Now, you should have finished the lamp_on sprite by following the steps for the lamp_off sprite. Did you save it? When you have both sprites saved it is time to open up T-Mog again!
You have a lamp on and a lamp off. You can switch between them by clicking on them.
The birdhouse sits on a grid. You can think of the square it is setting on as the table top in the game. You need to position the birdhouse into the center of the "table" grid square.
The top slider bar shows 4 rotations.
The bottom zoom bar shows the 3 different zooms.
In order to center our birdhouse in every zoom and rotation we must change the x and y offsets. Simply click up or down on the scroll bar until the birdhouse is in the center of the grid.
This time when we Export our birdhouse we will choose ONE Zoom and ALL Channels
We will need to open our birdhouse files. Notice we now have an A and a Z sprite in each folder. Open the A sprite in each folder.
Do the same steps on both sprites and SAVE before importing them back into T-Mog.
Scroll down to Function Flags and change our birdhouse from being catagorized as a lighting object into a decorative object.