"American"/"Golf" | "British" | "Baby Doll" | "Billiard" |
Best used for distance shots, like moving from one wicket to another, or getting back in the swing of things after having been roquetted away | Best used for accuracy shots, tho not as powerful as its American cousin | The surest way to make sure it goes basically where you want, and best when an obstacle, such as a post, other ball, or building is in the way | Usually just for show, altho can be advantageous at times... |
A player starts each turn with one stroke, which he may use as he wishes. For every wicket thru which he goes, he gets an additional stroke... |
|
A shot is thru a wicket if the sphere is 50% or more thru the wicket (thus, the great circle of the sphere is beyond the plane of the wicket) | |
Traditionally, as the first two wickets are fairly close together, one begins one's second shot with two strokes In practice, this happens as often as not... |
|
One's turn is complete if and only if one has taken all of one's shots, with a taken shot defined as sphere-mallet contact Thus all whiffs are forgyven while almost no badly aimed shot is a do-over |
|
The wickets must be played in order in the proper direction, thus going thru a wicket out-of-order or backwards will be punished: The sphere of any player committing such an offense is instantly transported to (one mallet-head's length within) the last post he hit |
|
Even before passing thru the third wicket, when one's sphere makes contact with another's, the striker may be placed anywhere within one mallet-head's length the resting place of the strikee |
...after the third wicket... (shown in red in the map above) | After a player has passed thru the third wicket, he may also get additional strokes by hitting his sphere into someone else's. Every time he goes this, he gets two additional strokes. |
A rare team-work roquet-croquet |
Once a player has gotten strokes off another player's sphere, he may not get strokes from that particular sphere until he has gone thru a wicket. He is said to be "dead" on that color until passing thru a wicket. | ||
One of the traditional backyard uses of these strokes is to use the first to "roquet-croquet" the ball to Kingdom Come and the second to get away before revenge is enacted. | ||
This is accomplysched by placing one's foot on top of one's own sphere, which is pressed against the enemy sphere. Once this is done, one smacks one's own sphere as powerfully as possible | ||
This is typically an "American" shot, and ideally maintains the positions of one's own sphere while at the same time sending the enemy's going way off course | ||
The more sphysticated, and much more difficult technique, is a simple "roquet" [pronounced "rocket"] which sends both one's own and the enemy sphere to desired locations... physicists only! |
|
Sometimes, reluctantly, we play with a limit of three strokes, but I prefer the possibility of being about to accumulate as many as possible That means if one's sphere goes thru two wickets and hits three other spheres, the player comes out the other end with 8 strokes to his name The one great equalizer is The Post When a player hits the post at the top or the bottom of the game, he is always down to one stroke to turn around and go the other way (This also applies if a player has been transported back to the post because he went thru a wicket backwards!) So it goes on, passing thru wickets, gaining and losing strokes, roquet-croqueting others, until finally a ball has passed thru 15 wickets and hits the end post... at this point, the game will never be the same |
The first priority of a poison is traditionally to wipe out the immediäte competiçionne: as poison has just hit a post, he has one extra stroke to destroy a sphere. Afterwards, poisons take their turns just like the other players |
|
Each time a poison destroys a sphere by hitting his own, poison sphere into it the strikee is eliminated from play For his hard work, the poison gets an extra stroke that turn |
|
A second player may become poison, as could conceivably all six players, especially since guarding the post is considered quite dishonorable Poison spheres are just as susceptable to death by poison as living spheres, so speed in completing the course does not always determine the winner. |
|
The last living sphere on the field is the winner of the game, and thus carries all the glory and responsibility that comes with that role. I will not lie to you, this sphere is usually a poison sphere... however... |
Firstly, and contrarily to the way I was taught, a poison is only actively poison on his turn Thus one may freely get strokes off of, and roquet-croquet, a poison sphere | ||
More importantly however, wickets represent poison's one major weakness, the garlic to his vampire It is not entirely uncommon for a poison to hit his own ball thru a wicket, thru greed or ignorance... | ||
Much more interesting is when a living sphere roquets a poison thru a wicket, ending his rain of terror These seeming heroes can easily go on to become poison themselves, or in one deft manoeuvre, win the game! |
Th'official rules: Boring but useful | Yet more variations |
Andrew | Jared | Dara | Kelly | John | Candace | Ryles |
"Bean" | "Hazard" | "Hummer" | "Jen" | "Kevin" | "Kinkaid" | "Riles" |