Patch File for DeHackEd v3.0 # Note: Use the pound sign ('#') to start comment lines. Doom version = 16 Patch format = 6 Thing 2 (Trooper) Initial frame = 442 Hit points = 180 First moving frame = 444 Alert sound = 39 Attack sound = 0 Injury frame = 455 Pain chance = 180 Close attack frame = 452 Far attack frame = 0 Death frame = 457 Exploding frame = 462 Death sound = 62 Speed = 10 Width = 1048576 Mass = 20 Missile damage = 30 Action sound = 76 Thing 3 (Sargeant) Initial frame = 475 Hit points = 130 First moving frame = 477 Alert sound = 0 Injury frame = 488 Pain chance = 180 Pain sound = 0 Close attack frame = 485 Far attack frame = 0 Death frame = 462 Exploding frame = 0 Death sound = 0 Speed = 10 Width = 1966080 Mass = 400 Action sound = 0 Thing 12 (Imp) Death sound = 64 Missile damage = 30 Thing 13 (Demon) Death sound = 67 Thing 14 (Spectre) Hit points = 130 Death frame = 462 Bits = 4194310 Thing 15 (Cacodemon) Hit points = 60 First moving frame = 507 Alert sound = 0 Injury frame = 0 Pain chance = 0 Pain sound = 0 Far attack frame = 507 Death frame = 194 Speed = 1 Width = 1048576 Height = 2359296 Mass = 60 Bits = 4 Thing 16 (Baron of Hell) Hit points = 1500 Pain chance = 100 Height = 6815744 Mass = 1500 Thing 17 (Baron Fireball) Alert sound = 0 Thing 19 (Lost Soul) Hit points = 50 Death sound = 31 Speed = 10 Height = 1966080 Bits = 4194310 Thing 20 (Spiderdemon) Initial frame = 527 Hit points = 1500 First moving frame = 529 Alert sound = 43 Attack sound = 0 Injury frame = 540 Pain chance = 150 Close attack frame = 537 Far attack frame = 0 Death frame = 542 Death sound = 67 Width = 2097152 Height = 6815744 Mass = 1500 Thing 22 (Cyberdemon) Initial frame = 527 Hit points = 1500 First moving frame = 529 Alert sound = 43 Injury frame = 540 Pain chance = 150 Close attack frame = 537 Far attack frame = 0 Death frame = 542 Death sound = 67 Speed = 12 Width = 2097152 Height = 6815744 Mass = 1500 Thing 31 (Barrel) Death frame = 228 Speed = 1 Thing 32 (Imp Fireball) Initial frame = 522 Death frame = 524 Thing 33 (Caco Fireball) Initial frame = 585 Hit points = 50 First moving frame = 587 Alert sound = 0 Attack sound = 51 Injury frame = 593 Pain chance = 256 Pain sound = 26 Far attack frame = 589 Death frame = 595 Death sound = 31 Speed = 10 Width = 1048576 Height = 1638400 Mass = 50 Missile damage = 3 Action sound = 77 Bits = 4194310 Thing 34 (Rocket (in air)) Width = 589824 Thing 35 (Plasma Bullet) Width = 262144 Height = 262144 Thing 40 (Teleport Flash) Bits = 536 Thing 42 (Teleport Exit) Height = 19660800 Bits = 798 Thing 45 (Blue Armor) Bits = 9 Thing 84 (Short Gr. Pillar) Hit points = 60 Death frame = 194 Death sound = 65 Height = 3145728 Bits = 6 Thing 85 (Tall Red Pillar) Width = 524288 Height = 4718592 Thing 86 (Short Red Pillar) Width = 524288 Height = 4718592 Thing 89 (Eye in Symbol) Initial frame = 926 Width = 458752 Height = 4259840 Thing 90 (Flaming Skulls) Initial frame = 899 Hit points = 60 Death frame = 194 Death sound = 65 Height = 2621440 Mass = 300 Bits = 6 Thing 91 (Grey Tree) Hit points = 999999999 Width = 10158080 Height = 7864320 Mass = 999999999 Bits = 524294 Thing 92 (Tall Blue Torch) Initial frame = 601 Width = 786432 Height = 12582912 Thing 93 (Tall Green Torch) Initial frame = 905 Bits = 768 Thing 94 (Tall Red Torch) Initial frame = 803 Bits = 768 Thing 95 (Small Blue Torch) Width = 4980736 Height = 6815744 Bits = 0 Thing 96 (Small Gr. Torch) Initial frame = 912 Hit points = 1 Death frame = 942 Exploding frame = 942 Width = 393216 Height = 4980736 Mass = 99999999 Bits = 524292 Thing 97 (Small Red Torch) Width = 655360 Bits = 0 Thing 98 (Brown Stub) Hit points = 999999999 Width = 9502720 Height = 6815744 Mass = 999999999 Bits = 524294 Thing 100 (Candle) Initial frame = 887 Thing 101 (Candelabra) Initial frame = 700 Hit points = 999999999 Width = 10813440 Height = 10092544 Mass = 999999999 Bits = 524294 Thing 102 (Swaying Body) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 9 