Nonweapon Proficiency List
This is quite a lengthy list. Note that some
skills cost more than one point. Also, to figure out how many slots a skill
costs, consider your character class. If the skill doesn't fall under
that class, it costs 1 extra slot. So for example, Reading/Writing is
under both Wizard and
Priest. So for a wizard to learn to read and
write, it costs 1 slot. But for a fighter or thief, it costs 2 slots. To learn what skills
your character can learn without penalty, consult the "Crossover" table at the bottom.
When choosing NWPs, consider
your character's job and heritage. The DM may make some exceptions
depending on the character (a noble fighter might be able to learn
reading/writing for only 1 slot, for instance).
The ability score listed is what your proficiency check is based on. So if you learn blacksmithing, it's based on STR+0. Which means if you have a STR of 15, you must roll 15 or lower to successfully blacksmith. Pottery is based on DEX-2. So if you have a DEX of 9, you must roll 7 or lower to successfully create something from clay (9-2=7).
Proficiencies that are all ready known
can be improved. If a player places a free slot into an NWP he all ready
knows, he gains a +2 bonus to it.
GENERAL
|
Proficiency |
Slots | Ability |
Proficiency |
Slots | Ability | |
| Agriculture | 1 | INT+0 | Heraldry | 1 | INT+0 | |
| Animal Handling | 1 | WIS-1 | Leatherworking | 1 | INT+0 | |
| Animal Training | 1 | WIS+0 | Modern Languages | 1 | INT+0 | |
| Artistic Ability | 1 | WIS+0 | Mining | 2 | WIS-3 | |
| Blacksmithing | 1 | STR+0 | Observation | 1 | INT+0 | |
| Boating | 1 | WIS+1 | Persuasion | 1 | CHA+0 | |
| Boatwright | 1 | INT-2 | Poetry | 1 | INT-2 | |
| Brewing | 1 | INT+0 | Pottery | 1 | DEX-2 | |
| Cartography | 1 | INT-2 | Riding, Airborne | 2 | WIS-2 | |
| Carpentry | 1 | STR+0 | Riding, Land-based | 1 | WIS+3 | |
| Cheesemaking | 1 | INT+0 | Riding, Sea-based | 2 | DEX-2 | |
| Cobbling | 1 | DEX+0 | Rope Use | 1 | DEX+0 | |
| Cooking | 1 | INT+0 | Seamanship | 1 | DEX+1 | |
| Craft Instrument | 2 | DEX-2 | Seamstress/Tailor | 1 | DEX-1 | |
| Dancing | 1 | DEX+0 | Seduction | 2 | CHA+0 | |
| Direction Sense | 1 | WIS+1 | Signaling | 1 | INT-2 | |
| Distance Sense | 1 | WIS+0 | Sign Language | 1 | INT+2 | |
| Drinking | 1 | CON+0 | Singing | 1 | CHA+0 | |
| Eating | 1 | CON+0 | Smelting | 1 | INT+0 | |
| Engineering | 2 | INT-3 | Stonemasonry | 1 | STR-2 | |
| Etiquette | 1 | CHA+0 | Swimming | 1 | STR+0 | |
| Fire-building | 1 | WIS-1 | Underwater Communication | 2 | INT-3 | |
| Fishing | 1 | WIS-1 | Winemaking | 1 | INT+0 | |
| Fungi Reconition | 1 | INT+3 | Weaving | 1 | INT-1 |
WARRIOR
|
Proficiency |
Slots | Ability |
Proficiency |
Slots | Ability | |
| Alertness/Danger Sense | 1 | WIS+1 | Law | 1 | WIS+0 | |
| Animal Lore | 1 | INT+0 | Mountaineering | 1 | N/A | |
| Animal Rending | 1 | DEX+2 | Natural Fighting | 2 | STR+1 | |
| Armorer | 2 | INT-2 | Navigation | 1 | INT-2 | |
