| Project Title
Packet Tracer Simulation
Team's Vision
- To learn through trials, challenges and error
- To design a Packet Tracer that will have more functions
and more user-friendly
- Allow students studying FIT or CCNA to have a better
understanding and concept about internetworking
Description
Packet Tracer is a stand-alone, medium-fidelity simulation
environment for networking novices to design, configure,
and troubleshoot CCNA-level networks.First create a
network topology using a drag-and-drop interface. The
devices chosen may then be interconnected and configured
via a GUI. Additionally, switches and routers may be
configured by a limited simulated version of Cisco IOS.
After interconnecting and configuring devices, students
can enter simulation mode. This causes RIP v2 routing
updates and a form of STP to be executed. Then define
packets with various characteristics and watch the animation
of the packet’s route through the network. Due
to a discrete-time model, they may follow the packet
as it encounters different network devices, in a step-by-step
or continuous movie mode. At any point in a packet’s
journey it may be stopped, its headers examined, and
its processing according to device algorithms explored.
In addition, it can also enter realtime mode, an environment
where pings may be issued to diagnose basic connectivity.
Technologies and Protocols supported include:
-Console, straight-thru, cross-over, serial, fiber,
wireless, and modem connections
-Limited Cisco IOS CLI configuration of switches and
routers
-Switches, including port characteristics, VLAN database,
VLANs, Trunking
-Routers, including ACLs, VLSM, simple NAT and PAT,
and a form of DHCP
-Routing, including RIP v2, static and default routes,
and load balancing
-Clouds, bridges, hubs, access points, repeaters, PCs,
servers, printers
-Views of bridging, switching, and routing tables, OSI
encapsulation, Link -Status
-Ping, Extended Ping, and traceroute capability
-Modeling of many OSI Layer 1, 2, 3, and 4 features
Packet Tracer is based on three learning principles
learning is active, learning is social, and learning
is contextual. Hence it is meant to facilitate the creation
of engaging, collaborative, and localized instructional
materials.
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