words (enter them in the password screen):
Freddy Hardest - Part I![]() |
Freddy Hardest - Part II![]() |
Game Over - Part I![]() |
Game Over - Part II![]() |
ゴファー の 野望 ー Episode II ("Go-fa- no Yabou, Episode
II", 1988 Konami), shoot'em up, the sequel to "Gradius 2" and
"Salamander". This game has some secret passwords (press <F1>
key and type them):
The Goonies (1986 Konami), plataform game. When you finish a
stage, a password is given. Pressing <Control> and <K> keys on the
title screen will allow you to enter a password and jump to the respective
stage:
Gradius (1986 Konami), the shoot'em up game that revived the MSX
soul in the middle of the 1980's. It has lots of secret passwords and four
secret stages. Most passwords can be used only once until you clear all
stages. Generally, only one weapon password may be used in the same stage.
These are the general passwords:
These passwords do the same as "HYPER", but can be used even if that has already been used. They can only be used in the correct normal stage:
The secret stages are far more difficult to go through than the normal stages. I recommend the use of the double cannon, instead of the laser beam. These are for the secret stage passwords (put your ship in the indicated locations to enter the secret stages):
KINUYO: the entrance is in a stone cave near the end of stage 2.
HISAE: the entrance is between two "moai" heads in the
middle of stage 3.Stage 1![]() |
Stage 4 - First Cave![]() |
Stage 4 - Second Cave![]() |
YOHKO: the entrance is under the top arm of the stage boss. Hint:
enter before the boss completely scrolls in, because it is very difficult
to avoid its shots to reach the secret entrance.
Guardic (1986 Compile), a shoot'em up in a huge maze. The goal
is to defeat the boss ships (there are two in the maze, whose rooms disappear
after the battle, making the third and last boss' room show up). You can buy
power-ups to your Guardic to clear the enemies from a room (the credits
are yellow balls that appear in some rooms). There are two secret screens in
this game, both activated by the sequence of arrows <Left>,
<Right>, <Left>, <Right>, <Left>,
<Right>:
火 の 鳥 ― 鳳凰編 (Hinotori - Houoo Hen, 1987 Konami, Kadokawa
Shoten and Tezuka Productions). The function keys activate special
commands (to exit, press <Space>):
In the password input screen, you can enter these secret passwords (they can be used only once):
Description of the items:
Jack Chan, The Protector (?), a fighting game. You can advance one stage pressing <1>, <T> and <O> at the same time.
仔猫の大冒険 ー チビちゃんがいく (Koneko no Daibouken -
Tchibitchan ga iku ["kitten's great adventure - Tchibitchan is
going"], also known as "Cat Adventure", 1986 Casio), a
plataform game, "Super Mario" clone. Your character can become
invulnerable (except for abyss falls) if you hold <Up Arrow>,
<Left Arrow>, <Right Arrow>, <Select> and
<Space> keys, until the game starts.
魔城伝説 (Majou Densetsu - Knightmare ["legend of the
supernatural castle"], 1986 Konami), an action/shoot'em up game. It has
a lot of secrets, like hidden magical boxes on the ground and secret
passages that allow the main character, Popolon, to move through the screen
edges. The game can become really hard at some stages. To help you, there
are three special key combinations available, which cannot be used at the
same time (you may choose only one):
The following is a brief description of some items you may find in the game:
Navy Moves - Part I![]() |
Navy Moves - Part II![]() |
Phantis - Part I![]() |
Phantis - Part II![]() |
Salamander (1987 Konami), as already explained, needs the
Gradius 2 game cartridge active at cartridge slot 2 to show the true
ending.
Scion (?), a shoot'em up with multiplane scenario. Press
on the title screen, at the same time, <1>, <5> and <0> keys
to start with 80 lives.
Sol Negro - Part I![]() |
Sol Negro - Part II![]() |
賢者乃石 - The Stone of Wisdom (Kendjya no Ishi ["stone of
the wise man"], 1986 Casio), a labyrinth game. Your character can become
invulnerable if you hold <Control>, <Y> and <Select> keys on
the "Casio" title screen. Press <Space> and wait until the
game starts. The objetive of the game is to collect pieces of a tapestry.
Hitting the walls with your sword will reveal hidden passages. Collect the
crystal balls, which are used to purchase the pieces of the tapestry in a
special room without enemies (just step on the piece you want and press
<Space> - I'm not sure about this).
Titanic - Part I![]() |
Titanic - Part II![]() |
Twinbee (1986 Konami), a classical shoot'em up. To help
the player, there is a bell inside each cloud. When you shoot at a cloud, the
bell pops out. Shooting at a bell will make it shift its colours, giving you
different things if you can catch them:
You will start the game with the options and the shield if you hold the <Z> key and press <Tab> to start. This combination only works for one player mode (it automatically selects the mode). In two players mode, if Twinbee (cyan craft) and Winbee (red craft) have the same speed, they can join "hand-to-hand" and fire a super blast. Still in two players mode, if one craft is hit by the other from behind, it will fire four multidirectional shots. Two good players can have a lot of fun from this one.
TZR Grandprix Rider (1986 Japan ASCII), motorcycle race game. On
the track screen, press <Esc> and the corresponding password to select
the stage:
Warroid (1984/1985 Yellowhorn, released by Japan ASCII Co.), a
robot battle game. You can select the initial stage: enter in the
configuration screen, pressing the <Escape> key. Hold <Select> and
<Backspace> keys and press <Insert> to advance stages or
<Delete> to return stages.
闇 の 竜王 ー ハデス の 紋章 (Yami no Ryuuou - Hadesu no
Monshyou ["Dragon King of Darkness - Hades Figures], also known as
"Leon"), a "Majou Densetsu - Knightmare" clone, except
that the scenario doesn't scroll automatically, it requires you to
"push" it along. To make your character invulnerable, in the title
screen keep <Tab> and <Caps Lock> keys pressed, then press
<Space> or trigger to start the game.
Yie Ar Kung-Fu II - イーガー 皇帝 の 逆襲 (Yie-Gah Koutei no
Gyakushyuu = Counterattack of Emperor Yie-Gah, 1985 Konami), a classical
fighting game. You can start with 94 lives if, on the title screen, you type
the following sequence of keys:
E S S C C C F F F F. The
game will automatically start for one player.
夢大陸 アドベンチャー (Yume Tairiku
Adobentchya ["adventure in the dream continent"], also named
"Penguin Adventure", 1986 Konami), one of the best games ever
made, has many secrets, all explained in a specially
dedicated Page.
Zanac![]() |
Zanac Second Release![]() |
If you shoot enough at a totem (a statue very hard to destroy, found on the
ground), it will release a mega bomb (some can release more than
one), an item that will destroy almost everything on the screen, if you
touch it. After a while, if you don't use a mega bomb, it generally
disappears, but there are some, released ever by the same totems, which
don't disappear, they turn to black and become hyperjump points,
taking you to some other point in the game, forth or back, so be careful
when using one. The totems that release the special mega bombs differ from
the common ones (image to the left) for they are "smiling"
(* image to the right). Making hyperjumps is a better way to go to the final
stage, because the time left to destroy the last boss of the "normal
space" is very limited.(*) Marked hints was given me by Ricardo Bittencourt and then "fine tuned".
Page last modified on 2002-May-13 Monday.
Page under construction.