MBT-LAW will be carried if facing enemy armour while a MBIL would be used when infantry, MG nests and light vehicles are the most likely target. In other situations a RPG-type close support weapon might be used. If the Team is issued a Spike ATGW the Anti-armour specialist would carry and operate the CLU.
If the Team chooses to operate as two trios then adding a machine gunner to the anti-armour pair gives two sub-units of potent capabilities. Alternately the two grenadiers can be used as point men while the machine guns and anti-armour weapons hang back to provide support.
Rifle-grenades and M72-type LAWs or Armbrust can be carried by all personnel.
Update : A potential option is that heavier weapons such as GPMGs, commando mortars and ATGWs are not organic to specific teams but become resources to be allocated to teams depending on intended mission and terrain. A proportion of the platoon would be trained as mortarmen or anti-armour specialists. Most of the platoon would have basic familiarity in using the GPMG while a proportion would be trained to a more advanced level.
A six-man team that operates as pairs constitutes only three things for a team leader to control – two pairs of soldiers and his partner.
A combat platoon has a HQ Team, four Tactical Teams, and a Fire Support Team.
The HQ Team includes the Platoon Commander, RTO, Medic, Platoon Sniper with 338 rifle and JUS/Observer
There are four Tactical Teams. One Tactical Team in the platoon may be allocated a GPMG in place of one of its LMGs. This will probably be a lightweight weapon such as the LWMG
In the case of a serious armour threat one Tactical Team of each Platoon will be issued with one Spike-LR CLU (4000m INDIRECT capability) and 4 missiles per platoon (2). The training requirement to operate Spike is set at 6 men per platoon, so about 15%. This saves a lot of training costs and training time.
The Fire Support Team is commanded by the Platoon Sgt and has one 7.62mm GPMG/LWMG and one 60mm Platoon mortar. This Team may operate as a single unit or the different weapon crews allocated to Tactical Teams or positions as the Platoon commander sees fit.
The Infantry Company has four Combat Platoons and a Company Support Platoon. Infantry Companies can be patched to customize their capabilities to suit the intended mission.
Infantry Company Support Platoon.
The Company Support Platoon can act as a floating reserve and has the flexibility to produce task organised groups on an "as needed" basis.
Dedicated to the long suffering P.B.I.
Many thanks to Ralph Zumbro and William Owen for the useful input.
(1) Interesting is that many modern H-Bar Assault rifles are actually of similar weight to the Thompson and its contemporaries. Modern LMGs/SAWs are often used as Room-brooms as well as in the more traditional LMG role.
Heavy Barreled versions of the M16 are in use by Canada, Brazil, El Salvador, the Dutch Marine Corps and the US DEA, among others. Heavy Barreled versions of other rifles are also in common use, notably the Russian RPK and British L86 LSW. The application for this sort of weapon that I propose here is not to replace the Squad Automatic Weapon but to increase the fire power of an infantry pair. A pair of Soldiers with HBAR and M203 will work well together. Enemies immobilized by HBAR fire can be attacked with grenades, or M203 fire used to drive foes from cover to create targets for the HBAR. The USMC M27 is about the same length as a standard carbine, which is probably a prudent feature.
The M16 HBAR is discussed further here.
(2) Each Spike-LR missile weighs 13kg. A Spike CLU with night sight weighs 10kg including a 1kg battery and the launch tripod weighs 3kg. A Spike missile with associated equipment to launch therefore weighs 26kg, as does a pair of reloads. A Javelin missile weighs 16kg or 22kg with CLU added. A pair of reloads weighs 32kg. Javelin has a range of 2,500m and is Fire and Forget. Spike-LR has a range of 4,000m and can be used either "Fire and Forget" or "Fire, Observe and Update" using a fibre-optic link. The latter option allows the operator to abort or divert a shot should the target have been misidentified.
(3) The M3 version of the Carl Gustav 84mm Recoilless Gun weighs only 8.5kg. A wide range of ammunition-types is available. The HEDP round is intended for use against vehicles, buildings and personnel. Muzzle velocity is 230m/s and a range of up to 1,000m is possible against targets such as troops in the open. Effective range against moving targets is 300m and 500m against targets such as bunkers
(4) The 80mm Folgore system is in use with the Italian Army. It is considered to have a range of up to1,000m in the Anti-tank role and a maximum range of 4,500m. Muzzle velocity is 380m/s which increases to 500m/s during flight. Flight time to 1,000m is 2.5-3 seconds. During trails in 1987 against 2.3m x 2.3m targets the weapon was demonstrated to have a hit probability of 99.9% at 500m and 70% at 700m. Folgore can be either tripod, bipod or shoulder fired. Weight in bipod firing configuration is 18.9kg. The only combat round currently available for Folgore is a rocket assisted HEAT round.
Rule of three= each Marine has three things to worry about.
Taken from http://usmilitary.about.com/od/marines/a/command.htm.
This article points out that organisation is of less importance than training and equipment.
- Team: Four individual Marines make up a team (Three team members, plus the team leader, a corporal).
- Squad: 13 men. Three Teams make a squad, led by a Sergeant.
- Platoon: Three squads are assigned to a platoon led by a Lieutenant.
- Company (or Battery): Three platoons are assigned to a Company led by a Captain. The Company/battery is the lowest level of command with a headquarters element (example, a Company Commander, or Company First Sergeant).
- Three companies to a battalion commanded by a Lt Col.