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 103 (Hanging Arms Out) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 15 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 104 (One-legged Body) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 42 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 105 (Hanging Torso) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 44 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 106 (Hanging Leg) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 45 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 107 (Hanging Arms Out2) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 68 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 108 (Hanging Torso 2) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 69 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 109 (One-legged Body 2) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 36 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 110 (Hanging Leg 2) Initial frame = 674 First moving frame = 676 Bits = 8 Thing 111 (Swaying Body 2) Height = 6815744 Bits = 0 Thing 112 (Dead Cacodemon) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 36 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 116 (Dead Lost Soul) Initial frame = 698 Width = 2097152 Height = 6815744 Bits = 2 Thing 117 (Dead Imp) Initial frame = 698 Width = 2097152 Height = 6815744 Bits = 2 Thing 119 (Guts and Bones) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 37 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 120 (Guts and Bones 2) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 38 Pain chance = 200 Speed = 1 Height = 3670016 Bits = 8 Thing 121 (Skewered Heads) Width = 786432 Height = 1966080 Bits = 768 Thing 123 (Pole with Skull) Hit points = 100 Height = 6815744 Mass = 100000 Thing 124 (Pile of Skulls) Initial frame = 601 First moving frame = 603 Bits = 8 Thing 125 (Impaled Body) Initial frame = 442 Hit points = 1 First moving frame = 444 Alert sound = 85 Pain chance = 200 Speed = 1 Width = 1310720 Height = 3670016 Bits = 8 Thing 127 (Large Tree) Hit points = 150 Death frame = 510 Width = 1048576 Height = 4980736 Mass = -99999999 Bits = 524294 Frame 67 Duration = 14 Frame 68 Duration = 14 Next frame = 89 Frame 69 Duration = 3 Frame 70 Duration = 3 Frame 71 Sprite number = 14 Sprite subnumber = 1 Duration = 6 Frame 72 Duration = 6 Frame 73 Sprite subnumber = 0 Duration = 6 Next frame = 83 Frame 81 Sprite subnumber = 2 Duration = 60 Frame 82 Sprite number = 11 Sprite subnumber = 3 Duration = 10 Next frame = 67 Frame 83 Sprite number = 11 Sprite subnumber = 1 Duration = 6 Next frame = 71 Frame 84 Sprite subnumber = 2 Duration = 0 Next frame = 81 Frame 86 Sprite number = 11 Sprite subnumber = 3 Next frame = 67 Frame 88 Sprite number = 11 Sprite subnumber = 3 Duration = 14 Next frame = 67 Frame 89 Sprite number = 14 Sprite subnumber = 0 Duration = 14 Next frame = 88 Frame 184 Duration = 5 Frame 185 Duration = 5 Frame 186 Duration = 5 Next frame = 587 Frame 197 Duration = -1 Next frame = 0 Frame 200 Duration = -1 Next frame = 0 Frame 218 Sprite subnumber = 5 Frame 463 Next frame = 811 Frame 476 Sprite subnumber = 0 Frame 504 Duration = 6 Frame 505 Duration = 6 Frame 506 Duration = 0 Next frame = 908 Frame 507 Duration = 7 Frame 508 Duration = 7 Next frame = 621 Frame 510 Duration = 5 Frame 511 Duration = 5 Frame 512 Duration = 5 Frame 513 Duration = 5 Frame 514 Duration = 5 Frame 515 Duration = 5 Next frame = 904 Frame 522 Sprite subnumber = 0 Frame 523 Sprite subnumber = 1 Frame 524 Sprite subnumber = 2 Frame 525 Sprite subnumber = 3 Frame 526 Sprite subnumber = 4 Frame 533 Sprite subnumber = 0 Frame 534 Sprite subnumber = 0 Frame 537 Sprite number = 29 Sprite subnumber = 0 Frame 538 Sprite subnumber = 0 Frame 539 Sprite number = 29 Sprite subnumber = 1 Frame 540 Sprite number = 29 Sprite subnumber = 2 Frame 541 Sprite number = 29 Sprite subnumber = 2 Frame 542 Duration = 16 Next frame = 544 Frame 547 Duration = 12 Frame 585 