Step 6 |
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| Now it's
time to texture. To create the scales for the head I needed a template
of the head to work with. This is easy if you are using Windows simply
hit the Print Scrn button when you have the view you want in the modeller,
this will copy the screen to memory. Then switch to your preferred
paint program and paste the clipboard into a new image. Voila, one ready made head template. To off I usually adjust the brightness and contrast of the image until I have a black and white image of the wire mesh. Next I will use photoshop to add a new layer and begin to paint in the details for my image map. The main map I need for the scales is a bump map so I created a greyscale image with all the scales in place as shown below. This can take quite a long time but the end results are worth it. I had initially tried various procedural textures for the scales, but none of them worked as well as an image map. I also created a colour map and a diffuse map from the same base image. |
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