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3D Dragon Head

Step 7

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The actual texture map I used was 900 pixels across, generally the bigger the image map the better, although you must take into account the amount of memory they will take during render time.  As you can see I also created an image map for the fins.
Other images were used also.  One for the eyes, notice the veins, the long horns have a bumps and diffuse map to make them appear ridged, and the nose horn has a diffuse texture on to create a sort of dirty bone effect.
The background image was taken from the Inside Lightwave tutorial CD.