Sprite number = 30 Sprite subnumber = 0 Frame 586 Sprite number = 30 Sprite subnumber = 1 Frame 587 Sprite number = 30 Sprite subnumber = 0 Frame 588 Sprite number = 30 Sprite subnumber = 1 Frame 589 Sprite number = 30 Sprite subnumber = 2 Frame 590 Sprite number = 30 Sprite subnumber = 3 Frame 591 Sprite number = 30 Sprite subnumber = 2 Frame 592 Sprite number = 30 Sprite subnumber = 3 Frame 593 Sprite number = 30 Sprite subnumber = 4 Frame 594 Sprite number = 30 Sprite subnumber = 1 Frame 595 Sprite subnumber = 5 Duration = 5 Frame 596 Sprite subnumber = 6 Duration = 5 Frame 597 Sprite subnumber = 7 Duration = 5 Frame 598 Sprite subnumber = 8 Duration = 5 Frame 599 Duration = 5 Frame 600 Duration = 5 Next frame = 201 Frame 601 Duration = -1 Next frame = 601 Frame 602 Duration = 1 Next frame = 602 Frame 603 Duration = 6 Frame 604 Duration = 5 Frame 605 Duration = 5 Frame 606 Duration = 5 Next frame = 603 Frame 607 Duration = 7 Frame 608 Duration = 7 Frame 609 Duration = 7 Frame 610 Duration = 7 Frame 611 Duration = 7 Frame 612 Duration = 7 Frame 613 Duration = 7 Frame 614 Duration = 7 Frame 615 Sprite subnumber = 0 Frame 616 Sprite subnumber = 6 Frame 617 Sprite subnumber = 7 Frame 618 Sprite subnumber = 7 Frame 621 Duration = 7 Frame 622 Duration = 7 Frame 623 Duration = 7 Frame 624 Duration = 60 Frame 625 Duration = 7 Frame 626 Duration = 7 Frame 627 Duration = 7 Frame 628 Duration = 7 Next frame = 504 Frame 629 Duration = 7 Next frame = 504 Frame 630 Duration = 4 Next frame = 630 Frame 676 Duration = 7 Frame 677 Duration = 7 Frame 678 Duration = 7 Frame 679 Duration = 7 Frame 680 Duration = 7 Frame 681 Duration = 6 Next frame = 676 Frame 682 Duration = 1 Frame 683 Duration = 6 Frame 685 Duration = 0 Frame 686 Duration = 0 Frame 687 Duration = 0 Frame 688 Duration = 0 Frame 689 Duration = 0 Frame 698 Duration = -1 Next frame = 0 Frame 802 Duration = -1 Next frame = 0 Frame 803 Duration = -1 Next frame = 0 Frame 811 Sprite subnumber = 3 Duration = 5 Next frame = 465 Frame 842 Sprite subnumber = 0 Frame 843 Sprite subnumber = 1 Frame 844 Sprite subnumber = 2 Frame 845 Sprite subnumber = 3 Frame 846 Sprite subnumber = 2 Frame 847 Sprite subnumber = 1 Frame 848 Sprite subnumber = 0 Frame 849 Sprite subnumber = 1 Frame 850 Sprite subnumber = 2 Frame 851 Sprite subnumber = 3 Frame 852 Sprite subnumber = 0 Frame 853 Sprite subnumber = 0 Frame 854 Sprite subnumber = 1 Frame 855 Sprite subnumber = 2 Frame 856 Sprite subnumber = 3 Frame 861 Sprite subnumber = 0 Frame 862 Sprite subnumber = 0 Frame 863 Sprite subnumber = 1 Frame 864 Sprite subnumber = 2 Frame 865 Sprite subnumber = 3 Frame 866 Sprite subnumber = 2 Frame 867 Sprite subnumber = 1 Frame 888 Duration = 5 Frame 889 Duration = 5 Frame 890 Duration = 5 Next frame = 902 Frame 902 Duration = 5 Next frame = 903 Frame 903 Duration = 5 Next frame = 888 Frame 926 Duration = 13 Frame 928 Duration = 13 Frame 929 Duration = 13 Frame 940 Next frame = 938 Text 466 464 You've done it! The hideous cyber- demon lord that ruled the lost Deimos moon base has been slain and you are triumphant! But ... where are you? You clamber to the edge of the moon and look down to see the awful truth. Deimos floats above Hell itself! You've never heard of anyone escaping from Hell, but you'll make the bastards sorry they ever heard of you! Quickly, you rappel down to the surface of Hell. Now, it's on to the final chapter of DOOM! -- Inferno.You made it! The queen is dead, the nest is history, and the derelect, plague- bearing host ship was probably destroyed in the blast. Most of those who came to LB4-26 are dead, but you are safe, on the Sulacco. The nightmare is over For now.... Thanks for playing ALIENS-TC. Be sure to distribute it to your friends. Thats all for now or... If ALIENS-TC becomes quite popular, I'll make a level & graphics supplement. In the mean time, try E3M1 and E3M2. Text 7 7 SFLR6_1FWATER1 Text 9 11 ZOMBIEMANALIEN DRONE Text 3 3 IMPDRN Text 5 5 DEMONALIEN Text 9 11 LOST SOULFACE HUGGER Text 9 9 CACODEMONALIEN EGG Text 13 15 BARON OF HELLTHE ALIEN QUEEN Text 21 20 THE SPIDER MASTERMINDTHE ALIEN QUEEN Text 81 80 The Ultimate DOOM Startup v%i.