| Armorer, Crude | 1 | INT-1 | Oratory | 1 | CHA+0 | |
| Blind-Fighting | 2 | N/A | Running | 1 | CON-6 | |
| Bowyer/Fletcher | 1 | DEX-1 | Set Snares | 1 | DEX+0 | |
| Bowyer/Fletcher, Crude | 1 | DEX+0 | Spelunking | 1 | INT-2 | |
| Camouflage | 1 | WIS+0 | Survival | 2 | INT+0 | |
| Charioteering | 1 | DEX+2 | Tracking | 2 | WIS+0 | |
| Closequarter Fighting | 2 | DEX+0 | Trail Marking | 1 | WIS+0 | |
| Endurance | 2 | CON+0 | Trail Signs | 1 | INT+0 | |
| Foraging | 1 | INT-2 | Underwater Combat | 2 | DEX+0 | |
| Gaming | 1 | CHA+0 | Weaponsmithing | 3 | INT-3 | |
| Hunting | 1 | WIS-1 | Weaponsmithing, Crude | 1 | WIS-3 | |
| Jousting | 1 | DEX+2 | Wild Fighting | 2 | CON+0 |
WIZARD
|
Proficiency |
Slots | Ability |
Proficiency |
Slots | Ability | |
| Ancient History | 1 | INT-1 | Languages, Ancient | 1 | INT+0 | |
| Astrology | 2 | INT+0 | Navigation | 1 | INT-2 | |
| Cantrips* | 1 | INT-2 | Reading/Writing | 1 | INT+1 | |
| Gem-Cutting | 2 | DEX-2 | Religion | 1 | WIS+0 | |
| Herbalism | 2 | INT-2 | Spellcraft | 1 | INT-2 | |
| *Cantrips can only be used by wizards and bards. | ||||||
PRIESTS
|
Proficiency |
Slots | Ability |
Proficiency |
Slots | Ability | |
| Ancient History | 1 | INT-1 | Local History | 1 | CHA+0 | |
| Astrology | 2 | INT+0 | Musical Instrument | 1 | DEX-1 | |
| Bureaucracy | 2 | INT+0 | Navigation | 1 | INT-2 | |
| Diagnostics | 1 | WIS-1 | Oratory | 1 | CHA+0 | |
| Healing | 2 | WIS-2 | Reading/Writing | 1 | INT+1 | |
| Herbalism | 2 | INT-2 | Religion | 1 | WIS+0 | |
| Languages, Ancient | 1 | INT+0 | Spellcraft | 1 | INT-2 | |
| Law | 1 | WIS+0 | Veterinary Healing | 1 | WIS-3 |
ROGUES
|
Proficiency |
Slots | Ability |
Proficiency |
Slots | Ability | |
| Acting | 1 | CHA-1 | Intimidation | 1 | STR/CHA+0 | |
| Alertness | 1 | WIS+1 | Juggling | 1 | DEX-1 | |
| Ancient History | 1 | INT-1 | Jumping | 1 | STR+0 | |
| Appraising | 1 | INT+0 | Local History | 1 | CHA+0 | |
| Bartering | 1 | INT-2 | Locksmithing | 1 | DEX+0 | |
| Begging | 1 | CHA+0 | Musical Instrument | 1 | DEX-1 | |
| Blind-Fighting | 2 | N/A | Reading Lips | 2 | INT-2 | |
| Bureaucracy | 2 | INT+0 | Poetry | 1 | INT-2 | |
| Camouflage | 1 | WIS+0 | Set Snares | 1 | DEX-1 | |
| Chanting | 1 | CHA+2 | Tightrope Walking | 1 | DEX+0 | |
| Closequarter Fighting | 2 | DEX+0 | Trailing | 1 | DEX+0 | |
| Craft Instrument | 2 | DEX-2 | Trail Signs | 1 | INT-1 | |
| Disguise | 1 | CHA-1 | Tumbling | 1 | DEX+0 | |
| Fast-Talking | 1 | CHA+0 | Underwater Combat | 2 | DEX+0 | |
| Foraging | 1 | INT-2 | Voice Mimicry | 2 | CHA+2 | |
| Forgery | 1 | DEX-1 | Ventriloquism | 1 | INT-2 | |
| Gaming | 1 | CHA+0 | Whistling/Humming | 1 | DEX+2 | |
| Gem Cutting | 2 | DEX-2 |
If you want to know what an NWP does, just ask the DM.
Crossover Groups
Fighter - Warrior, General
Paladin - Warrior, Priest, General
Ranger - Warrior, Wizard, General
Cleric - Priest, General
Druid - Priest, Warrior, General
Wizard - Wizard, General
Thief - Rogue, General
Bard - Rogue, Warrior, Wizard, General