Playing with numbers- Energy, Velocity, Weight and Momentum.
The lighter something is, the easier it is to accelerate it to a high speed. By shaving a few grains off a bullet's weight, muzzle velocity can be increased, and this gives a big increase in muzzle energy, since
Energy = ½ x Mass x Velocity2
or Energy (ftlbs) = [(Velocity (fps))2 x Weight (grains)] ÷ 450,240
This looks good on paper but it is not how much kinetic energy a bullet has but how it puts it to use that is important.
Also, it is not how much energy the bullet has at the muzzle but how much it has at the target that is important. The same property that lets a light bullet be accelerated more readily (low inertia) also means that it can be more easily slowed by the air it is passing through. Most handgun fights take place at less than 6 metres, and light high velocity rounds are intended to give the best performance within this range. However, shots at longer ranges are by no means exceptional, and at these ranges lightweights often lack sufficient target effect.
A heavy bullet may have less energy at the muzzle, but will have a greater proportion of this energy retained by the time that it reaches the target.
This can be visualized by imagining a graph of energy plotted against distance. The lighter bullet will have a zero point much higher on the axis than the heavier one. However, the line plotted for the lighter bullet will have a steeper downward gradient than for the heavier one.
Muzzle energy can be deceptive, and is not really a good indicator of incapacitation capability. For example, a .38 Spl +P 115gr bullet at 1,250fps has 399 ftlbs of energy, while a 158gr at 890fps has only 278 ftlbs. Penetration of gelatin for both rounds is effectively the same (14.8-15.4"), and in actual shootings the 158gr has proven a more consistent manstopper. An interesting thing about these two rounds is they also have very similar momentum. Momentum is calculated by Velocity x Mass, which in bullet terms translates as
Momentum (ftlbs/sec) = Weight (grains) ÷ 7000 x Velocity (fps)
You seldom see momentum mentioned in the Gun press, and when it is it is often misunderstood. As this page on