%i The Ultimate DOOM v%i.%i running A L | E N S - T.C.! Text 415 413 =========================================================================== ATTENTION: This version of DOOM has been modified. If you would like to get a copy of the original game, call 1-800-IDGAMES or see the readme file. You will not receive technical support for modified games. press enter to continue =========================================================================== =========================================================================== IMPORTANT: This version of DOOM is as modified as they come! To get a copy of the original game, call 1-800-IDGAMES or see the order form. You will not receive technical support for modified games. HIT ENTER TO CONTINUE =========================================================================== Text 281 281 =========================================================================== This version is NOT SHAREWARE, do not distribute! Please report software piracy to the SPA: 1-800-388-PIR8 =========================================================================== =========================================================================== This version is NOT SHAREWARE, do not distribute! You may freely distribute ALIENS-TC! =========================================================================== Text 20 20 Picked up the armor.Picked up the armor Text 24 24 Picked up the MegaArmor!The Cargo bay loader! Text 25 24 Picked up a health bonus.Picked up a health bonus Text 25 24 Picked up an armor bonus.Picked up an armor bonus Text 25 24 Picked up a blue keycard.Picked up a blue keycard Text 27 26 Picked up a yellow keycard.Picked up a yellow keycard Text 24 24 Picked up a red keycard.Picked up a red keycard Text 27 26 Picked up a blue skull key.Picked up a blue skull key Text 29 28 Picked up a yellow skull key.Picked up a yellow skull key Text 26 25 Picked up a red skull key.Picked up a red skull key Text 21 20 Picked up a stimpack.Picked up a stimpack Text 20 20 Picked up a medikit.Picked up a medikit Text 24 24 Radiation Shielding SuitVacuum / EVA Suit Text 17 17 Computer Area MapComputer Terminal Text 17 16 Picked up a clip.Picked up a clip Text 27 26 Picked up a box of bullets.Picked up a box of bullets Text 19 19 Picked up a rocket.Picked up a grenade Text 27 27 Picked up a box of rockets.Picked up a box of grenades Text 25 24 Picked up an energy cell.Picked up a battery pack Text 30 28 Picked up an energy cell pack.Picked up a battery set Text 27 26 Picked up 4 shotgun shells.Picked up 4 shotgun shells Text 34 33 Picked up a box of shotgun shells.Picked up a box of shotgun shells Text 21 23 You got the chaingun!You got the Pulse Rifle Text 28 28 A chainsaw! Find some meat!The Cargo bay loader! Text 28 28 You got the rocket launcher!You got the Pulse Rifle Text 23 23 You got the plasma gun!A Smart-gun! LETS ROCK! Text 20 23 You got the shotgun!For close encounters... Text 22 23 Degreelessness Mode OnCome on! Play properly! Text 23 20 Degreelessness Mode OffAbout time too! Text 20 21 Ammo (no keys) AddedOK, just this once... Text 21 20 Very Happy Ammo AddedPlay fair, man! Text 16 16 Power-up ToggledCheat! Text 45 44 inVuln, Str, Inviso, Rad, Allmap, or Lite-ampIt's more fun when there's a challenge... Text 20 22 E2M1: Deimos AnomalyE2M1: The Landing Pads Text 22 23 E2M2: Containment AreaE2M2: Atmospheric Proc. Text 14 14 E2M3: RefineryE2M3: Med-Labs Text 16 16 E2M4: Deimos LabE2M4: Med-Labs Text 20 20 E2M5: Command CenterE2M5: Operations Text 25 27 E2M6: Halls of the DamnedE2M6: Atmospheric Processor Text 19 16 E2M7: Spawning VatsE2M7: Alien Hive Text 20 20 E2M8: Tower of BabelE2M8: The Sulacco Text 25 24 E2M9: Fortress of MysteryE2M9: Original Host Ship Text 15 13 E3M1: Hell KeepE3M1: Bonus 1 Text 23 22 E3M2: Slough of DespairE3M2: Bonus level 2