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White Magic!

Cure I- White Mage: 1- Heals 30 HP of the target.
Dia I - White Mage: 3- Inflicts 10 dmg directly and 5 dmg for 5 turns on the target.
Paralyze - White Mage: 4 -Paralyzes the target for 2 turns.
Banish I - White Mage: 5- Inflicts 35 points of holy damage.
Poisona - White Mage: 6 -Cures Poison
Protect I - White Mage: 7 -Reduce dmg taken by 5 dmg for 5 turns.
Barsleepra - White Mage: 7 Cannot be put to sleep for 5 turns.
Paralyna - White Mage: 9 -Cures the target's paralysis
Barpoisonra - White Mage: 10 -Cannot be poisoned for 5 turns.
Cure II - White Mage: 11- Heals 50 HP of the target
Barparalyzra - White Mage: 12-Cannot be paralyzed for 5 turns.
Slow - White Mage: 13- Target cannot attack next turn.
Silence - White Mage: 15 -Target cannot cast spells for 5 turns.
Banishga I- White Mage: 15 -Inflicts 35 dmg directly and 20 for 5 turns.
Curaga - White Mage: 16-Cures 60dmg to all people in your group.
Shell - White Mage: 17 -Reduce magic dmg done by 30 dmg.
Shellra I - White Mage: 17 -Reduce magic dmg done to all group members by 30.
Diaga I - White Mage: 18 -Does 35 damage to all opponents directly and 20 over 5 turns.
Silena - White Mage: 19-Cures silence effect.
Blink White Mage: 19-You do not take any damage done next turn.
Regen I - White Mage: 21 Buff that regenerates 20 HP every turn for 10 turns.
Cure III- White Mage: 21- Heals 100 HP of target.
Barsilencera - White Mage: 23- Group cannot be silenced for 5 turns.
Invisible- White Mage: 25- You do not take any damage during the next 5 turns.
Raise I - White Mage: 25 -Raises the target from dead.
Protectra II - White Mage: 27-Group takes 40 less damage from physical attacks.
Protect II - White Mage: 27- Target takes 40less damage from physical attacks
Stoneskin - White Mage: 28 -You take 40 less damage from physical and magic attacks.
Banish II - White Mage: 30 -Inflicts 110 damage to target.